Sega Mega Drive/Genesis · Sega Saturn
3.63 from 124 ratings
290 members have it in their collection · 4 playing now · 55 backlogged · 31 wish listed
How long? Main story 1h · with extras 6h · 100% 2h (from 7 logged playthroughs)
Status Reset_Tears Sep 9, 2019
QuackShot is a game that's well-loved by many Genesis/MegaDrive fans, but I think it's overall just okay. A so-so platformer that I'll rank a bit below Decap Attack and Cool Spot, but above Kid Chameleon and Alex Kidd in Enchanted Castle.
In this game you're Donald Duck, and you slowly waddle about and slowly jump around and slowly shoot plungers …
QuackShot is a game that's well-loved by many Genesis/MegaDrive fans, but I think it's overall just okay. A so-so platformer that I'll rank a bit below Decap Attack and Cool Spot, but above Kid Chameleon and Alex Kidd in Enchanted Castle.
In this game you're Donald Duck, and you slowly waddle about and slowly jump around and slowly shoot plungers at a bunch of Pete clones. (The plungers make a satisfying WOO-WOO-WOO-WOO squeak upon impact.) The levels are set up a bit like DuckTales on the NES, in that you choose where to go in the world and at times have to go back to other levels to find a key or whatever to access new areas. You can also shoot popcorn for a spread shot, and bubble gum for an extra-slow but powerful shot (mainly for breaking blocks in the way). A bit of puzzle-solving is needed from time to time, but nothing too challenging. The game looks great and is well-animated, but beyond that nothing much was that memorable for me. Along with the meh controls, I suppose the locations, enemies, and music just weren't as imaginative as in the aforementioned DuckTales, or even in Mickey Mouse's Castle of Illusion.