Status Chawls May 15, 2026
The novelty alone of a 2D RTS game made by Vanillaware made this a must play for me. The level of charm here is surpassing even my initially high expectations with the cute character designs and voice clips really pulling a lot of weight.
Gameplay is fun even if a bit weighed down by some missing quality of life features …
The novelty alone of a 2D RTS game made by Vanillaware made this a must play for me. The level of charm here is surpassing even my initially high expectations with the cute character designs and voice clips really pulling a lot of weight.
Gameplay is fun even if a bit weighed down by some missing quality of life features that feel standard in modern RTS experiences. No ability to set rally points for spawning units for example, and the nature of the experience being in 2D creates a lot more cluttered visual chaos when things get busy.
I am also greatly apprciating the variety of abilities and roles of the units in each magic school. I think it would be a mistake to assume each school should be treated as a soley unique faction to be compared and balanced against the rest. Instead I think each one is meant to be just another toolkit to use depending on the situation and what you feel drawn to. Most missions past the early ones let you use any unlocked school's grimoires together in any combination, so I don't think the traditional RTS lens of completely seperate and semi asymmetric factions that are competing directly should be applied here.