Yie Ar Kung-Fu (1984)

Konami

Amstrad CPC · Arcade · BBC Microcomputer System · Commodore 16 · Commodore C64/128/MAX · Family Computer · MSX · Wii · Wii U · Xbox 360 · ZX Spectrum

3.05 from 74 ratings

167 members have it in their collection · 2 playing now · 24 backlogged · 11 wish listed

How long? Main story 1h · 100% 2h (from 2 logged playthroughs)

Yie Ar Kung-Fu is a 1985 fighting game developed and published by Konami. Along with 1984's Karate Champ, which influenced Yie-Ar Kung Fu, it is one of the games that established the basis for modern fighting games.

Details

Developers
Konami
Publishers
Imagine Software, Konami
Genres
Arcade, Fighting
Themes
Action
Series
Yie Ar Kung-Fu

Release dates

  • Oct 25, 1984 (Full Release) (Japan) Arcade
  • Mar 1985 (Full Release) (Europe) Arcade
  • Mar 1985 (Full Release) (North_America) Arcade
  • Apr 22, 1985 (Full Release) (Japan) Family Computer
  • Aug 15, 1985 (Full Release) (Europe) ZX Spectrum
  • 1985 (Full Release) (Japan) MSX
  • 1986 (Full Release) (Europe) Amstrad CPC, BBC Microcomputer System, Commodore 16, Commodore C64/128/MAX
  • Jul 18, 2007 (Full Release) (Worldwide) Xbox 360
  • Jan 08, 2008 (Full Release) (Japan) Wii
  • Sep 17, 2014 (Full Release) (Japan) Wii U

Related

Bundled in

Ports

Rating distribution

5 stars
8
4 stars
11
3 stars
35
2 stars
17
1 star
3

Community All Reviews Statuses

giopep

Review giopep 3/5 · May 12, 2025

I have fond memories of this in the arcades: its lovely graphics and music, how different and fresh it felt, how fucking hard it was. Historically speaking, it didn’t create the genre but it certainly was a huge stepping stone in the Street Fighter direction. By today standards, there’s not much more than that: it’s a milestone and it still …

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I have fond memories of this in the arcades: its lovely graphics and music, how different and fresh it felt, how fucking hard it was. Historically speaking, it didn’t create the genre but it certainly was a huge stepping stone in the Street Fighter direction. By today standards, there’s not much more than that: it’s a milestone and it still does have lots of personality, but it feels sooo clunky. The most fun part is realizing that it’s more a puzzle game than a fighting game: you need to understand what specific approach works with every opponent and spam that. But it can still be lots of fun when you win a tight match.

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