Main game
3.69 average rating based on 61 ratings
Credits rolled on 12/27/2024 at 3am
Total playtime: ~103 hours
Played on Steam Deck, primarily docked, but occasionally handheld.
I want to start this off by saying that I really did enjoy my time with this game, but there are a LOT of QOL issues that drag it down. These are things that are completely unacceptable in a game that came out in 2024. I expect tedium and frustrating systems in older games. I know this is supposed to be a spiritual successor to Suikoden (none of which I’ve played), but you can—and this might be a scary concept—just…NOT include garbage systems in new games.
This doesn't affect my rating of the game, but I was also contending with a controller issue any time I was playing with my Steam Deck docked, which was probably 75% of the playtime. There’s a known drift issue for this game, and I never found a fix. Your controlled character will just run to the right more often than not, when you’re not actively touching the left stick. This also means that you open the menu and it’ll sporadically just start scrolling like crazy. I don’t know how I didn’t go crazy with 103 …
Credits rolled on 12/27/2024 at 3am
Total playtime: ~103 hours
Played on Steam Deck, primarily docked, but occasionally handheld.
I want to start this off by saying that I really did enjoy my time with this game, but there are a LOT of QOL issues that drag it down. These are things that are completely unacceptable in a game that came out in 2024. I expect tedium and frustrating systems in older games. I know this is supposed to be a spiritual successor to Suikoden (none of which I’ve played), but you can—and this might be a scary concept—just…NOT include garbage systems in new games.
This doesn't affect my rating of the game, but I was also contending with a controller issue any time I was playing with my Steam Deck docked, which was probably 75% of the playtime. There’s a known drift issue for this game, and I never found a fix. Your controlled character will just run to the right more often than not, when you’re not actively touching the left stick. This also means that you open the menu and it’ll sporadically just start scrolling like crazy. I don’t know how I didn’t go crazy with 103 hours of this.
Things that I enjoyed:
The variety of characters – First of all, the main character is named Nowa and my boyfriend is Noah, so he got some immediate points for that. There are 120 characters to recruit, with about 70 being battle-capable. The scope of design was really satisfying. I used Yusuke for a large chunk of the game before eventually replacing him, but it was difficult to drop my sweet pink coat-wearing delinquent. My end-game party was Nowa,
The music -- Some tracks had that distinct Tales sound because of Sakuraba, but not all of them. I can’t really think of a track that I didn’t enjoy.
The art -- The landscapes, backdrops, town design, etc. are fantastic. Really solid blend of 2D and 3D here, as well, which I can be pretty picky about. I’m not a big fan of pixel art, but this is a beautiful example of it.
The camera angles in battle – BRO. The way that camera would just glide beautifully to follow attacks. Glorious.
Battles in general -- I thought they were a lot of fun. I did auto-battle occasionally when enemies were a lot weaker, but because I never bothered to set up character actions for auto-battle, they'd use up rare recovery items and spam high-cost spells. The animations are insaaanely smooth and the spells look phenomenal. Some boss fights have gimmicks, and while I'm glad those weren't super common, they were mostly fun.
Eggfoot races – Required only in that you recruit a character in order to open the stadium, but otherwise an optional mini-game, and the only one I genuinely enjoyed. There are some kind of dumb aspects to it, in the sense that each eggfoot can only be fed so many times, can only race so many times, and disappears after breeding. But I still found it fun. I just wish you could skip viewing the races, since you don’t actually do anything but sit there and watch them play out. I spent like six hours doing these while watching a show when I first unlocked it, and then with the next Castle upgrade, I saw that there were better feed and egg options. So it’s not really worth putting any time into this until you’ve maxed the upgrades.
Upgrading the Castle HQ -- I just really love shit like this. It's super satisfying to unlock new shops and amenities, and to see the town grow.
Things that were just kind of mid:
The story -- Disappointing, as the bones were there. The villain is a generic bad guy. The game is overall one about politics and war, but you actually learn very little about the world and its history. The Runebarrows play less of a role in this game than in the prequel, Rising, and you learn absolutely nothing about the ancient civilization that developed them. You learn basically nothing about the rune lenses, Primal lenses, etc. The good guys have clear motivations, but the villain’s are bland and uninspired. There are still some good story beats, but nothing here was especially impressive.
Hero combos -- These weren’t bad enough to be listed with the cons below, but they’re also mostly useless. I only used them a few times because I rarely had a party of characters who made the combos, and any that I did try were honestly trash compared to basic attacks. Disappointing more than anything. They LOOK great, though.
Duels -- Okay, so, the animations here look great. There are only a handful of these in the game, and it's all just picking attack or counter until you can select break, which moves the duel into the next "stage." The fights that are animated between these stages are really goddamn cool. The duels themselves, not so much.
Legion battles -- I wouldn't have played this game if this was the whole combat system. It's just not my thing. However, considering the themes of war and rebellion throughout the game, the legion battles certainly have a place within it. They were pretty simple, not very difficult, and spaced out enough to highlight major plot points that I didn't mind them.
Despite the positives, I have some major complaints about various systems/mini-games in Hundred Heroes. Here we go:
Inventory -- The first third-ish of the game is a massive chore, if only because of the lack of fast travel and an exceptionally stupid bag/storage system. Your bag—before later upgrades—has 30 slots. The way that items take up these slots, though, is where it gets absolutely asinine. You have 12 healing herbs? Cool, that’s two of your slots—six herbs in each. Oh, you found some magic drops? Two per slot. You picked up 5 of this exact same type of Rune in a dungeon? Sick, that’s FIVE SEPARATE SLOTS. I was in an early dungeon (mines) for about two hours, and had to keep wasting herbs on characters who were barely missing HP, or just tossing shit that I didn’t really want to toss. There was no fast travel yet and I was so far into this place before I pondered using the escape runeshard thing that I couldn't be bothered to use that and travel aaaalll the way back to where I was within the dungeon.
You unlock your Castle HQ relatively early, but you are responsible for upgrading it with items that you slowly get access to as areas open up, and all of the shops/facilities require specific recruited heroes. You unlock fast travel around the same time as you find the character who can open up a bag shop in your Castle HQ. So, basically, you can now carry more, but a huge aspect of that problem—having to backtrack a million miles just to store items—is essentially already negated. This point of the game is even more frustrating because, between your HQ and the next town, there’s a dungeon that you have to go back through constantly, as there is no way to access storage in the town. Between THIS town and the next, where you finally get fast travel and the bag character, is a large chunk of plot, the biggest and most tedious dungeon of the entire game, and multiple side quest requirements to get said fast travel. (Again, this is like a third of the way into the game.)
You also can't change your party or equip runes anywhere but your base/an inn or the rune shop, unless you use your support slot for a character who can grant you access to those things. I don't care if Suikoden had similar mechanics, or if that's a typical thing in games with so many party member options; it's a horrendous decision, ESPECIALLY since simply being able to throw whatever runes on my party would mean freeing up that precious inventory space while in a long dungeon. These early-game runes are just like, "add 5% strength" or whatever, too. It's not like they're SUPER DUPER SPECIAL GAME-BREAKING pieces of equipment that require a bit more effort to equip or something. Just let me throw them on my characters so I have some more bag space, fuck.
There is no defending a system where I’m unable to just change my party whenever I want without going back to town/HQ. There’s no excuse. I hated that aspect of Octopath Traveler and I hated it even more here because the other systems punish you enough already.
These are my major complaints, but there are a few other things that I made statuses about because they killed my momentum with the game:
You get a relatively late quest to learn how to play beigoma (spinning tops) and then challenge a number of skilled opponents before taking on this one jerk who’s bullying everyone and stealing their tops. Your starting beigoma are garbage. Basically any rando in town who plays will destroy you. Like, there are no beginners. You also get the majority of the beigoma in the game as monster drops, but this is not retroactive, so you have to backtrack to a million different locations to get them. This is honestly a waste of time because the only ones that are going to win a match are from a few higher level areas that I thankfully already had access to. I would not have bothered with this, except TWO recruitable characters are locked behind this quest. You get one early on, but you have to defeat the aforementioned stronger opponents, as well as a set number of randos in between each of them, and finish the majority of the questline for the second character. I had like one small bit of plot before the point of no return for recruiting characters when I was doing this quest, so I basically HAD to do all of this stupid shit, as well as the cooking battles for another character, before I could move on.
The cooking battles themselves are a fun concept. I didn’t mind actually doing them, for the most part. Most of the recipes are found by talking to townsfolk in their homes. A good chunk of them show up as chests in random battles. Like the beigoma, this is not retroactive. Thankfully, though, you unlock the cooking battles pretty early so there’s not as much backtracking to early towns/areas in this case. Where it gets stupid, though, is when you realize that just about every general shop in the game also has a recipe available. They just have an incredibly low chance of showing up, and once you’ve checked a shop, there’s some invisible timer of 30 minutes before the chance is “reset.” You can save at an inn and just reload over and over if you want, but I refused to do so out of spite. You don’t HAVE to collect all of the recipes in order to finish the 15th battle and subsequently recruit a character, but by the 12th battle, I was struggling to score high enough to win. The other problem is that every recruited character has a favorite food. When the battle starts, the randomly-selected judges are introduced. Sometimes their favorite food is mentioned, but more often, it isn’t. Even with a favorite food guide pulled up, it’s nonsensical. One character’s favorite food is rolled omelet. I didn’t have that recipe, but I did have omelet. She gave it a 0 (scale is 0-5). Another character is introduced as loving vegetables. What’s his actual favorite food? BLUEBERRY PIE. Yet another likes kiwis. So I make mixed fruit one of the courses, because none of the actual recipe blurbs mention kiwis, but the picture for mixed fruit has them. She hated it, of course. Chocolate cake as the favorite food? Gives the dark chocolate cake a 2. Okay.
There is one final character who you cannot recruit unless you have everyone else, and I was sure as shit not going to miss that over these dumb minigames, so I put in the effort.
I had planned to finish the Castle HQ upgrades before tackling the endgame, but the last two things I needed to complete were upgrades to the playhouse. The two plays that I was missing? Just like the secret shop recipes--low chance, random offerings at specific shops. I said fuck it and finished the game without getting them.
So, the complaints definitely claim the most text here, but as I said, I did honestly enjoy my time with this game. I liked a lot of the characters, even though I felt like none of the main ones really got a satisfying wrap up to their individual arcs. I had a good time with the combat and found a lot of the enemies interesting. Hundred Heroes unfortunately falls into the "average" category as a whole, but it's probably going to stick with me for a while.
(I always forget things when I'm writing up reviews, so I might think of some other things to add later. I tried to make notes.)
Decent game bogged down with too many QoL issues. After 40 hours on Xbox, my save file was irrevocably corrupted, which really ended things on a sour note. This is but one of many issues stemming from what seems to be poor engineering. The writing has some genuinely great moments, though I wouldn’t call it consistently great. Overall I don’t think it manages to reach the quality of its 25 year old inspiration which is kind of a shame.
I was gonna gave this game 10/10 star by nostalgic alone. Huge suikoden JRPG fans, loss counts how many times i replay back then when i had no walkthrough. But i a grown ass man now, cant spent time like last time.
I have 100% completion within 40 hours (more or less) and.... i drop star to 6.5/10 So, as usual im just gonna list the Pros and Cons from my experiences.
PROS:
CONS:
I was gonna gave this game 10/10 star by nostalgic alone. Huge suikoden JRPG fans, loss counts how many times i replay back then when i had no walkthrough. But i a grown ass man now, cant spent time like last time.
I have 100% completion within 40 hours (more or less) and.... i drop star to 6.5/10 So, as usual im just gonna list the Pros and Cons from my experiences.
PROS:
CONS:
I think i rant too much, but u can see why it drop from 10 -> 6.5 . I still got a lot i want to rant but i just want to move on. I dont think i will ever replay the game.
I heard they planned for sequel already. Please improve. Do not stuck JRPG of the old days... we moving forward and we need modern JRPG that actually fun to play.. like octopath traveler.... Many of us grown already, and we enjoyed it differently compared to back then . IMO only, no need to argue if u feel the need.
but oh well, thank you for the nostalgia Yoshitaka Muramaya ! and all the massive backers !!
This is the true Suikoden 3. Although the PS2 entries aren't bad, they pale in comparison to the PS1 titles. Some franchises simply should have never made the jump to 3D; Suikoden is one of them, and this game is proof of that. The game is incredibly long, so if you're thinking of playing it, be warned: this title is as vast as life itself.
Everything that makes Eiyuden Chronicle great is introduced in the first part of the game. From the 120 heroes that you can recruit to the epic one-vs-one duels, its game systems always make you feel the heat of the story. While the difficult turn-based battles might not be for everyone, as long as you prepare well they are a lot of fun to engage in. The soundtrack is great, but when played with headphones the sound balance seems a little off at times.
Recruiting the 120 heroes functions as a rewarding side activity. Not being able to develop your town as you wish without certain heroes can prove frustrating at times, but the way your fate is influenced by the particular set of characters you’ve crossed paths with is a part of Eiyuden Chronicle’s unique charm.
This is a classic Playstation JRPG wrapped in a Suikoden blanket, but instead of taking advantage of modern expectations, Rabbit & Bear either stubbornly stuck to their roots in curious ways, or they didn't have the budget to reach lofty heights set by rabid Suikoden fans like myself.
It's not a bad game by any means. The character sprites/artwork are incredible, easily the best part of the game. The variety of shapes, sizes, colors, personalities, weapons and abilities they all possess meant it was really difficult to choose who I wanted to come into battle with me. The notion that you can take 3 "attendants" with you without forcing them to fight is a nice touch. The main theme is great and the town/castle building is terrific. I enjoyed it more than the main plot of the game - hunting down recruits and resources to expand my base was irresistible. You can really overpower some characters in the end and I love when games allow you to do that. Momo, Markus the Undead King, Garoo the broadsword-wielding Kangaroo, CJ the treasure hunter, Iugo the Samurai and Isha the blue haired mage were just a few of my favorites.
That being …
This is a classic Playstation JRPG wrapped in a Suikoden blanket, but instead of taking advantage of modern expectations, Rabbit & Bear either stubbornly stuck to their roots in curious ways, or they didn't have the budget to reach lofty heights set by rabid Suikoden fans like myself.
It's not a bad game by any means. The character sprites/artwork are incredible, easily the best part of the game. The variety of shapes, sizes, colors, personalities, weapons and abilities they all possess meant it was really difficult to choose who I wanted to come into battle with me. The notion that you can take 3 "attendants" with you without forcing them to fight is a nice touch. The main theme is great and the town/castle building is terrific. I enjoyed it more than the main plot of the game - hunting down recruits and resources to expand my base was irresistible. You can really overpower some characters in the end and I love when games allow you to do that. Momo, Markus the Undead King, Garoo the broadsword-wielding Kangaroo, CJ the treasure hunter, Iugo the Samurai and Isha the blue haired mage were just a few of my favorites.
That being said, the game desperately needs about two dozen quality of life updates and if they ever make a sequel, I hope they come to fruition.
Everybody knows this, but the default speed is ridiculously slow. With an accessory and a support character, you can zoom it up but that should be the default speed. This is a really strange one.
The menus are clunky. Considering how much time you spend in them, they should be lighting quick, and NEVER assign scrolling to L2 and R2, come on.
Everything is very finnicky. Trying to equip everybody with armor and runes and improving weapons is unnecessarily cumbersome. Look at Triangle Strategy for how to do this properly.
Combat is fun at times, but broken. Hero combos are a joke, the shield system is underdeveloped and I don't think a Suikoden should have MP.
Inventory has limited spaces. This drives me nuts
Mini-games for the most part weren't enjoyable. I purposefully avoided a few recruits because I didn't want to engage with the main one.
The main story and villain didn't pack nearly the same punch as previous Suikodens (except 4, which is a putrid video game).
Just a lot of little touches missing, like when I did a Warcry move which increase damage on my next attack, there isn't any visual indicator that was happening.
-Until you get fast travel, the pacing is glacial. I don't mind this as much since I've played hundreds of JRPGs, but it did drop my enjoyment slightly. Once you can fast travel and get your base going, the game gets much better.
Overall a 7. Fun, but flawed.
Haven't been playing as heavily since about mid-week last week, but I'm essentially at the end game. I'm apparently at the point of no return for getting any of the heroes that you don't collect in the last segment. This means having to finish up the cooking battles (which have been overall okay, and I have three left), and defeating a bunch of people in beigoma in order to get two other characters, which has been much less okay. You start with absolute garbage and basically have to traverse the world map and dungeons to get beigoma drops from specific monsters in order to have a fighting chance against even the first opponent. This is not retroactive, so you will have zero of these drops before starting the questline for these characters. It's killed almost all of my momentum and desire to play, but I'm hoping to push through that this evening and maybe even wrap up the main game.
There are still upgrades to complete in my Castle HQ, but I can't access a few specific items for this, which are apparently in the last area or so.
I've really been enjoying my time with this so far, but there are definitely some QOL issues to note:
The inventory space is ABYSMAL. You have 30 slots, and different items stack at different, completely ridiculous rates. Your medicinal herbs stack up to 6, so if you have 7-12, that's two of your 30 slots. Revival herbs only stack to 2, so when I first bought like 10 thinking that would last me a while, that was FIVE MORE SLOTS GONE. The main bag also holds any equipment and accessories that you've got on hand, as well as runes. Runes don't stack at all, even when they're the exact same kind, so that's even more space gone in no time. I was in a dungeon for like two hours yesterday (prob some idle time in there), and had to keep wasting herbs on characters who were barely missing HP, or tossing shit. There's no fast travel yet and I was so far into this place before I pondered using the escape rune thing that I couldn't be bothered to use that and travel aaaalll the way back to where I was.
You also can't change your party or equip runes …
I've really been enjoying my time with this so far, but there are definitely some QOL issues to note:
The inventory space is ABYSMAL. You have 30 slots, and different items stack at different, completely ridiculous rates. Your medicinal herbs stack up to 6, so if you have 7-12, that's two of your 30 slots. Revival herbs only stack to 2, so when I first bought like 10 thinking that would last me a while, that was FIVE MORE SLOTS GONE. The main bag also holds any equipment and accessories that you've got on hand, as well as runes. Runes don't stack at all, even when they're the exact same kind, so that's even more space gone in no time. I was in a dungeon for like two hours yesterday (prob some idle time in there), and had to keep wasting herbs on characters who were barely missing HP, or tossing shit. There's no fast travel yet and I was so far into this place before I pondered using the escape rune thing that I couldn't be bothered to use that and travel aaaalll the way back to where I was.
You also can't change your party or equip runes anywhere but your base/an inn or the rune shop. It's 2024. I don't care if this is a spiritual successor to a much older game that had similar mechanics (I've never played any Suikoden) or if that's a typical thing in games with so many party member options. It's a horrendous decision, ESPECIALLY since simply being able to throw whatever runes on my party would mean freeing up that precious inventory space while in a long dungeon. These early-game runes are just like, "add 5% strength" or whatever. It's not like they're SUPER DUPER SPECIAL GAME-BREAKING pieces of equipment that require a bit more effort to equip or something. Just let me throw them on my characters so I have some more bag space, fuck.
After playing again for 30 minutes yesterday, I've decided to pause my playthrough. This game just does not respect my time and I'm not looking forward to playing it anymore. Maybe I'll return to it in 6 months if/when the performance and bugs are all ironed out.
Does anyone have any recommendations for a retro/retro-styled RPG to play? Spring is my favorite season to play these kinds of games. I've played and loved things like Chrono Trigger, Seiken Densetsu 3, Phantasy Star IV, FF VII, Earthbound, the whole gamut of RPG classics.
Really disappointed in the lack of polish. Not even talking about the performance issues, I mean things like hero combos doing less damage than normal attacks (whyyyyy), a confusing auto battle system (still can't figure out how to make everyone do their normal attacks and nothing else), and a few weird text bugs. Makes me wonder why I'm playing this and not something like Octopath Traveler II. For now I'll keep going with it.
I decided to be the moron that buys the Switch version of this on the day of release. The things you've heard about the frame rate and loading times are basically true, if a little exaggerated. I've definitely noticed the issues while playing today, but they by no means render the game unplayable.
In fact, barring the technical issues, my first impressions of this game are very good, though I'll definitely need more than an hour of playtime to comment on it much further. I will say that I really like that the game doesn't frontload a bunch of worldbuilding cutscenes right at the beginning. I also think the voice acting is pretty good thus far.
Anyway, if you can afford to play this game on another platform (or wait for a patch!), I definitely would. My only consolation is that I used my Nintendo coins or whatever to purchase it and didn't spend any real money.
second ruins dungeon was fun - i felt very accomplished for keeping track of the maze-like structure and shifting paths and therefore finding multiple optional items. hopefully they're actually good (it was a rune of quick slash and a rune of sidewinder... and i don't know what they do until i get back to town!)
the boss absolutely wrecked me. i won't turn off hard mode just yet but i had to use every single item i still had, including constantly reviving my back row just so that they could immediately die again before you can heal them lol. the 3 back row characters stayed dead at the end after using up 10 revive items and i barely won. the front row characters gained 2 levels worth of exp and the back row got nothing :(
now, if this were a modern game, i would have trusted it that i could just run to the next room because the game won't screw me over with another boss battle without saving, the next room will just have a cutscene or something, right? but i went back and saved first just in case and i'm glad i did, because yes, there's another …
second ruins dungeon was fun - i felt very accomplished for keeping track of the maze-like structure and shifting paths and therefore finding multiple optional items. hopefully they're actually good (it was a rune of quick slash and a rune of sidewinder... and i don't know what they do until i get back to town!)
the boss absolutely wrecked me. i won't turn off hard mode just yet but i had to use every single item i still had, including constantly reviving my back row just so that they could immediately die again before you can heal them lol. the 3 back row characters stayed dead at the end after using up 10 revive items and i barely won. the front row characters gained 2 levels worth of exp and the back row got nothing :(
now, if this were a modern game, i would have trusted it that i could just run to the next room because the game won't screw me over with another boss battle without saving, the next room will just have a cutscene or something, right? but i went back and saved first just in case and i'm glad i did, because yes, there's another boss, so if you didn't run back and save and die to this boss, you'd have to redo 'em both! because this is not a modern game, it's a PSX JRPG lol.
i can't fight this boss now, obviously, with zero items remaining and half my party at 1 HP, so i do have to return to town to heal and stock up, which is a bit anticlimactic huh.
(and now that i'm back in town... none of my characters have a rune slot that can take quick slash/sidewinder????????? fine, i'll wait until i get back to the castle and see who can use these... they better be worth it!)
In the face of high internal hype that has put this at the top of my anticipation list - I can't see myself jumping in. RPGs demand attention I just don't have in my evening gaming hour.
I hope to make time for this, at some point.
marin's herb ability restores... 12 hp? what even is the point?????? (for context, the basic starting heal item from the start of the game heals 40... and characters at this point have 160hp with enemy attacks usually dealing 40-60dmg...) the only upside is that its "free" (aka uses up her turn, just not any MP or SP) but you may as well just do nothing
that said, taking marin into the forest dungeon worked out i guess because the miniboss here seems to counterattack everything except hero combos, and her and her brother having a hero combo that can be used every turn means avoiding that.


wow, this, like, stone forest house with rune/futuristic technology aesthetic? is super beautiful. i want to live here...
the mine dungeon was surprisingly long! i see now why the reviews were saying this game isn't super "modern". modern JRPGs keep the dungeons short - hell, in octopath II, a dungeon might last 2-3 hallways and you'll get through it facing only 1 or 2 random encounters total. honestly, i kinda prefer it this way... it has a sort of "epic" feeling of really delving deep into an unknown area. the random encounter rate isn't bad in this game so it doesn't drag, at least so far.
I'm worried about a game-breaking bug that may need a patch, since I don't really want a game that would need a mandatory patch.
I highly hope it's just a rumor.

Yes. I fought the canyon boss without a healer and had to use up all my healing items so yes the watch is looking for a healer, please join.
That said, I feel like I was supposed to find a third recruit in the starting town rather than venturing out here, so I probably missed something. That boss would've been easier with a full party of 6, whoops!
Speaking things that made me feel dumb - The first boss in the ruins - They give you this tutorial written for 5-year olds about how "If the boss is charging its attack, you should hide behind the rocks!" Then the boss aims its laser at my two characters in the middle row. But only the characters in the side rows had the option to hide behind rocks! So the attack goes off and I get hit and the characters are like "Oof! We said to hide behind rocks! You weren't supposed to get hit by that!!!" and I'm just like ????? What did you expect me to do?!?! Am I less intelligent than a 5-year old?!
first impression: i like it!
and i didn't expect to like it, since i feel "modern game based on retro JRPG" and "kickstarter game from veteran designer" are two game types that tend to be somewhat inconsistent. (btw i should note i've never played suikoden I or II)
similar to octopath, whose art style i found awkward in screenshots but nice in-game, i really like the 3d background/2d sprite mix when actually playing it. running around feels good, the UI is nice, i like the voice acting, the character portraits are all great and i like all the character designs. in other words, presentation-wise, this game is just very pleasant to live in. and the battle animations are really sick.
plot and writing-wise... honestly, i feel like ever since sea of stars and chained echoes, my bar for this has lowered? any time i play a game where the dialogue is more interesting than sea of stars', i'm just like "wow, this is so refreshingly good!" i saw some criticisms that the game is anime trope-y but honestly i feel i have a low tolerance for anime tropes (i hate legend of heroes dialogue) and i don't feel that way …
first impression: i like it!
and i didn't expect to like it, since i feel "modern game based on retro JRPG" and "kickstarter game from veteran designer" are two game types that tend to be somewhat inconsistent. (btw i should note i've never played suikoden I or II)
similar to octopath, whose art style i found awkward in screenshots but nice in-game, i really like the 3d background/2d sprite mix when actually playing it. running around feels good, the UI is nice, i like the voice acting, the character portraits are all great and i like all the character designs. in other words, presentation-wise, this game is just very pleasant to live in. and the battle animations are really sick.
plot and writing-wise... honestly, i feel like ever since sea of stars and chained echoes, my bar for this has lowered? any time i play a game where the dialogue is more interesting than sea of stars', i'm just like "wow, this is so refreshingly good!" i saw some criticisms that the game is anime trope-y but honestly i feel i have a low tolerance for anime tropes (i hate legend of heroes dialogue) and i don't feel that way about this game. it feels like the characters have depth beyond their gimmicks, right from the start. big thumbs up for me.
also am i the only one who feels the two leads have huge romantic chemistry...? like they met 10 minutes ago and they're already constantly giggling at each other and being like "ah, thanks so much for helping me, hehe..." "you really are very talented..." and bickering with each other about who should sacrifice their life to save the other one. i can't tell if JRPG protagonist duos were always like this and i never noticed or if i'm just imagining it. i ship it either way.
also i hate lian, and perielle (did i get the name right?) is waifu.