Northgard (2018)

Shiro Games

Android · Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One · iOS

3.31 from 232 ratings

1850 members have it in their collection · 18 playing now · 941 backlogged · 95 wish listed

How long? Main story 15h (from 5 logged playthroughs)

Northgard is a strategy game based on Norse mythology in which you control a clan of Vikings vying for the control of a mysterious newfound continent. - Build your settlement on the newly discovered continent of Northgard - Assign your vikings to various jobs (Farmer, Warrior, Sailor, Loremaster...) - Manage your resources carefully and survive harsh winters and vicious foes … Read more
Northgard is a strategy game based on Norse mythology in which you control a clan of Vikings vying for the control of a mysterious newfound continent. - Build your settlement on the newly discovered continent of Northgard - Assign your vikings to various jobs (Farmer, Warrior, Sailor, Loremaster...) - Manage your resources carefully and survive harsh winters and vicious foes - Expand and discover new territory with unique strategic opportunities - Achieve different victory conditions (Conquest, Fame, Lore, Trading...) - Play against your friends or against an AI with different difficulty levels and personalities - Enjoy dedicated servers and grind the ranks to reach the final Norse God rank! Read less
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Release dates

  • Feb 22, 2017 (Early Access) (Worldwide) PC (Microsoft Windows)
  • Mar 07, 2018 (Full Release) (Worldwide) Linux, PC (Microsoft Windows)
  • Mar 08, 2018 (Full Release) (Worldwide) Mac
  • Jun 26, 2019 (Full Release) (Worldwide) Nintendo Switch
  • Sep 26, 2019 (Worldwide) Xbox One
  • Oct 03, 2019 (Full Release) (Worldwide) PlayStation 4
  • Nov 26, 2020 (Full Release) (Japan) Nintendo Switch
  • Apr 13, 2021 (Full Release) (Worldwide) iOS
  • Aug 23, 2021 (Full Release) (Worldwide) Android

Related

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Rating distribution

5 stars
21
4 stars
76
3 stars
96
2 stars
33
1 star
6
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Community All Reviews Statuses

grizzling

Review grizzling 4/5 · Sep 28, 2020

Very well made viking-themed Settlers spin-off

Lot's of fun for about an hour-long PvP match that is slow enough for low-APM strategy players but fast enough to get you in completely.

The solo play is a tad boring, due to a lack of more complicated game mechanics and it's rather a prolonged tutorial. Conquest mode is fun though, let's you explore the particular fraction mechanics to …

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Lot's of fun for about an hour-long PvP match that is slow enough for low-APM strategy players but fast enough to get you in completely.

The solo play is a tad boring, due to a lack of more complicated game mechanics and it's rather a prolonged tutorial. Conquest mode is fun though, let's you explore the particular fraction mechanics to get better at before obliterating your friends! :D

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Hathanta

Review Hathanta 5/5 · Nov 17, 2019

Such a great game, I can spend hours playing this. I love all the different clan options and different win conditions, it adds so much replay value.

Intervigilium

Review Intervigilium 3/5 · Jul 7, 2019

LO BUENO :D

Northgard es una aproximación ligeramente diferente a la fórmula de los RTS. Varias de las mecánicas tradicionales funcionan de manera similar, pero con importantes diferencias. Las dos más importantes son:

#1 Creación de unidades. Cada unidad es creada como un aldeano y su generación es regida por medio del recurso de felicidad, el cual es un recurso …

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LO BUENO :D

Northgard es una aproximación ligeramente diferente a la fórmula de los RTS. Varias de las mecánicas tradicionales funcionan de manera similar, pero con importantes diferencias. Las dos más importantes son:

#1 Creación de unidades. Cada unidad es creada como un aldeano y su generación es regida por medio del recurso de felicidad, el cual es un recurso generado directamente por algunos de los skills y por medio de otros varios indicadores tal como nuestra facción, la cantidad de territorios y la calidad de las viviendas.

#2 Exploración y expansión. Desplazarse a nuevas áreas requiere que estas sean exploradas con anterioridad, el territorio se encuentra divido en pequeñas áreas que poseen diferentes recursos lo que obliga a seleccionar cuidadosamente la forma de expandirse.

Otras varias mecánicas ejemplo curación (Se realiza de manera indirecta y depende de cuantas unidades estén asignadas como curadores) y estacionalidad (el invierno genera consumo de madera y alimentos) junto a varias más, hacen el juego diferente.

LO MALO D:

Las mecánicas están bien para la campaña mas no tanto para el multijugador.

Los bugs son abundantes en especial en las unidades controladas por al IA.

La IA es pobre y su capacidad de combate es en extremo limitada, explotar la IA se hace requisito en los escenarios y dificultades más elevados.

Aunque la historia se siente “vikinga” desafortunadamente no es demasiado buena.enter image description here

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GigaDeathNullGolem

Review GigaDeathNullGolem 2/5 · Apr 1, 2018

quirky design plagued by ui, lack of control, balance issues

Initially I got the general hang of it. Much building and base management is quite quirky. gameplay consists of a jenga like balance of meeting the village needs, and a very small task force to do a bit of exploring, defend against occasional predator and invaders.

Great idea but things can get topsy turvy quickly, in addition to getting attacked …

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Initially I got the general hang of it. Much building and base management is quite quirky. gameplay consists of a jenga like balance of meeting the village needs, and a very small task force to do a bit of exploring, defend against occasional predator and invaders.

Great idea but things can get topsy turvy quickly, in addition to getting attacked there are simple village problems... you can build things wrong and hang yourself too. This would be fine and satisfying city management challenge but several things are poorly calibrated (and nothing is really very well presented or communicated). hunger (slowed down by healers), food production. (way too limited, and no means to control birth rate) which can turn this from being difficult to just being Nintendo Hard to outright broken. In fact there are some mechanics that could outright just be removed because they dont make sense and its not clear how it works (like happiness, seriously, what the heck) because they just distract a player.

To further complicate things most missions in single player campaign have a unique hero with different base management styles, in addition to the scenarios themselves having wildly differing victory conditions. A very rudimentary UI and control scheme leaves a lot to be desired and doesnt make it any easier. (its also very hard to identify buildings and units visually or identify what needs to be done, so its a lot of aimless clicking) Some missions arent even that hard it would seem but messing with your village as you pursue any objective tends to make it a very drawn out slog when it could be faster in just about any other RTS, Because it becomes a small task force managed on top of that teetering jenga towering below :)

This game is a bit unique, while the basic management of the village is similiar to some other village management sims I've played in recent years, and the theme was nice, and i liked the section by section control points of the maps (a bit like a sid meir game even) and the general direction this game went with the various things it was inspired by is cool, and while lots of effort is shown in the design everything in this game is in a rather poor state. It feels like early access but doesnt call itself such. And imo it has a flawed underlying design. Even though it isn't a pure RTS, this is definitely one of those RTS that has a slick look but crumbles in upon itself.

I was curious to see it continue but I didnt really like this and after about 5-6 missions didnt find it in me to continue it. A CTD after retrying a mission a few times finally sealed the deal. A massive overhaul of and rebalancing of things imo probably would improve the game but it wouldnt be enough to give it another chance. (I would much rather play something like dragonshard or warlords battlecry)

I find I usually dont have a differing opinion from majority but i definitely do with this one. It's below average easily enough. An above average (especially multiplayer) RTS should NOT have these kinds of problems!

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