As with the first game, 9 Hours, 9 Persons, 9 Doors, Virtue's Last Reward drags you along on a crazy sci-fi inspired journey through a bunch of escape room puzzle games all fitting together to create the overarching Nonary Game. It's got just as many if not more plot twists than the first game, which was already chock full of them, and the scope is a bit bigger here as well. Unfortunately, while the writing overall was pretty great and I have to respect the insane amount of effort put into having it all hang together relatively well, I came away from it feeling a bit disappointed in the end.

I binged through through around 30 hours of this in this past week after having stopped around 10 hours in a few years ago. When you spend that much time in this game you really start to notice just how much bloat there is here. There is a massive amount of dialogue and voice acting in a full playthrough of this game, but I'd say like 30% of it is repetition, whether it be literal repetition of dialogue you have actually seen before in a different route (which you can fast forward most of the time) or dialogue that has been rephrased in order to fit it into the route you're currently on, which is unskippable. The fast forward feature is nice, but when you have to listen to characters marvel at the set of white doors in the second warehouse around 8 times (maybe more?) in your playthrough because technically someone new is saying the words now, it reeeaaally starts to grate on you. It's kind of in the nature of a game featuring closed loop time travel to feature some repetition, but a more dynamic fast forward feature could have gone a long way to cut wasted time.
That's also not to mention the unskippable map transition cutscenes which are literally pointless save for maybe hiding loading screens, if they even do that. They pulled a Resident Evil 2002 on us here, except this time it's not just doors opening, it's watching a little dot move back and forth across a map. The culmination of these scenes is literally over an hour long, which is an insane amount of wasted time. No, the maps are not ever useful, because thankfully the characters know how to get where they need to go by themselves.
And the cherry on top of all this is you also have to watch the credits every time you get a major route ending. They are also not skippable. I didn't mind this as much because typically the major routes give you some cool plot revelations to chew on so the credits allow for some breathing/thinking time. But when you take all of the unskippable repetition into account, you could probably cut a solid 4 hours out of the game, if you ask me.
But the positives of this game make all the repetition worth it, in my eyes. As I said, the plot is really impressive with the way it loops in on itself and allows each character some good development time. It somehow all mostly fits together very well despite all the insane sci-fi stuff and twists they packed in. I can only imagine it must have taken a very long time to write all of it. For the most part, it pays off. I think I still prefer the characters, story, and visual presentation of the first game, but this one is by no means an unworthy successor. Sigma, the protag, is a little unbearable sometimes though.
The escape room puzzles are pretty high quality for the most part, save for some irritating ones like the dart puzzle and a number of similar puzzles in the final room. For the most part I just wanted to get back to the VN segments of the game because I was more interested in the plot, but I did enjoy these very much.

I do plan to play Zero Time Dilemma at some point, which seems to have a much more negative reputation than the first two Zero Escape games. I think as long as the puzzles are decent and the plot is entertaining enough, I'll have an okay time.
Thanks for reading!