QuackShot Starring Donald Duck box art

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QuackShot Starring Donald Duck

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QuackShot Starring Donald Duck

Sep 5, 1991

Main game

3.63 average rating based on 124 ratings

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QuackShot starring Donald Duck is a steady Disney run-and-jump platformer, with a little puzzle-solving element. Characters are mostly based on Disney's cartoon series Duck Tales. Donald and his three nephews get their hands on a treasure map and set out to hunt the big prize. Donald travels throughout the world, to places like Egypt, India, South Pole, and even Transylvania, while his nephews fly an airplane. As a weapon Donald uses plungers that can freeze the enemies or stick to walls which can then be used for climbing. Other wacky weapons are popcorn and bubblegum.
Release Dates
Sep 05, 1991 (Brazil)
Sega Mega Drive/Genesis
Dec 1991 (Europe)
Sega Mega Drive/Genesis
Dec 19, 1991 (North_America)
Sega Mega Drive/Genesis
Dec 20, 1991 (Japan)
Sega Mega Drive/Genesis
Oct 15, 1998 (Japan)
Sega Saturn
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User Stats
291
In Collection
31
Wish Listed
4
Playing
56
Backlogged
How Long Is QuackShot Starring Donald Duck?
Main story: 1.9 hours
Main + extras: 6.0 hours
100% completion: 3.3 hours
Total completions: 7
Related Content
giopep
giopep gave May 13, 2020
giopep gave May 13, 2020
giopep's review of QuackShot Starring Donald Duck
This review is for the Sega Mega Drive/Genesis version

I loved this game as a teenager even though I remember thinking it was too easy. Thirty years later, I think it's still quite good: graphics and music are lovely, the gameplay is surprisingly varied and effective, difficulty is fine (but thank god for infinite credits in the final couple of levels) and it's less thin than I expected it to be. I loved the couple of puzzles and the homages to Indiana Jones and The Last Crusade. Plus, my daughter had so much fun watching me play it.

Westane
Westane gave Oct 22, 2015 (edited)
Westane gave Oct 22, 2015 (edited)
Review / Playthrough

Quackshot.mp4_snapshot_00.41_[2015.10.18_12.00.45]

About the Game:

Like Castle of Illusion, Quackshot, starring Donald Duck, is another Disney-licensed game from the 16-bit generation.In it, you take the role of the titular duck in search of buried treasure, much like Scrooge did in Duck Tales on the NES.

I've never actually played any other Disney games on the Genesis or SNES aside from Castle of Illusion and Aladdin, because who hasn't played Aladdin?

Gameplay, Story and Value:

Quackshot.mp4_snapshot_03.08_[2015.10.18_12.02.10]

Quackshot feels a lot like Duck Tales in terms of style and design. The cutscenes are similar, the idea of moving back and forth between stages, you even go through stages collecting money bags. Unfortunately, the mechanical similarities end there. Gone is the airtight platforming and pogo-caning of Scrooge McDuck, replaced instead but the clunky handling and slow shooting of Donald.

While nothing feels particularly "wrong" about the game, it doesn't quite get anything right either. Donald always feels a tad slow to respond, and his attacks feel weighty and inaccurate. Throughout the game you'll find various weapons and items, as well as upgrades to existing weapons, which you can switch between and use through the pause menu. The level designs themselves are okay, but it starts to …

Read More

Quackshot.mp4_snapshot_00.41_[2015.10.18_12.00.45]

About the Game:

Like Castle of Illusion, Quackshot, starring Donald Duck, is another Disney-licensed game from the 16-bit generation.In it, you take the role of the titular duck in search of buried treasure, much like Scrooge did in Duck Tales on the NES.

I've never actually played any other Disney games on the Genesis or SNES aside from Castle of Illusion and Aladdin, because who hasn't played Aladdin?

Gameplay, Story and Value:

Quackshot.mp4_snapshot_03.08_[2015.10.18_12.02.10]

Quackshot feels a lot like Duck Tales in terms of style and design. The cutscenes are similar, the idea of moving back and forth between stages, you even go through stages collecting money bags. Unfortunately, the mechanical similarities end there. Gone is the airtight platforming and pogo-caning of Scrooge McDuck, replaced instead but the clunky handling and slow shooting of Donald.

While nothing feels particularly "wrong" about the game, it doesn't quite get anything right either. Donald always feels a tad slow to respond, and his attacks feel weighty and inaccurate. Throughout the game you'll find various weapons and items, as well as upgrades to existing weapons, which you can switch between and use through the pause menu. The level designs themselves are okay, but it starts to feel real cheap to reach the halfway point of a stage only to be told you can't progress further without an item you need to find elsewhere. To be fair, this is mitigated somewhat by the fact that you can often exit and re-enter stages at these blocked off points, though once you reach the proper end of a level you're still expected to backtrack all the way to said checkpoint.

Quackshot is not inherently a "bad game", but as far as platformers go it just lacks that polish and precision that makes the genre so enjoyable.

Presentation, Music and Sound:

Quackshot.mp4_snapshot_38.12_[2015.10.18_12.04.20]

Visually the game does the franchise justice. The Duck Tales cast and characters look fantastic as large detailed sprites, and the levels are distinct and fun. There's some great cameos strewn throughout the game, and some stages from the NES original are even brought back and updated for the 16-bit era, such as Transylvania.

The sounds are lifted from the same pool that Castle of Illusion took its sounds from, and are fine overall. The music is okay, though not particularly memorable.

Fun:

Quackshot.mp4_snapshot_22.41_[2015.10.18_12.03.53]

I went into this game expecting to have a great time, so my disappointment with it is even more, well, disappointing. Like I said, it's not necessarily bad, but it lacks the fun and fluidity that I've come to expect from platformers from this era, much less Disney platformers. As the game went on, stages became boring, almost channeling the feeling that comes with MMO style fetch quests, and I just didn't have to motivation to see it through to the end. Maybe I'll revisit it one day, maybe my kids will like it. For me, it just felt like a whiff.

Review:

Quackshot

Gameplay:

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LeoKings777
LeoKings777 updated their status Sep 4, 2023
LeoKings777 updated their status Sep 4, 2023

Takes me back to a more innocent time

Retrobert
Retrobert updated their status Sep 10, 2019
Retrobert updated their status Sep 10, 2019

Just finished Quack Shot for the second time around. It was probably around 8 years ago the last time I beat this game after finding it for 3 bucks at a swap meet. For some reason, this time around I found it much more enjoyable.

Reset_Tears
Reset_Tears updated their status Sep 9, 2019
Reset_Tears updated their status Sep 9, 2019

QuackShot is a game that's well-loved by many Genesis/MegaDrive fans, but I think it's overall just okay. A so-so platformer that I'll rank a bit below Decap Attack and Cool Spot, but above Kid Chameleon and Alex Kidd in Enchanted Castle.

In this game you're Donald Duck, and you slowly waddle about and slowly jump around and slowly shoot plungers at a bunch of Pete clones. (The plungers make a satisfying WOO-WOO-WOO-WOO squeak upon impact.) The levels are set up a bit like DuckTales on the NES, in that you choose where to go in the world and at times have to go back to other levels to find a key or whatever to access new areas. You can also shoot popcorn for a spread shot, and bubble gum for an extra-slow but powerful shot (mainly for breaking blocks in the way). A bit of puzzle-solving is needed from time to time, but nothing too challenging. The game looks great and is well-animated, but beyond that nothing much was that memorable for me. Along with the meh controls, I suppose the locations, enemies, and music just weren't as imaginative as in the aforementioned DuckTales, or even in Mickey Mouse's Castle …

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QuackShot is a game that's well-loved by many Genesis/MegaDrive fans, but I think it's overall just okay. A so-so platformer that I'll rank a bit below Decap Attack and Cool Spot, but above Kid Chameleon and Alex Kidd in Enchanted Castle.

In this game you're Donald Duck, and you slowly waddle about and slowly jump around and slowly shoot plungers at a bunch of Pete clones. (The plungers make a satisfying WOO-WOO-WOO-WOO squeak upon impact.) The levels are set up a bit like DuckTales on the NES, in that you choose where to go in the world and at times have to go back to other levels to find a key or whatever to access new areas. You can also shoot popcorn for a spread shot, and bubble gum for an extra-slow but powerful shot (mainly for breaking blocks in the way). A bit of puzzle-solving is needed from time to time, but nothing too challenging. The game looks great and is well-animated, but beyond that nothing much was that memorable for me. Along with the meh controls, I suppose the locations, enemies, and music just weren't as imaginative as in the aforementioned DuckTales, or even in Mickey Mouse's Castle of Illusion.

Read Less
ohhhboyyy
ohhhboyyy updated their status Jul 12, 2019
ohhhboyyy updated their status Jul 12, 2019

I got the speedrun world record in this a couple of times. But I could not hold onto it, or my wife.