Deadlight box art

See more on IGDB

Deadlight

Remove Ads with Grouvee Gold

Deadlight

Aug 1, 2012

Main game

3.09 average rating based on 545 ratings

5
31
4
128
3
272
2
88
1
26
The world has ended. There is no hope. No new beginning. Only the survivors. DEADLIGHT follows the journey of Randall Wayne, a man searching for his family across Seattle during the aftermath of a 1980s event that has decimated life on earth. This visually stunning Cinematic Survival Platformer will challenge you to run, jump, climb, and struggle for your life as you look for answers and the ones you love.
Release Dates
Aug 01, 2012 (Worldwide)
Xbox 360
Oct 25, 2012 (Worldwide)
PC (Microsoft Windows)
Remove Ads with Grouvee Gold
User Stats
3023
In Collection
80
Wish Listed
26
Playing
1377
Backlogged
How Long Is Deadlight?
Main story: 7.5 hours
Main + extras: 4.7 hours
100% completion: 7.4 hours
Total completions: 25
Related Content
anarchistica
anarchistica gave Jan 7, 2019
anarchistica gave Jan 7, 2019
Platformer that's actually really good

Pro:

  • Gorgeous visuals.
  • Well-balanced difficulty.
  • Great voice-acting.

Con:

  • Checkpoints are often poorly placed, and dialogue is repeated every time.
  • The concept of The Rat's maze is moronic, no one could survive that.
  • Occasional bugs.
  • A few times it's unclear how to progress.
  • Shouting mechanic feels pointless (used 2-3 times).
  • Sometimes hard to tell if objects are in the foreground or not.
  • Stupid ending.

Conclusion

Deadlight is one of those rare (PC) platformers with really great production value. While it has a number of minor flaws and i almost gave up on it out of frustration once or twice, it is certainly worth playing - even if you're not a big fan of platformers.

Haxiel
Haxiel gave Feb 10, 2022
Haxiel gave Feb 10, 2022
Haxiel's review of Deadlight
This review is for the PC (Microsoft Windows) version

During my playthrough of Deadlight, I was wondering about the identity of this game. Zombies have been a part of several video games over the years, so the question was whether Deadlight could do something new with an established trope. After completing the game, I feel that it doesn't.

Deadlight places a strong emphasis on the narrative. You play as Randall, a man travelling through the apocalyptic wasteland in search of his family. It's relatable enough, but also a tired trope. The game doesn't do much to distinguish Randall or his journey from countless others.

Mechanically, the game is a 2.5D platformer with left-to-right progression. There are some flashes of brilliance in the gameplay - the occasional backtracking to approach a room through a different route, having to solve a puzzle while being pestered by zombies, and a general tenseness to combat. However, the larger experience is extremely fiddly. As one example, water valves can be activated if you're standing to the left or right, but not from the front. Another example is the precise running leap - there's nothing more demoralizing than watching your character die because you jumped while you were one feet away from the edge. …

Read More

During my playthrough of Deadlight, I was wondering about the identity of this game. Zombies have been a part of several video games over the years, so the question was whether Deadlight could do something new with an established trope. After completing the game, I feel that it doesn't.

Deadlight places a strong emphasis on the narrative. You play as Randall, a man travelling through the apocalyptic wasteland in search of his family. It's relatable enough, but also a tired trope. The game doesn't do much to distinguish Randall or his journey from countless others.

Mechanically, the game is a 2.5D platformer with left-to-right progression. There are some flashes of brilliance in the gameplay - the occasional backtracking to approach a room through a different route, having to solve a puzzle while being pestered by zombies, and a general tenseness to combat. However, the larger experience is extremely fiddly. As one example, water valves can be activated if you're standing to the left or right, but not from the front. Another example is the precise running leap - there's nothing more demoralizing than watching your character die because you jumped while you were one feet away from the edge. Add to that a checkpoint system - you get thrown back to an earlier position when you die - and the gameplay just saps itself devoid of any kind of joy.

Visually, the game is pretty great. Gameplay levels capture the desolate look of the city nicely, and the cutscenes are stylized comic panels that lend themselves well to the story. Audio and music were serviceable, but I can't remember anything memorable about them.

There is an exclusive item in the Director's Cut - an alternate ending to the game. I looked this up on YouTube, and was floored by it. It recasts the whole experience into an even grimmer tone, and I would have loved to see it as the primary narrative. I'm not saying that it magically fixes all of the game's narrative issues, but simply that it felt like a more potent story.

In a nutshell, Deadlight is a game that can't quite carve out an identity for itself. It pulls inspiration from several excellent sources, but ultimately remains a brief and shallow experience on its own.

Read Less
DanMaul
DanMaul gave May 7, 2022
DanMaul gave May 7, 2022
The quintessential example of potential gone wrong

At the end of Deadlight, you get a message saying ‘You have unlocked the nightmare mode!’

Honestly, I thought I was already in it.

I really wanted to like this game. For the first 30 mins or so, I actually did. This post-apocalyptic 2.5D side-scrolling that mixes elements of puzzle solving, platforming and survival horror caught my eye for its aesthetic and potential, and on the visual side it mostly delivered. Deadlight comes with an impressively crafted bleak atmosphere, really conveying the sense of a true post-apocalyptic world run by monsters and madness. It has this comic book feel to it (especially in the cutscenes), a style I’m not always fond of but that I definitely enjoyed here. There’s only one problem with the art design, which is that the colour palette is so dark that it often made it almost too difficult to see, adding this layer of artificial challenge as you try to navigate your way through the threats. I suppose this is no small caveat, but on the whole, Deadlight is still an impressive looking game. I also thought environmental storytelling was very well done, giving you a proper sense of the world, its characters, and how …

Read More

At the end of Deadlight, you get a message saying ‘You have unlocked the nightmare mode!’

Honestly, I thought I was already in it.

I really wanted to like this game. For the first 30 mins or so, I actually did. This post-apocalyptic 2.5D side-scrolling that mixes elements of puzzle solving, platforming and survival horror caught my eye for its aesthetic and potential, and on the visual side it mostly delivered. Deadlight comes with an impressively crafted bleak atmosphere, really conveying the sense of a true post-apocalyptic world run by monsters and madness. It has this comic book feel to it (especially in the cutscenes), a style I’m not always fond of but that I definitely enjoyed here. There’s only one problem with the art design, which is that the colour palette is so dark that it often made it almost too difficult to see, adding this layer of artificial challenge as you try to navigate your way through the threats. I suppose this is no small caveat, but on the whole, Deadlight is still an impressive looking game. I also thought environmental storytelling was very well done, giving you a proper sense of the world, its characters, and how dark and miserable it all turned out.

Everything else, however, makes the game fall apart in a somewhat spectacular way, even for an indie.

My main issue with Deadlight is its obscene amount of instant death areas. There are so many times where you reach an area and you’re already dead before you even have a second to think, forcing you into this dragged out section repeating pattern. Now that doesn’t have to be an issue by itself, but the problem is that barely any of the mechanics reach the level of polish they need to in order to make these sections enjoyable and, at times, even fair. Platforming isn’t exactly refined which sucks especially in the fast-paced segments, shooting is passable but melee is clunky and a bit unresponsive, and the controls aren’t overall as tight as they should be. This leads to several ‘for fuck’s sake’ moments’ that are anything but fun, with the game essentially devolving into a trial and error loop that makes you die a lot more than you needed to. Add to this some uninspired sound design (the effects are often glitchy, and the voice acting is way too formulaic and borderline off-putting), and the end result is an unremarkable experience that I sadly can’t recommend.

Like I said, I really wanted to like this game, and the atmosphere-obsessed part of me really dug it for a while. But ultimately, Deadlight has too many issues for its own good considering what it asks of the player. There are some cool ideas here, but the lack of mechanical polish across the board was a pain to deal with even in a 5hr playthrough. Maybe the PC version is better, but for my own experience, I can’t say that, on the whole, this game stands out in any meaningful way. 5/10.

Read Less
agurczuk
agurczuk gave Oct 22, 2018
agurczuk gave Oct 22, 2018
agurczuk's review of Deadlight

A 2.5d zombie platformer that is just a license away from being a Walking Dead game. Essentially it plays like a platformer but it's 3d rendered.

Visually it's not bad. Some of the scenery is quite well done with a lot of depth. It's pretty gray and grim - a standard zombie abandoned world. Cut scenes are done in a comic like style that remind the Walking Dead comic a lot. Basically if you're into Walking Dead - you'll be right at home. If you'd slap a Walking Dead franchise on it - no one would be surprised.

As for story. Well it's a classic walking dead story. A world swallowed by zombies and a guy on a mission to find his family learning along the way that that the zombies are not the worst in the world - it's the people.

Honestly I didn't think I've had enough of zombies but after playing this game I think I do. The story was predictable to certain point and just felt like a hundred other zombie stories - really did not get me invested in it.

As for game play. It works and plays fine. However the game can't seem to …

Read More

A 2.5d zombie platformer that is just a license away from being a Walking Dead game. Essentially it plays like a platformer but it's 3d rendered.

Visually it's not bad. Some of the scenery is quite well done with a lot of depth. It's pretty gray and grim - a standard zombie abandoned world. Cut scenes are done in a comic like style that remind the Walking Dead comic a lot. Basically if you're into Walking Dead - you'll be right at home. If you'd slap a Walking Dead franchise on it - no one would be surprised.

As for story. Well it's a classic walking dead story. A world swallowed by zombies and a guy on a mission to find his family learning along the way that that the zombies are not the worst in the world - it's the people.

Honestly I didn't think I've had enough of zombies but after playing this game I think I do. The story was predictable to certain point and just felt like a hundred other zombie stories - really did not get me invested in it.

As for game play. It works and plays fine. However the game can't seem to find a spot for itself - it's a classic platformer at time, a shooting plarformer on other occasions and a puzzle solving one at times. But the transition between them somehow doesn't work. The platforming is fine but not really to enjoying - the controls does not feel all to responsive. The puzzles are either easy or dull or both. The shooting part was fine as well but nothing too special.

Overall there is something missing I can't quite pin point that could have made this game way better. I've found myself most of the times just pushing forward without any interest in the world or any real joy of progression. A bit disappointed as I've expected a bit more from this game.

A note - also did encounter a bug where could not progress further without cheesing my way through a certain level and almost threw my controller in anger - which might have added a bit to the overall disappointment.

Read Less
goatmek
goatmek gave Apr 29, 2014
goatmek gave Apr 29, 2014
goatmek's review of Deadlight

Atmosphere: 3/5
Gameplay: 2/5
Music: 3/5
Sound:2/5
Story: 2/5

Standard setting, with a story that's been done better many times before, and with incredibly frustrating gameplay at times. Would not recommend to anyone, besides those fanatic about zombies and platforming.

Valdega
Valdega gave Oct 23, 2019
Valdega gave Oct 23, 2019
Shadow Complex-lite W/ Zombies
This review is for the PC (Microsoft Windows) version

There isn't much more I can say that others haven't.

It's not a bad game. The puzzles aren't bad, the characters do well enough, and the story is passable. The problem is that it left me wanting.

That and the ending... weak. Even if it stayed the same, they could have at least made it a little more satisfying.

Would I recommend it? Sure, it really wasn't bad. Though I'd tell you to get it on sale.

Krauzer
Krauzer gave Jul 31, 2025
Krauzer gave Jul 31, 2025
Krauzer's review of Deadlight

This game is a side-scrolling cinematic platformer set in a bleak, post-apocalyptic 1986 Seattle overrun by zombies, referred to as "shadows." The MC is called Randall Wayne, a survivor searching for his family amidst the ruins. The game stands out for its moody, silhouetted art style and environmental storytelling, evoking a strong Limbo-meets-Prince of Persia vibe.

While its atmosphere and visuals are striking, the gameplay can feel stiff, and the platforming occasionally clunky. It’s a short experience, but one that delivers a somber and visually memorable journey. As already said, the standout really is the visuals, which was what made me want to play it, though, everything else is pretty much only decent enough I'd say, overall a good platformer.

As for the narrative, it leans heavily into quiet despair rather than action-driven storytelling. Much of the MC's past and the state of the world are revealed through journals, background details, and sparse dialogue, which helps reinforce the feeling of isolation. It doesn’t always land with emotional impact, but there’s a grounded, human tone to the writing that fits the setting well, making the journey feel personal despite its limited scope.

Mechanically, it clearly favors tension over power fantasy, combat …

Read More

This game is a side-scrolling cinematic platformer set in a bleak, post-apocalyptic 1986 Seattle overrun by zombies, referred to as "shadows." The MC is called Randall Wayne, a survivor searching for his family amidst the ruins. The game stands out for its moody, silhouetted art style and environmental storytelling, evoking a strong Limbo-meets-Prince of Persia vibe.

While its atmosphere and visuals are striking, the gameplay can feel stiff, and the platforming occasionally clunky. It’s a short experience, but one that delivers a somber and visually memorable journey. As already said, the standout really is the visuals, which was what made me want to play it, though, everything else is pretty much only decent enough I'd say, overall a good platformer.

As for the narrative, it leans heavily into quiet despair rather than action-driven storytelling. Much of the MC's past and the state of the world are revealed through journals, background details, and sparse dialogue, which helps reinforce the feeling of isolation. It doesn’t always land with emotional impact, but there’s a grounded, human tone to the writing that fits the setting well, making the journey feel personal despite its limited scope.

Mechanically, it clearly favors tension over power fantasy, combat is deliberately limited and often awkward by design, encouraging avoidance and careful movement instead of direct confrontation. This can be frustrating at times, especially when paired with imprecise controls, but it also strengthens the survivalist tone. In the end, this title feels like a game best appreciated for its mood and presentation rather than its mechanics, a flawed but atmospheric experience that leaves a lasting visual impression.

Read Less
ПавелПахонин
ПавелПахонин gave Feb 13, 2018
ПавелПахонин gave Feb 13, 2018
Скучновато

Но играть можно ! ! ! ! ! ! !

Gangreen
Gangreen updated their status Nov 27, 2021
Gangreen updated their status Nov 27, 2021

I really wanted to like this game, and I played it far longer than it deserved.

I love side-scrollers but I have been extremely worn out by pixel art. I think it is way over used and a cop-out for putting the work into high-quality graphics. I loved the look of Shadow Complex and of Deadlight. But Deadlight's gameplay is so simplistic and uninteresting with the most basic platforming. Maybe a better story could make up for it but this an extremely uninspired find-my-friends-in-a-zombie-apocalypse narrative.

Another cheap game on Steam so not too much lost as of result of playing it.

Chovus
Chovus updated their status May 22, 2019
Chovus updated their status May 22, 2019

Beat during free trial of xbox game pass. I enjoy zombie apocalypses but am not a fan of platforming, so I was a bit dubious about this game. I did end up enjoying the game. The graphics were beautiful and it was interesting to see a bit about how it was created in the behind the scenes documentary that came with the game. Most of the gameplay was well done; it felt grounded in realism and more of an intellectual challenge than skill based. Except for the underground trap fill gauntlet created by the crazy old man; that place was ridiculously unrealistic and was the kind of arbitrary excessively difficult trial and error type of platforming that I hate. The story could have been better.

Despite being a good game, and one that I do not regret playing, I would not have spent money on it nor play it again.