Pathfinder: Kingmaker (2018)

Owlcat Games

Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.74 from 238 ratings

2243 members have it in their collection · 52 playing now · 1359 backlogged · 148 wish listed

How long? Main story 149h · with extras 100h (from 17 logged playthroughs)

Pathfinder: Kingmaker is the first isometric party-based computer RPG set in the Pathfinder fantasy universe. Enjoy a classic RPG experience inspired by games like Baldur's Gate, Fallout 1 and 2 and Arcanum. Explore and conquer the Stolen Lands and make them your kingdom!
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Release dates

  • Sep 25, 2018 (Worldwide) Linux, Mac, PC (Microsoft Windows), PlayStation 4, Xbox One
  • TBD (Cancelled) (Worldwide) Nintendo Switch

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Rating distribution

5 stars
65
4 stars
83
3 stars
59
2 stars
25
1 star
6
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Community All Reviews Statuses

Bridgebury

Status Bridgebury Sep 20, 2024

Just beat the Stag Lord. I really don't think my party is optimal, lol. Need more melee... maybe I'll rethink my MC again... lol

Vakil

Status Vakil Jan 8, 2023

I launched this game for the first time 4 years ago. After nearly 132 hours and realizing how much is still remaining to do, I think I may be done. Time to try out Solasta, I think.

jademonkey

Status jademonkey May 3, 2022

I've not been posting here much lately since most of my video game time has once again been going to Pathfinder games. I like so much about them, but there's just so many bad decisions, both in the Pathfinder rules and in the actual games themselves. I'm having a lot more fun this time around with mod support, but I'm …

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I've not been posting here much lately since most of my video game time has once again been going to Pathfinder games. I like so much about them, but there's just so many bad decisions, both in the Pathfinder rules and in the actual games themselves. I'm having a lot more fun this time around with mod support, but I'm still finding myself bogging down a bit. It's really hard for a game to keep my attention for 50 hours, much less 100+. More is not always better, especially when not doing side content makes the critical path actively less enjoyable. I'll try not to drop the game entirely again, but I will be spending more of my time on other games as I chip away at this in the background.

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GenericUserName000

Status GenericUserName000 Apr 2, 2022

What can I say, I love this game. This game has two games: A management system and the CRPG one.

Pathfinder Kingmaker as a CRPG is one of numbers. Defeat the AC and saves or have enough AC and saves and you're good to go. Though roleplays may be preferred by majority of players and should play at lower difficulties, …

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What can I say, I love this game. This game has two games: A management system and the CRPG one.

Pathfinder Kingmaker as a CRPG is one of numbers. Defeat the AC and saves or have enough AC and saves and you're good to go. Though roleplays may be preferred by majority of players and should play at lower difficulties, the real meat of the game is having sufficient knowledge of how to ramp up your characters numbers in such a way that characters have 75+ AC or 20+ saves. Survival in high difficulties require this meta knowledge.

The other aspect of the game is kingdom management. This one requires further mastery because artisans (who make OP items for the MC) is deeply ingrained in this system. Suffice to say that after 3 non-continuous months of gameplay and research, I've mastered the system. The previous sentence in layman's terms means "this portion of game is incredibly frustrating".

Still, this game is my second favorite CRPG.

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Jasyla

Status Jasyla Jul 20, 2021

What a slog this game is. The walk, run and travel speed are so slow. And my characters need to nap 3x a day, using a terrible rest system.

None of the characters are really standing out, it's nothing pretty to look at and the combat is punishing and tedious.

It looks like this game is 100 hours + which …

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What a slog this game is. The walk, run and travel speed are so slow. And my characters need to nap 3x a day, using a terrible rest system.

None of the characters are really standing out, it's nothing pretty to look at and the combat is punishing and tedious.

It looks like this game is 100 hours + which is way too long, even for a good game. I'm going to quit while I'm ahead.

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Girafro

Status Girafro May 20, 2020

Bought this on a Steam sale ages ago, finally installed and started playing. Haven't gotten to the kingdom stuff yet, but I'm enjoying the exploration so far. Really digging the dialogue trees and associated skills, I'm playing on a lower difficulty to experience the story so I'm not getting bogged down in overly long battles.

Exploration can be a little …

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Bought this on a Steam sale ages ago, finally installed and started playing. Haven't gotten to the kingdom stuff yet, but I'm enjoying the exploration so far. Really digging the dialogue trees and associated skills, I'm playing on a lower difficulty to experience the story so I'm not getting bogged down in overly long battles.

Exploration can be a little tedious at times, and I had one instance that felt a little overly punishing (a weird ghost skull man who nobody in my party could hurt that attacked when I tried to take a desperately needed rest). But I'll just chalk that up to standard CRPG nonsense.

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jademonkey

Status jademonkey Oct 11, 2019

I generally love CRPGs, but I don't think I'm going to make it through this one even though I'm 60 hours in. For every good decision Owlcat made, they made one annoying decision, and one outright bad decision.

The time limits are obnoxious. The swarms, ability damage, level drain, etc. spam is obnoxious. The waves of trivial enemies is tedious. …

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I generally love CRPGs, but I don't think I'm going to make it through this one even though I'm 60 hours in. For every good decision Owlcat made, they made one annoying decision, and one outright bad decision.

The time limits are obnoxious. The swarms, ability damage, level drain, etc. spam is obnoxious. The waves of trivial enemies is tedious. The abundance of copy-pasted locations with a single encounter were disappointing. The kingdom management can be rather frustrating, with 'problems' sprouting up that, for some reason, can only be solved by a single adviser... who is already solving a problem that only they could solve. Some of your party members spawn in locations you've already visited after specific events, with no hints to go back. I most likely would have been in a losing position (you can actually completely lose if your kingdom fails) if I hadn't regularly resorted to searching the forums. The loading times are long and you are highly incentivized to save scum since problems tend to compound.

All that said, I was really enjoying the grand scope of the game. I like making and leveling up characters in Pathfinder, even if I have no interest in playing it as a table top game at this point. I was genuinely curious to see where the story would wind up. I'm just burned out on the tedium and constant minor frustrations.

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