Main game
3.63 average rating based on 124 ratings
I loved this game as a teenager even though I remember thinking it was too easy. Thirty years later, I think it's still quite good: graphics and music are lovely, the gameplay is surprisingly varied and effective, difficulty is fine (but thank god for infinite credits in the final couple of levels) and it's less thin than I expected it to be. I loved the couple of puzzles and the homages to Indiana Jones and The Last Crusade. Plus, my daughter had so much fun watching me play it.
About the Game:
Like Castle of Illusion, Quackshot, starring Donald Duck, is another Disney-licensed game from the 16-bit generation.In it, you take the role of the titular duck in search of buried treasure, much like Scrooge did in Duck Tales on the NES.
I've never actually played any other Disney games on the Genesis or SNES aside from Castle of Illusion and Aladdin, because who hasn't played Aladdin?
Gameplay, Story and Value:
Quackshot feels a lot like Duck Tales in terms of style and design. The cutscenes are similar, the idea of moving back and forth between stages, you even go through stages collecting money bags. Unfortunately, the mechanical similarities end there. Gone is the airtight platforming and pogo-caning of Scrooge McDuck, replaced instead but the clunky handling and slow shooting of Donald.
While nothing feels particularly "wrong" about the game, it doesn't quite get anything right either. Donald always feels a tad slow to respond, and his attacks feel weighty and inaccurate. Throughout the game you'll find various weapons and items, as well as upgrades to existing weapons, which you can switch between and use through the pause menu. The level designs themselves are okay, but it starts to …
About the Game:
Like Castle of Illusion, Quackshot, starring Donald Duck, is another Disney-licensed game from the 16-bit generation.In it, you take the role of the titular duck in search of buried treasure, much like Scrooge did in Duck Tales on the NES.
I've never actually played any other Disney games on the Genesis or SNES aside from Castle of Illusion and Aladdin, because who hasn't played Aladdin?
Gameplay, Story and Value:
Quackshot feels a lot like Duck Tales in terms of style and design. The cutscenes are similar, the idea of moving back and forth between stages, you even go through stages collecting money bags. Unfortunately, the mechanical similarities end there. Gone is the airtight platforming and pogo-caning of Scrooge McDuck, replaced instead but the clunky handling and slow shooting of Donald.
While nothing feels particularly "wrong" about the game, it doesn't quite get anything right either. Donald always feels a tad slow to respond, and his attacks feel weighty and inaccurate. Throughout the game you'll find various weapons and items, as well as upgrades to existing weapons, which you can switch between and use through the pause menu. The level designs themselves are okay, but it starts to feel real cheap to reach the halfway point of a stage only to be told you can't progress further without an item you need to find elsewhere. To be fair, this is mitigated somewhat by the fact that you can often exit and re-enter stages at these blocked off points, though once you reach the proper end of a level you're still expected to backtrack all the way to said checkpoint.
Quackshot is not inherently a "bad game", but as far as platformers go it just lacks that polish and precision that makes the genre so enjoyable.
Presentation, Music and Sound:
Visually the game does the franchise justice. The Duck Tales cast and characters look fantastic as large detailed sprites, and the levels are distinct and fun. There's some great cameos strewn throughout the game, and some stages from the NES original are even brought back and updated for the 16-bit era, such as Transylvania.
The sounds are lifted from the same pool that Castle of Illusion took its sounds from, and are fine overall. The music is okay, though not particularly memorable.
Fun:
I went into this game expecting to have a great time, so my disappointment with it is even more, well, disappointing. Like I said, it's not necessarily bad, but it lacks the fun and fluidity that I've come to expect from platformers from this era, much less Disney platformers. As the game went on, stages became boring, almost channeling the feeling that comes with MMO style fetch quests, and I just didn't have to motivation to see it through to the end. Maybe I'll revisit it one day, maybe my kids will like it. For me, it just felt like a whiff.
Review:
Gameplay:
Just finished Quack Shot for the second time around. It was probably around 8 years ago the last time I beat this game after finding it for 3 bucks at a swap meet. For some reason, this time around I found it much more enjoyable.
QuackShot is a game that's well-loved by many Genesis/MegaDrive fans, but I think it's overall just okay. A so-so platformer that I'll rank a bit below Decap Attack and Cool Spot, but above Kid Chameleon and Alex Kidd in Enchanted Castle.
In this game you're Donald Duck, and you slowly waddle about and slowly jump around and slowly shoot plungers at a bunch of Pete clones. (The plungers make a satisfying WOO-WOO-WOO-WOO squeak upon impact.) The levels are set up a bit like DuckTales on the NES, in that you choose where to go in the world and at times have to go back to other levels to find a key or whatever to access new areas. You can also shoot popcorn for a spread shot, and bubble gum for an extra-slow but powerful shot (mainly for breaking blocks in the way). A bit of puzzle-solving is needed from time to time, but nothing too challenging. The game looks great and is well-animated, but beyond that nothing much was that memorable for me. Along with the meh controls, I suppose the locations, enemies, and music just weren't as imaginative as in the aforementioned DuckTales, or even in Mickey Mouse's Castle …
QuackShot is a game that's well-loved by many Genesis/MegaDrive fans, but I think it's overall just okay. A so-so platformer that I'll rank a bit below Decap Attack and Cool Spot, but above Kid Chameleon and Alex Kidd in Enchanted Castle.
In this game you're Donald Duck, and you slowly waddle about and slowly jump around and slowly shoot plungers at a bunch of Pete clones. (The plungers make a satisfying WOO-WOO-WOO-WOO squeak upon impact.) The levels are set up a bit like DuckTales on the NES, in that you choose where to go in the world and at times have to go back to other levels to find a key or whatever to access new areas. You can also shoot popcorn for a spread shot, and bubble gum for an extra-slow but powerful shot (mainly for breaking blocks in the way). A bit of puzzle-solving is needed from time to time, but nothing too challenging. The game looks great and is well-animated, but beyond that nothing much was that memorable for me. Along with the meh controls, I suppose the locations, enemies, and music just weren't as imaginative as in the aforementioned DuckTales, or even in Mickey Mouse's Castle of Illusion.