as a game its a bit rough cut. there's a buisness management 'campaign' that makes you allocate money, time and incoming shipments as you build and tweak the systems of your clients. (its cool)
as a sim, its pretty satisfying. more enjoyable and 'fun' than i thought. It's also better than i thought. Yes, it has flaws and plenty of …
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as a game its a bit rough cut. there's a buisness management 'campaign' that makes you allocate money, time and incoming shipments as you build and tweak the systems of your clients. (its cool)
as a sim, its pretty satisfying. more enjoyable and 'fun' than i thought. It's also better than i thought. Yes, it has flaws and plenty of little things to nitpick over. The more annoying things are little UI hangups and stuff that breaks immersion. And the game is strangely engrossing. The fact you can use a virtual computer to comb through directories looking for MP3's in an album player or use preset internet radio stations (you can even edit the .txt file to add more if you want) is helpful for this. (I like to listen to ClockDVA)
It'd be nice to have some guidance about overclocking. an in-game wiki or virtualization of google would be helpful. tweaking systems to get 3Dmark scores is something i'm still trying to figure out how to go about doing. Sorting stuff in inventory really needs work, as does cleaning up the UI/Menus of the virtual web browser machine you use to do so much of your work.You have to use only the EXACT same kind of RAM and cannot mix and match brands and say lower em all down to a lower speed. It doesnt seem to support dual channel or DIMM-awareness. Overall, it's kept very simple as possible and you automatically assign XMP profiles or can manually overclock it (still learning about this. I managed to OC an AMD proc to 105% with a basic air cooler)
small components like bays, cables and any kind of brackets are included in the 'case' and can be removed, you cannot modify these cases with overly complicated case modding. (This is for the best. It would be confusing as hell to keep track of all the little parts of a case if you could purchase general purpose case parts like this and the game wouldnt be able to know when a case was "completed"... but a part of me wishes that you could do case modding in this game)
Really would recommend it to people who have done builds. You'l find yourself geeking out. Or if you are curious to learn. You'll learn the basics about case disassembly after familiarizing yourself with different kinds. You will also run into 'problems' if you play the game long enough... like when the card wont fit in the case. cool! But a lot of things aren't in the game. What you won't learn from this game is:
cable management problems
just how tight it can be to work on the inside of a mid tower case
scraping up your hands
frying a mobo by not using the castoffs (lol no i havent doen it)
sneezing from nasty-dust (or using a vacuum to clean it out properly)
the dangers of uncooled proc. (can fry a proc supposedly IRL, I havent been able to do it in the game)
all peripherial components (lighted mouse/ keyboard /monitor) are automatically included and are not accessories you can play with, manage or customize in this game, and thats a fun part of building systems. Cases, Cables and lights on fans and stuff in the case can be tweaked aesthetically however.
Has flaws but is easily enjoyed by it's niche audience. I am hooked on it.
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