Songbringer box art

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Songbringer

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Songbringer

Sep 1, 2017

Main game

2.82 average rating based on 17 ratings

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Songbringer is a sci-fi, pixel, action-adventure game in which one journeys through procedurally-generated, Zelda-inspired worlds. Along the way one will uncover powerful artifacts and forge them anew. Those skilled with the nanosword will vanquish giants and save a planet from being overrun.
Release Dates
Sep 01, 2017 (Worldwide)
Linux, Mac, PC (Microsoft Windows), Xbox One
Sep 05, 2017 (Worldwide)
PlayStation 4
Sep 05, 2017 (North_America)
PlayStation 4
May 31, 2018 (North_America)
Nintendo Switch
Sep 10, 2020 (Worldwide)
iOS
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User Stats
325
In Collection
39
Wish Listed
2
Playing
224
Backlogged
How Long Is Songbringer?
No playthrough data yet
Related Content
deepdoop
deepdoop gave Sep 10, 2017
deepdoop gave Sep 10, 2017
deepdoop's review of Songbringer

6.5/10

I'm not going to play through a million worlds in order to write a short review of this, so it's very possible that there are things I've missed. It's a pretty fun game ultimately.

The combat is a little imprecise and simplistic to the point that it's unsatisfying, but the non-linear, procedurally generated worlds are sure to impress--or at the very least intrigued--because they do have actual character and feel coherent. Something being described as procedurally generated doesn't necessarily float my boat anymore because like open worlds they're everywhere, but it's nice when a game does it competently. It does mean that there's a lot to explore and discover.

But the music is irritating and the story isn't funny or interesting. I mean, it's light on story so it's a little forgivable, but walking around listening to the music annoyed me. The visuals are in the Sword and Sworcery style but I don't think it's a great example of it, nor do I think it's a bad example. It merely exists, character designs are hampered a little by it, and yet some places you go are vibrant.

Strangely, I think the sluggish combat and grating score actually prevents me …

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6.5/10

I'm not going to play through a million worlds in order to write a short review of this, so it's very possible that there are things I've missed. It's a pretty fun game ultimately.

The combat is a little imprecise and simplistic to the point that it's unsatisfying, but the non-linear, procedurally generated worlds are sure to impress--or at the very least intrigued--because they do have actual character and feel coherent. Something being described as procedurally generated doesn't necessarily float my boat anymore because like open worlds they're everywhere, but it's nice when a game does it competently. It does mean that there's a lot to explore and discover.

But the music is irritating and the story isn't funny or interesting. I mean, it's light on story so it's a little forgivable, but walking around listening to the music annoyed me. The visuals are in the Sword and Sworcery style but I don't think it's a great example of it, nor do I think it's a bad example. It merely exists, character designs are hampered a little by it, and yet some places you go are vibrant.

Strangely, I think the sluggish combat and grating score actually prevents me from getting into the headspace to appreciate the graphics, which doesn't happen often since these things are not connected. But I'd be lying if the overall design didn't make it feel a little cheap.

Anyway, still enjoyable. I'm probably being much harder on things today than most people would be.

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anarchistica
anarchistica gave Apr 14, 2026
anarchistica gave Apr 14, 2026
Roguelike Zeldalike
This review is for the PC (Microsoft Windows) version
  • Playtime: 19 minutes

  • Played: 2026

  • Context: I don't like roguelikes but i sort of liked The Legend Of Zelda back in the day.

Review

In this 2D game you walk around and smack things with your sword. Often something falls out of the environment when you smack it (hp/gold). There are stores that sell upgrades. There are save points that restore your health.

It can be clumsy to navigate because areas weren't designed but generated and some of the pixel art is vague. The music is annoying too. But mostly i'm just not sure what i'm supposed to get from this. This was fine in the late 80s and early 90s but Diablo (1997) basically made this kind of game redundant.