Nine Hours, Nine Persons, Nine Doors (2009)

Chunsoft

Nintendo DS

4.28 from 1341 ratings · #149 top rated on Grouvee

2648 members have it in their collection · 77 playing now · 626 backlogged · 633 wish listed

How long? Main story 25h · with extras 20h · 100% 20h (from 22 logged playthroughs)

The game is a murder mystery visual novel with a heavy story focus that requires multiple playthroughs to figure out and involves puzzle rooms used to progress through the story with dialogue choices to be made inbetween them.
Remove Ads with Grouvee Gold

Details

Developers
Chunsoft
Publishers
Aksys Games, Spike
Genres
Adventure, Point-and-click, Puzzle, Visual Novel
Themes
Horror, Mystery, Survival, Thriller
Franchises
Zero Escape
Series
Zero Escape

Release dates

  • Dec 10, 2009 (Japan) Nintendo DS
  • Nov 16, 2010 (North_America) Nintendo DS

Also available on

Remove Ads with Grouvee Gold

Featured in lists

Favorites by SIGINT · 40 games · 0
Games, Ranked by Cukie · 112 games · 0
Good Visual Novels by Pogee · 11 games · 0
Nintendo 3DS by Pogee · 47 games · 0

Rating distribution

5 stars
668
4 stars
451
3 stars
159
2 stars
50
1 star
13
Remove Ads with Grouvee Gold

Community All Reviews Statuses

hay

Status hay Sep 18, 2023

This is a pretty cool mix of Visual Novel, Adventure, and Escape Room puzzles. Honestly groundbreaking for its nonlinear storytelling. But the narrative is completely undercut by the final supposedly cryptic puzzle being Sudoku.

Mossman154

Status Mossman154 Jul 16, 2023

Good puzzles, writing was a bit over the place. Looking forward to the rest of the series? Since I didn't have a lot of my questions answered, which I'm not sure if it's a knock against this game for not being able to stand alone in that regard or just something to look forward to.

pot0to

Status pot0to Sep 26, 2021

First note that this is a visual novel + escape room type of game. I have read a lot of reviews complaining about the quantity of dialogue text from players who are not familiar with this genre. Complaining about reading dialogue in a visual novel game is equivalent to complaining about having to solve puzzles in an escape room game. …

Read more

First note that this is a visual novel + escape room type of game. I have read a lot of reviews complaining about the quantity of dialogue text from players who are not familiar with this genre. Complaining about reading dialogue in a visual novel game is equivalent to complaining about having to solve puzzles in an escape room game. If you don't enjoy that style of gameplay, then it's not the game's fault. It simply means you don't enjoy the genre.

999 is a fun game from both the visual novel and escape room perspectives. The story is suspenseful, with each playthrough slowly drip-feeding you more information, some of which give answers, many of which raise questions. The story is deeply rooted in pseudo-science and the supernatural, which is where it derives much of its natural suspense and intrigue. I played the game with English voices, which really brought the story to life for me. As a long-time anime watcher I expected the English dub to be awful, but it was surprisingly well-done. The voices contained emotions and the localizations accurately reflected how I would've expected real people to act if trapped in a death game on a sinking ship -- plenty of spirited swearing and dumb jokes flying in all directions.

The escape the room puzzles were alright. If I had to complain, I'd say that the first few rooms start out too easy while the last few rooms are too "difficult", requiring more math and brute-force trying all the combinations than piecing together clues. The rooms do serve as a good way to take a break from the heavy dialogue and further the story -- sometimes as you go through the escape rooms and find objects, other characters will make story-relevant comments on those objects, resulting in a more natural feel of progression.

Overall I loved this game more for the story than the gameplay. It was the story that made me binge this game for 2 days straight until I completed it and will make me binge its sequel as well. 10/10 would recommend if you enjoy visual novels, escape rooms, and supernatural drama.

Read less
Existential

Status Existential May 23, 2019

Managed to get all of the endings. A fun experience, played it on the PC and I heard the flow mechanic really helps the game. I guess it wasn't in the original?

vivlock

Status vivlock Aug 13, 2018

I've been taking a lot of photos of this game instead of writing things down, so can I just say: pork note

pork note

peter

Status peter Jul 18, 2016

I just picked up the iOS version over the weekend. It's almost entirely a visual novel with a few choices here and there. The story is enjoyable so far. I think this is the way to play this game if you want to try and catch up with the series.

Jasyla

Status Jasyla Apr 17, 2016

This could be the most boring game I've ever attempted to play.

I loved the concept. After the intro it seemed like the game would be a series of escape rooms, which seemed really unique. And I guess this was the premise of the game, but between each of these escape puzzle sequences was so much drawn out, tedious dialogue. …

Read more

This could be the most boring game I've ever attempted to play.

I loved the concept. After the intro it seemed like the game would be a series of escape rooms, which seemed really unique. And I guess this was the premise of the game, but between each of these escape puzzle sequences was so much drawn out, tedious dialogue. So much dialogue. The characters were annoying and way too chatty, the text meant to act as instruction was 10x longer than it needed to be. In some cases, I'd sit there tapping through each line of dialogue (which, by the way, is spelled out a letter at a time) for literally an hour without any actual gameplay occurring. i played for a few hours but after fidning out I was only halfway done, I quit.

Read less