Blood Omen: Legacy of Kain (1996)

Silicon Knights

PC (Microsoft Windows) · PlayStation · PlayStation 3 · PlayStation Portable · PlayStation Vita

3.56 from 301 ratings

853 members have it in their collection · 18 playing now · 290 backlogged · 159 wish listed

How long? Main story 10h · with extras 28h · 100% 22h (from 9 logged playthroughs)

Blood Omen: Legacy of Kain is a top-down action-adventure video game with role-playing game elements. It is the first game in the Legacy of Kain series, and the only one developed by Silicon Knights and published by Crystal Dynamics. The game was first released in 1996 for the PlayStation, and later ported to Microsoft Windows. A Sega Saturn version was … Read more
Blood Omen: Legacy of Kain is a top-down action-adventure video game with role-playing game elements. It is the first game in the Legacy of Kain series, and the only one developed by Silicon Knights and published by Crystal Dynamics. The game was first released in 1996 for the PlayStation, and later ported to Microsoft Windows. A Sega Saturn version was announced during production but later cancelled before release. It was followed by four sequels, which were all developed by Crystal Dynamics and published by Eidos Interactive. Read less

Release dates

  • Nov 01, 1996 (Full Release) (North_America) PlayStation
  • Mar 01, 1997 (Full Release) (Europe) PlayStation
  • May 30, 1997 (Full Release) (Japan) PlayStation
  • Aug 31, 1997 (Full Release) (North_America) PC (Microsoft Windows)
  • 1997 (Full Release) (Brazil) PC (Microsoft Windows)
  • 1997 (Full Release) (Europe) PC (Microsoft Windows)
  • Sep 10, 2009 (Full Release) (Worldwide) PlayStation 3, PlayStation Portable
  • Sep 10, 2009 (Digital Compatibility Release) (Worldwide) PlayStation 3, PlayStation Portable

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26 Storyline by Schtick01 · 53 games · 1
Next Up by Gamer_at_Law · 12 games · 0

Rating distribution

5 stars
58
4 stars
92
3 stars
115
2 stars
33
1 star
3

Community All Reviews Statuses

Sir_Laguna

Status Sir_Laguna Jan 25, 2026

Gamer comrades! I need some advice. I started playing Blood Omen: Legacy of Kain (the '96 version) on a whim before starting the Soul Reaver remaster. I think I'm about halfway through (around 6 hours and 30 minutes), and while it's interesting, not a bad game, and not that long, I'm not sure if I should continue.

It's very much …

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Gamer comrades! I need some advice. I started playing Blood Omen: Legacy of Kain (the '96 version) on a whim before starting the Soul Reaver remaster. I think I'm about halfway through (around 6 hours and 30 minutes), and while it's interesting, not a bad game, and not that long, I'm not sure if I should continue.

It's very much a game of its time and I don't blame it for it. But it is kinda slow and with tedious elements. I'm intrigued and not bored, but I also don't feel motivated to play it anymore. Instead of continuing, I could watch the Dungeon Chill video to see what happens and how it evolves.

What would you do?

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Sir_Laguna

Status Sir_Laguna Jan 4, 2026

A couple months ago, I got myself the Soul Reaver 1+2 Remastered Collector's Edition. I was finally ready to start playing and suddenly felt the need to play the franchise from the beginning... so I impulse-bought this one from GoG.

I've never played it before.

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Chovus

Status Chovus Aug 16, 2022

Vampire: a bite to the Past

Beat in 55 days 14 hrs with prestige prince. I found 51% of secrets, had 2058 kills, 606 feedings and 753 mutilations. I almost had max health and mana but saw no need to scour the world for secrets. I did not like how some places could only be passed during the full moon, …

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Vampire: a bite to the Past

Beat in 55 days 14 hrs with prestige prince. I found 51% of secrets, had 2058 kills, 606 feedings and 753 mutilations. I almost had max health and mana but saw no need to scour the world for secrets. I did not like how some places could only be passed during the full moon, and how that concept was not mentioned at all in game. I had no idea what to expect when I started this game and was surprised to die at the beginning. I managed to kill 1 enemy and thought I was missing a defensive move or something. It was easy enough to avoid enemy attacks by moving in and out between their swings, and I absolutely loved the mechanic of draining enemy blood for healing. I also loved the different kinds of blood; blue from undead to restore mana, green from nasty monsters that was poisonous, and I don't know what black blood did. It was cool how in many dungeons enemies would respawn as ghosts, making the world a bit more grounded and offering some strategy around keeping healing sources alive. I had trouble with the orange mage enemies because of their ranged attacks. Even shooting them from range was not perfectly safe. I got stuck right after getting that magic missile spell because I missed a switch, and had to check a walkthrough. I played the entire game zoomed out and likely would have seen that switch if I was zoomed in. I had trouble sneaking around in human form because I did not realize it used mana. Later on I made sure to keep my mana high by letting the game run while I did something else. I most often found it better to avoid enemies and hazards using the alternate forms. The biggest trouble I had was defeating the spear knight boss because I could not figure out how to damage him. I had to check the walkthrough to find out that weapons had a special attack from tapping the attack button twice. I had been just pressing once or holding the button down. Would have been nice to be told that in game. The rest of the game was not too much trouble, and I watched both the good and bad endings.

I used mostly the iron sword for early to mid game for its quick hit and run attacks, and the decent area effect. Later on I paired it with the flesh armor to maximize healing, but the sword was nearly useless against the strongest enemies. I thought the mace sucked until I learned about the double tap special. Then the stun was great for human enemies, whether I wanted health or not. It was not so good against multiple enemies. I did not like the axes at all because they were too slow to do hit and run attacks. The special whirlwind attack was powerful and good for taking out multiple enemies, or I could just avoid the enemies or use repel magic to avoid damage. The flame sword was the overall best weapon and I combined it with chaos armor and repel; this combo was efficient for killing all enemies and most bosses. It was good for destroying enemies that revived, but had to be balanced against not being able to drain burnt blood. The soul reaver was fun with 1 hit kills, but the mana cost made it less efficient than repel + flame sword. I never used the wraith armor because why allow damage to directly drain mana when I could spend that mana to be immune to all damage? That was redundant and I think the wraith armor should have increased damage taken while boosting mana regen for a mage style. I did not bother to use the bone armor much because it also seemed a bit redundant with the alternate forms and just killing everything. I preferred the basic iron armor until the late game because it supposedly had the best protection. The equipment really needed numerical stats to tell exactly what was different, though I did like how everything was useful in its own way. The worst part of the game was the menus; the loading time to access them and how awkward they were to navigate. They strongly discouraged switching gear and broke up the gameplay far too much. The quick menus for spells and items were a little better but I still had to deal with the menus when I wanted something other than the 4 slots. The game really needed a full size quick menu with access to every spell, item and equipment. It boggles my mind how they created and kept such an unhandy interface. The spells were cool and I liked the puzzles around controlling enemies. It was weird though how taking over the spirit of skeletons would allow the body to get back up and attack its own spirit. I mostly used repel, followed by the occasional nuke. The blood healing nuke was useful to convert mana into health. I did not use the big nukes much and did not get the lightning spell. Whenever I needed health I would teleport to home and drain the first gravedigger until I was full. I used light magic quite a bit early on to see better, though later on it was not needed. This game was quite dark. I barely used any items at all; a few healing and poison cures, and some shurikens just to get rid of them so I could pick up more. I used energy banks to keep repel going during the final boss. The offensive items were redundant and I saw zero need to use them. I used mist form to avoid enemies and traps, but a few times I was cornered by multiple enemies and had to revert to normal to fight my way out. I used werewolf form to get around faster and jump over traps, though the speed made it difficult to control and the dark fur made it difficult to tell where I was. The speed helped during combat though I only found it better than other weapons during the full moon. The werewolf was needed for a teleporting boss to keep up with her.

The music and voice acting were excellent and really helped with the grim atmosphere. The story was hard to follow with all the weird names and lack of text to read. Kain himself was great and it was fun playing a villain/anti hero. The gameplay was worse than Zelda games, with serviceable combat, a good variety of appropriately themed abilities, some metroidvania style backtracking, simple puzzles, and that very awkward interface. Despite the flaws, I would have loved this game back in the day and it is definitely still worth playing.

7.8/10

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Gobbo

Status Gobbo Nov 19, 2021

This is so weird.

I am constantly nagging about stuff that is bothering me about Blood Omen. I see so many flaws that I feel could be easily avoided. But at the same time something about this game really fascinates me. I can’t really say what exactly. It’s just the general atmosphere and how everything fits together that makes it …

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This is so weird.

I am constantly nagging about stuff that is bothering me about Blood Omen. I see so many flaws that I feel could be easily avoided. But at the same time something about this game really fascinates me. I can’t really say what exactly. It’s just the general atmosphere and how everything fits together that makes it so unique.

Though I complain a lot about it while playing this game is something really special and that keeps me going.

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StrictSnow

Status StrictSnow Oct 13, 2020

Restarting Legacy of Kain Blood Omen. I love the aesthetic. It's so 90s cool vampire and it doesn't try to be different or subvert expectations. The dialogue is so cheesy but so earnest it's great. It's certainly helped along by some fantastic voice work (I'm only like 2 hours in, could be some garbage) and fun atmospheric music. I've started …

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Restarting Legacy of Kain Blood Omen. I love the aesthetic. It's so 90s cool vampire and it doesn't try to be different or subvert expectations. The dialogue is so cheesy but so earnest it's great. It's certainly helped along by some fantastic voice work (I'm only like 2 hours in, could be some garbage) and fun atmospheric music. I've started this game maybe two or three times before but never made any headway. This time imma do it.

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bunsama

Status bunsama Mar 27, 2019

i'm liking this a lot so far! i'm playing it with a walkthrough closeby, checking it every so often to make sure i'm not missing anything due to the cryptic nature of games from this era. the voice acting and world-building are really exceptional! the gameplay isn't really doing a lot for me (however, the new spells and weapons are …

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i'm liking this a lot so far! i'm playing it with a walkthrough closeby, checking it every so often to make sure i'm not missing anything due to the cryptic nature of games from this era. the voice acting and world-building are really exceptional! the gameplay isn't really doing a lot for me (however, the new spells and weapons are fun to try and unlocked at a pretty rapid pace), but it's functional enough that i'm more than willing to play through it all to see where the story goes.

i'm about four hours in right now, just about to start chapter 4 of 9, according to the walkthrough.

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