200 Hours
.....or near enough.
I don't normally sink so many hours into a game, but this one kept puling me back for more. I played nearly every side quest, main quest and some DLC as well. I explored the map nearly to completion, dove into brewing, repairing, grinding, fighting, stealing, lockpicking and seducing. The game has a satisfying depth to it.
The Positive
There is so much to love about this game. The Main Quest takes you through an epic journey filled with big battles, political intrigue, and a host of unique goals to achieve. Every character in the story has their own motivations for what they want Henry (You) to do during his adventurers across the land of Bohemia. Unlike many other games that have a fairly linear story, the decisions you make in KCD feel impactful and change how people view you and how the plot unfolds. I often found myself pausing to consider how I answer multiple-choice responses, because there was a real concern, at times, that I could ruin friendships or negatively impact the story I wanted to play.
Living World
If that wasn't enough, there are scores of side quests scattered all over the map, each with their unique flavor. Unlike Skyrim (which seems to be a semi-close comparison), many of the NPCs have been fleshed out in this game with individual personalities, day/night cycles, jobs, and opinions of you. It is easy to influence the general feeling towards Henry in a particular location by the actions you carry out through gameplay. Perform positive tasks and people begin to warm up, offering cheery responses and sometimes even shop discounts. Get caught stealing, attack an NPC, or perform other nefarious deeds, and the location will fear and hate you.
The various towns and cities across Bohemia were fun to visit. I found the towns to be full of life with NPCs going about chores, work, and all manner of activities. This is a huge departure from most RPG/Adventure games I've played where NPCs tend to follow a single path or stand around and do nothing. In addition, there are dogs, chickens, horses, and the occasional thief to add even more depth to the feel of a living world.
Polished Landscapes
Beyond the story, the quests, and the living world, the landscape in which everything is couched is fantastic. Tall Vistas, deep forests, running rivers, rolling hills and plains full of realistic greenery. I found myself just wandering through secluded forests, looking at the trees and plants, listening to the ambient sounds of animals. The developers went out of their way to immerse you in the world. Exploring the map from edge to edge can yield small rewards, with random NPCs, hidden encampments and the odd treasure to be found. Just the life that was breathed into the world is truly impressive.
Controversial Combat
I've read a lot of comments/complaints about the combat in KCD and I found the system to be both infuriating and refreshing. I know there's a flaw, where you can sit on your horse and shoot all the enemies with your bow, but what's the fun in that? If you participate in melee combat (and you will), then it's vital that you get your training in and learn a variety of weapons. Unlike Elder Scrolls where you can just max one weaponskill and go around bashing everything with that one weapon, KCD doesn't work like that. Instead, the type of armor your foe is wearing helps determine the type of weapon you'll want to use for dispatching them. It took me a while to realize this. I mastered the sword, unlocking all the combos and maxing out the ability, so when I faced armored foes, I could not understand why it was so hard to kill them. Then I discovered that armored foes are better handled with blunt weapons. After getting proficient with a mace, I learned to swap back and forth between sharp and blunt tools, depending on the opponent standing before me. I found this to be strangely compelling because it led me to experiment with all types of available handheld weapons, which is not something I commonly do. My MO is to pick a weapon, master that weapon, and smash my foes. There was some forced depth here that I came to appreciate.

Negatives
The game isn't as polished as it probably should have been. Hunting was incredibly uninspired. Find a hunting ground, wait for animals to magically appear in groups, and shoot them dead. Not sure why animals didn't spawn more naturally around the world instead of forcing the player to visit a hunting ground.
Traveling the landscape wasn't always enjoyable. Fast Travel was a weird, limited mess. I couldn't just fast-travel to a distant city for a quest I needed to complete. First, I needed to head for a nearby village, then fast travel from here to another village and/or fast travel again to somewhere else, and so on. The fast travel interruptions just made the whole thing a thousand times more tedious. Like, I get the intent of ambushing robbers, but when a guy wearing full-plate on a warhorse is wandering by, do you really think two peasants with rusty daggers are going to jump him?
Quests were sometimes broken because triggers didn't work. I had to reload to old saves because a quest broke and I couldn't complete it. The trigger didn't happen and the NPC wouldn't give the dialogue or an event wouldn't take place. Very frustrating.
Combat was fun for its realistic nature, but also could be very clunky. At times, Henry felt like he was fighting in a swimming pool. His reaction times were slow, blows were not delivered when I liked the mouse. The hitbox couldn't be found, even with the guy directly in the path of my weapon. And sometimes weird mechanics came into play, like taking a critical blow from a peasant with a pitchfork while wearing full-plate. Uh, really?
The presentation system could prove to be very tedious. If you wanted to look your very best, you'd need to bathe/launder your clothes at the bathing place. Then you'd still have to visit a tailor to mend your clothing items. Then you'd still have to visit an armorer to mend your metal armor items. The game would have done better to group the locations close together or to add a tailor and a blacksmith to the bathing camp. Seems like a service they could provide, right? Especially in Rattay, where the bathing camp was outside the walls and the shops were inside the walls.

Final Thoughts
The story for this game is great. Player choices have weight, changing the course of the plot, political intrigue and NPC personalities offer a real sense of immersion. The game delivers some large, satisfying battles with dozens of combatants and offers a real sense of desperation as things devolve from strategy to chaotic clashes for survival.
There are loads of side quests with stories that have you do everything from joining a monastery to catching horse thieves and even ghost hunting. You can waste hours messing around in towns, stomping around the secluded forests or engaging in heated combat. It's a fun adventure game with a lot of humor, well-written characters, and entertaining plot twists. (Looking at you, Father Godwin) If you can accept the flaws and want a well-built world with a ton of enjoyable content, this game won't disappoint.
