Review scoopings 4/5 · Sep 19, 2024
Nice Surprise With Great Music
Preliminary: So far, great music and cute Look I always love being small enough for a pencil to seem big etc in games 
I'm not sure why it looks like I have colorization on tho, let me adjust that to look like how FF Legend looked--that classic Gameboy coziness. Ah, that's more like it haha 
The controls are slippery but …
Preliminary: So far, great music and cute Look I always love being small enough for a pencil to seem big etc in games 
I'm not sure why it looks like I have colorization on tho, let me adjust that to look like how FF Legend looked--that classic Gameboy coziness. Ah, that's more like it haha 
The controls are slippery but it makes sense with the balloon gliding concept. Good thing the Look and Sound are so good (I am loving the GB's Sound department so far haha), because the Play definitely seems it will get old/dull quickly. But omg, things like this might keep me going, it's a mini-Gameboy!! 
Day 2
Wow the music is just so incredible. I was quite surprised by a boss existing? And the gameplay is super repetitive and dull at this point but the music keeps being stellar. The music after the Stage 2 boss is amazing. Very forgiving death mechanic too, tho it all comes out to feel quite "low-stakes" in the end. Hopefully the gameplay (mediocre collision masks, dull repetitiveness, tho a decent foundation to it all) doesn't ruin my interest cuz there are 8 stages...
It was exciting getting the hang of the "drop down on boss when close to it so you immediately re-grab your balloons" tactic. And that after-boss music. So good.
Oooo some new, fresh stuff in Stage 5 with the storm clouds and shock uh ball things. Definitely added a bit more difficulty. Stage 6 done! (had to have an Ice World :-p ) Tougher boss there, two more stages to go
This last stage is getting a bit frustrating, but that's reasonable for a final level of a game. That being said, it's unfortunately largely due to the clunkiness of some of the controls competing against the more complex level design heh. But I'm pushing through.
Nice touch that it's a girl freeing her brother. Also nice touch that it's a different after-boss tune after the final boss. Cute credits sequence with nice vibes and a funny ending after all that work saving the brother, woopsy RIP
(lol at that one, woops)
Look: 8/10 A lot of great backgrounds like the pencils and the mountains. Mostly just usual Gameboy fare, but that has a great, classic, nostalgic feeling for me so can't complain. Plus, still quite early for GB games.
Sound: 9/10 Some really amazing tunes here. Could've been even higher if all the tunes were as amazing, but the standout ones (namely after-boss and one of the main level jingles) really do stand out enough as sentimental and worthy of that 9+ recognition.
Play: 7.5/10 Definitely the weakest part. A type of gameplay I can't help but push through as long as has good Sound and/or Look, but still felt like it was missing something. Quite high-quality for Gameboy though, and with a nice variety of touches in the later levels to prevent a completely dull Play experience.
Feel: 8/10 Sweet, cute, great music, addictive enough gameplay, and tied to an early NES game I enjoyed a lot too. Right on.
Attachment: 8.5/10 Both Balloon Fight and this surprised me with how enjoyable they were, and how exemplary of early examples of their consoles/devices (NES/Gameboy respectively). Neat series I had never played before the Chronology Project.
Overall: 8.2/10
Completion: Main Story, skipped 2 of the bonus levels
Playtime: 1h 15m