About halfway through playing this game, while driving from one mission to another, it struck me that, without a doubt, this game was headed for a 3 star review. And that's not an insult. I love video games. A lot. Which means I like the average experience a lot too. A 3 star game is still very much worth playing in my book.
But everything leading up to this game made me believe it was a 1 or 2 star game. From most Mafia fans I've talked to: Mafia 1 & 2 are great! 3? Eh, maybe don't even bother.
And I disagree wholeheartedly. This is a very solid game.
The Good
-This game is absolutely gorgeous. Even 6 years later, it looks like something that came out last year. I don't know what it is about the cars in particular, but they are stunning. The animations are also super fluid. I can tell that's something they spent a ton of time on. The player character Lincoln Clay runs with a lot of weight and enemies react with very realistic looking animations and will react differently depending on where they are shot. Overall the presentation, from graphics to movement and animations were top notch.
-That goes for the setting too. New Bordeaux (New Orleans) really comes alive and might be the strongest setting in the series. I think that's also because Lost Heaven (Chicago - Mafia) and Empire Bay (New York City - Mafia 2) have been featured so heavily in other mob/mafia movies and games. And that's probably this game's strongest point. It's unique to the franchise: It's unique in setting, tone, theme, soundtrack, and how the story is even presented.
-The story: While the first 2 games were narrated by the protagonist looking back on his life, this game was presented documentary style, with several of the characters (now aged) looking back at the events of the game. While I was skeptical at first, this style really won me over. I think they really pulled it off. The story itself isn't revolutionary. It's a pretty standard revenge/take over the criminal underworld tale with a lot of racial commentary touched upon as well, but it was pretty well executed (the racial commentary is hit or miss, but I touch upon this below). It's also the first Mafia game to have multiple endings, with 5 total endings. I looked up the endings I didn't get, and I will say endings 1,2, and 3 are very different from each other, but each pretty good. None of them felt contrived & they each felt satisfying in their own way. Endings 4 & 5 are just slight variations on ending 3.
-I loved that Vito (the protagonist from Mafia 2) was featured as a side character in this game and thought he was used very well. The mafia games are 3 completely standalone stories set in the same universe, with only slight nods to each other. And while featuring the protagonist from the previous game as a significant side character was the biggest "nod" yet, you really did not have to play the previous game to understand his role in this story. Completing his side missions did give a little bit of narrative closure to a plot thread from Mafia 2 that was kind of intentionally left unresolved, but what happened was pretty heavily implied. The closure given here confirms what was implied, but reveals it didn't QUITE go according to plan, even if the end result was the same.
The Bad
-Bugs, bugs, bugs. Even 6 years later, this game has a lot of bugs. 95% of them are just annoying and don't really affect the game too much. Super slow load times, the game freezing for a second or two (happened like once or twice an hour), etc. The most annoying of these small bugs happened during cutscenes. Parts of people's faces would just get blurry for a few seconds. Not the whole face. It's just that someone's eyebrows would get blurry for a few moments. Or maybe their lips. Or eyes. This happened virtually every cutscene. Incredibly annoying. The worst bug I encountered was the game not saving an entire play session's worth of progress. This game autosaves and you can't save manually. I played for 3 hours, made a ton of progress, only to boot up the game the next time to find that NOPE. I was right back to where I was before that 3 hour play session. Obviously, this was infuriating. It's even worse for me because I have a 1 month old son and even getting 3 uninterrupted hours to play was a complete miracle! It took me 4 or 5 shorter play sessions just to get back to where I was. Not gonna lie, I was angry enough to want to stop playing. But once I start a game, I have to finish it (unless it's complete garbage).
-The reticle: Seriously, I've never seen a game screw up the aiming reticle this badly. It was a light circle that was almost completely transparent. 75% of the time it was completely invisible against whatever I was aiming at. Often I had to aim, squint for a few seconds while taking damage, just to find the reticle so I could make an accurate long distance shot. I definitely wasted WAY more ammo throughout this game than I needed to because I sprayed shots the vast majority of the time.
-The repetitiveness: The mission structure of this game is insanely repetitive and this was the complaint I heard the most going in. Very Assassin's Creed 1 like. You take over the city district by district. In each district you do the same exact missions over and over again and there were only 3 types of missions. Kill this guy. Interrogate this guy (same as killing him but he doesn't die when you shoot him, he just falls to his knees and you have to go up to him and hold a button), or destroy some stuff. Do enough of those in a district and then you unlock-and I kid you not-another "Kill this guy" mission, except this time the guy is surrounded by more enemies. It's only after you secure a district this way (about an hour to an hour and a half's worth of gameplay) that you unlock a cinematic story mission to finish off that district. And these missions are where you finally get some gameplay variety and actually progress the plot.
-The side missions were okay, but also repetitive. Narratively, I liked the side missions for each of the 3 underbosses. That made me play them. But the gameplay was exactly the same. For example, for one underboss they'd just assign you to find cars, steal them and bring them back. You'd do this mission over and over again. Each time you completed one, your character and the underboss would have a short conversation to progress that character's side story, and then you'd do it all over again until that character's side story was concluded. You could also increase each underbosses "earn" (how much money they generate for you) by doing different repetitive side missions. For example, I could increase one underbosses earn by delivering weed. It was literally the same mission over and over again. Pick up the package from the exact same spot and deliver it via the same exact route over and over again. I didn't do all of these. These were just too painful, they didn't offer any narrative incentive, and I didn't need the extra money they provided.
The I dunno, you'll have to decide for yourself
-This game is set in Louisiana in 1968. Racism is a significant part of the backdrop. I'm not sure how to feel about this part. I don't think they handled this topic poorly, but I also don't think they nailed it either. This game uses the N-word. A LOT. 100x more than any video game I've ever played. It's very much used in the same way a serious, hard-R rated film about race relations would. This game very much sees itself as the video game version of that type of film. I just don't think it completely succeeds in being that. At the beginning of the game, a warning about the use of the word and the topics depicted in the game is given, stating the team "felt it was necessary to tell Lincoln Clay's story" as if Lincoln's story was this deeply profound tale that just HAD to be told. In reality, it's a pretty standard revenge tale. Just don't think it quite hits the high mark it was shooting for in terms of narrative depth and social commentary, but this game honestly is well-intentioned.