Zero Escape: Zero Time Dilemma (2016)

Spike Chunsoft

Nintendo 3DS · PC (Microsoft Windows) · PlayStation 4 · PlayStation Vita · Xbox One

3.59 from 589 ratings

2035 members have it in their collection · 38 playing now · 923 backlogged · 366 wish listed

How long? Main story 18h · with extras 20h · 100% 23h (from 39 logged playthroughs)

Zero Time Dilemma is the third and final entry in the Zero Escape series. It is a story focused mystery/thriller visual novel with multiple endings that involves player choices and puzzle rooms.
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Release dates

  • Jun 28, 2016 (North_America) Nintendo 3DS, PlayStation Vita
  • Jun 28, 2016 (Europe) Nintendo 3DS, PlayStation Vita
  • Jun 29, 2016 (Worldwide) PC (Microsoft Windows)
  • Jun 30, 2016 (Japan) Nintendo 3DS, PlayStation Vita
  • Aug 17, 2017 (Japan) PlayStation 4
  • Aug 18, 2017 (North_America) PlayStation 4
  • 2017 (Europe) PlayStation 4
  • Aug 30, 2022 (Worldwide) Xbox One

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Rating distribution

5 stars
112
4 stars
223
3 stars
178
2 stars
53
1 star
23
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Community All Reviews Statuses

sam2

Review sam2 3/5 · Jul 31, 2025

3.5 stars

Doesn't feel like it was made with the same level of care as the prior games. Art style has aged badly, the game is weirdly short, the puzzles swing between too easy and unreasonably difficult. The big miss is the way the story is broken into these little decontextualised fragments; it makes it difficult to track and theorise as you …

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Doesn't feel like it was made with the same level of care as the prior games. Art style has aged badly, the game is weirdly short, the puzzles swing between too easy and unreasonably difficult. The big miss is the way the story is broken into these little decontextualised fragments; it makes it difficult to track and theorise as you go, which made me feel less like an active participant.

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AmuroHaaay

Review AmuroHaaay 4/5 · May 15, 2025

Surreal

Ah, look, the last entry in the Zero Escape trilogy. Having played 999 and Virtue's Last Reward, you definitely know what to expect...right?

Have you learned nothing?

PLAY IT!!

P.S. This game is very good. Don't listen to the haters.

Justeego

Review Justeego 1/5 · Jan 29, 2024

Bad story, decent escape rooms

There is the skip button so you can skip all the nonsense and bad writing, but still things got worse, like the memo writing system, story is far worse, escape rooms are way more linear and there isn't any extra code to unlock, this should be a series but they should have stopped with the first 999 game

Aleosha

Review Aleosha 3/5 · Dec 25, 2023

SPOILERS!

Seriously, I find it impossible to discuss Zero Time Dilemma without some huge spoilers. If you plan to play this game, stop reading now, as I can't put the entire review under a spoiler tag.

In Zero Time Dilemma, familiar faces from the previous games—Junpei, Akane, Sigma, and Phi—are joined by five new characters, engaging in a complex three-sided Prisoner's …

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Seriously, I find it impossible to discuss Zero Time Dilemma without some huge spoilers. If you plan to play this game, stop reading now, as I can't put the entire review under a spoiler tag.

In Zero Time Dilemma, familiar faces from the previous games—Junpei, Akane, Sigma, and Phi—are joined by five new characters, engaging in a complex three-sided Prisoner's Dilemma type of game. enter image description here

The game introduces random outcomes in decision results, such as repeating Russian Roulette for varied results, adding an unusual element for a visual novel and puzzle game, where the outcomes of your decissions are predetermined. enter image description here

Playing this installment without prior knowledge seems daunting due to an even more convoluted time continuum, allowing players to tackle escape rooms in any order. While the escape room mechanics and visuals remain consistent with the previous game, cutscenes have notably improved. The midgame can feel slow, though, requiring players to make seemingly nonsensical decisions to progress and witness all possible deaths. enter image description here

As a puzzle game, Zero Time Dilemma presents a mixed experience. Puzzles are easier but also less engaging, featuring activities like fitting pieces into boxes. Puzzle room lengths vary significantly, with some feeling too short, while others, like the Healing Room, are notably lengthy. enter image description here

The game's true appeal lies in the endgame's mind-bending revelations. Q's origin story involves a quantum computer and the consciousness of a deceased boy. Further twists reveal Sigma and Diana as Phi's parents, and Zero's connection to the terrorist cult Free the Soul. The revelation that there is only one ward, contrary to the initial premise of three wards, adds another layer of complexity. enter image description here

The game can get annoying at times, as you are given multiple passwords that are suitable, and none of them would work, because there's yet another password that you didn't get, because you didn't watch a particular scene yet. And there's no way of knowing that.

The fourth-wall-breaking moment, revealing the player as a supposedly blind, deaf, and immobile old man controlling the characters, adds a Saw-like twist to the narrative.

However, the ending leaves something to be desired, with a disappointing cliffhanger and a lack of closure on certain character motivations. enter image description here

The exploration of the Butterfly Effect and its impact on characters' lives feels somewhat incomplete. Comparing the trilogy, Zero Time Dilemma has the least annoying puzzles, Virtue's Last Reward boasts smoother time travel mechanics, but the original game, 999: Nine Hours, Nine Persons, Nine Doors, stands out as the best in terms of storytelling.

If you like my reviews, consider following my updates here: https://aleosha.blog/tag/zero-time-dilemma/

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soragamix

Review soragamix 4/5 · Nov 20, 2022

Such a disappointing final game that served as a conclusion for the Zero Escape Trilogy. The writing and build-up in VLR was so hyped that when you got to this game, it felt so off and jarring. I guess it's to be expected when this game was cancelled and revived through fan support with limited budget. It felt like Kodaka …

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Such a disappointing final game that served as a conclusion for the Zero Escape Trilogy. The writing and build-up in VLR was so hyped that when you got to this game, it felt so off and jarring. I guess it's to be expected when this game was cancelled and revived through fan support with limited budget. It felt like Kodaka already had cut off his passion with the 3rd game and just wanted to write a forced story as an official closure for the series.

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Dcuky

Status Dcuky Feb 15, 2019

Shorter than I expected, and the puzzles were a little easier than in VLR. Also not enough puzzles, IMO, and I was hoping for a big final puzzle, but to no avail. It took a bit to get used to the story fragments style and to have to sit through all the voiced dialog (usually I read quickly and advance …

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Shorter than I expected, and the puzzles were a little easier than in VLR. Also not enough puzzles, IMO, and I was hoping for a big final puzzle, but to no avail. It took a bit to get used to the story fragments style and to have to sit through all the voiced dialog (usually I read quickly and advance the text quickly). It was fun to find out the passwords/how to advance the story when I seemed to be almost stuck. Early on, I didn't unlock the scene relating to what happened to the Q team after the three teams voted, so I got stuck at one point until I went back to that, which unlocked a new story fragment. A lot of the story got kinda convoluted, but I guess that's to be expected with the content matter. I didn't like that a certain character wasn't brought to justice for her past crimes, LOL

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iamdark1988

Status iamdark1988 Dec 22, 2018

I'm seeing the credits after 5 minutes of playing, just because I picked the correct coin face? Damn 😂

SuperEffective

Review SuperEffective 4/5 · Apr 25, 2018

Note: I played this game on the 3DS. From what I understand, the PS Vita version was graphically better, but the 3DS allowed more control with note-taking.

There are two ways to look at this game: as a standalone and as part of the trilogy. This is where I struggle with my feelings towards this game, as I enjoyed it …

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Note: I played this game on the 3DS. From what I understand, the PS Vita version was graphically better, but the 3DS allowed more control with note-taking.

There are two ways to look at this game: as a standalone and as part of the trilogy. This is where I struggle with my feelings towards this game, as I enjoyed it a lot on its own with all the puzzles and plot lines... but I did not feel it was an effective conclusion to the trilogy story as a whole. It was fun, it was entertaining, but it was also lacking.

The Game

The game play is set up by giving you three menus for each of the teams and you have a limited number of scenes/room escapes you can work through until you unlock the other ones. Often times, you will have to return to replay scenes until new options are prompted - this can get a little annoying. The path to achieving certain conclusion isn’t clear, which is the point, so you should try to maintain consistency to completing the game so you don’t forget the little details that pop up in one scene and revealed in a total different place.

The room escape puzzles are pretty standard. While I did have to look up a clue here and there, I did not find the puzzle to be all that challenging overall. It is not that I expected the games to get harder while you went through the trilogy, but the puzzle set-up for each room was almost the same concept each time. While I can see how it can be tough to set up of potentially more challenging puzzles as the games continues because the player (you) can choose any path to begin with, I do expect some kind of hurdle that did not seem so repetitive.

The Story

As mentioned in the beginning, you can either decide you like this game and the story because it is part of a trilogy or because the characters solely involved in this game are interesting (or not). I am going to try to look at both ways just to be fair and also to determine why my feelings towards Zero Time Dilemma have become so muddled.

The basic premise is that Zero locked up nine individuals into a Decision Game after they were tricked to take part of an experiment for a Mars expedition because humanity is on the brink of extinction. The group gets split into three groups of three people: the D-Team, the Q-Team, and the C-Team, each lead by Diana, Q, and Carlos respectively. The goal is to try to escape the place - the doors will open when six passcodes are entered... which means six people need to die. Similar to the previous games, you will follow a series of scenes to find the various paths to follow in order to get the conclusion you are seeking.

As a standalone, you have a whole host of characters to get to know and discover their secrets as you explore the dungeon. Each of the character has their own personality type and largely differ from one another with opinions - I really like this effort to make each character unique as possible. That being said, because of the personality types, there will definitely be some you like (Carlos is a safe bet) and some you hate (probably Eric). The story path is really fascinating as it is not linear at all - instead each menu presents a selection of scene to do as they become available. You can switch the menu to a flowchart, but interestingly, this actually make it a little more confusing to follow. However, on the flip side, because the story flow is excessively jumbled, you quickly become desensitized by character deaths because they will most likely be alive on the next story path you take.

As part of a trilogy, ZTD takes place between 999 and VLR with both plot points connecting to the trilogy as well as on its own. It is confusing to keep up with the overarching story and I feel fairly certain that many questions were not answered. However, it does a nice job putting together a lot of pieces that we were left wondering about for years (if you have been playing this series since 999 came out). It is also interesting to see how our star pairing, Junpei and Akane, have dramatically changed in each game - Junpei especially.

I do not know if playing all three games back-to-back would make the whole more or less confusing (if anything), but I can imagine there is some level of frustration involved. If I really had to pick one aspect that I struggled with, it would have to be Akane’s role - the one person who really tied everything together despite never being a “main” character.

Overall

It is a great and fun game to play, and I highly recommend playing the entire trilogy if you haven't. I would not expect to have clear conclusions provided and I would not necessarily expect too much from the characters either. If you are a fan of puzzles, visual novels, and some horror thrown in, this may be worth a visit.

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Malus

Status Malus Jan 15, 2018

This is a wonderful game. It concludes the trilogy and does so on a satisfactory note. While the gameplay is the weakest of the three, the story is no less spectacular than the preceding 2. I want to cry now that it's over. It's been a fun ride playing this series. If you're reading this having not played it yet …

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This is a wonderful game. It concludes the trilogy and does so on a satisfactory note. While the gameplay is the weakest of the three, the story is no less spectacular than the preceding 2. I want to cry now that it's over. It's been a fun ride playing this series. If you're reading this having not played it yet or any of this series then make sure to play it.

I rank the three games from best to worst as Virtue's Last Reward > The Nonary Games > Zero Time Dilemma.

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Siltaria

Review Siltaria 5/5 · Aug 2, 2017

Zero Time Dilemma continues from where Virtues Lost Reward ended – that is 45 years earlier. The story is dark and fragmented, and the different parts are told out of order. Not until you reach the end will you understand how everything is connected. Even though it's the third game in the series, it still manages to mess with your …

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Zero Time Dilemma continues from where Virtues Lost Reward ended – that is 45 years earlier. The story is dark and fragmented, and the different parts are told out of order. Not until you reach the end will you understand how everything is connected. Even though it's the third game in the series, it still manages to mess with your head. The theme is very much about choice and how our decisions will change the path we're on. The puzzles are great and the cut scenes pulls you into the story.

Easily the best game of 2026.

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padders

Status padders Sep 25, 2016

a good conclusion to the zero escape story, although i'd probably rate it as my least favourite of the series.

playing this on the bus was an experience because i was terrified people were going to see all the gore over my shoulder.

AlfredoSalza

Status AlfredoSalza Aug 5, 2016

Loved this game.

My least favorite of the series but still... It's Zero Escape baby!

Completed on Vita in 33 hours.

benjybates

Review benjybates 4/5 · Jul 24, 2016

Worth your time

Zero Time Dilemma was a cool game, I really enjoyed it. Sure it got a bit confusing and convoluted at times but of course it was, Its a Zero Escape game.

spigelwii

Status spigelwii Jun 30, 2016

Zero Time Dilemma: A one sentence review

A true all-timer; an absolute masterpiece of a narrative concludes the truly epic Zero Escape franchise, 5/5.