Main game
3.45 average rating based on 954 ratings
The Vanishing of Ethan Carter tells you right at the beginning that it is a narrative experience that will not hold your hand. It holds to that. As you walk into the Valley you’re not told where you’re going or what to do, just that you need to find Ethan Carter. This is quite refreshing. I’ve become so used to waypoints, detailed maps, hints, and having objectives listed on the side of my screen. Ethan Carter urges you to explore and rewards you for it. The game mechanics also aren’t spelled out, but they’re easy enough to pick up.
This game really excels in creating atmosphere. There was a major sense of foreboding any time I needed to leave the beautiful country backdrop and go inside. It didn’t matter if it was a Church or a mine, just seeing a doorway made the hairs on my arms stand up. At one point I stood frozen at the entrance to a crypt, knowing there was something to find down there, but dreading descending into the darkness. Tension is maintained through the whole experience. Even just walking through the lovely environments, listening to the haunting music, I was often startled by sudden …
The Vanishing of Ethan Carter tells you right at the beginning that it is a narrative experience that will not hold your hand. It holds to that. As you walk into the Valley you’re not told where you’re going or what to do, just that you need to find Ethan Carter. This is quite refreshing. I’ve become so used to waypoints, detailed maps, hints, and having objectives listed on the side of my screen. Ethan Carter urges you to explore and rewards you for it. The game mechanics also aren’t spelled out, but they’re easy enough to pick up.
This game really excels in creating atmosphere. There was a major sense of foreboding any time I needed to leave the beautiful country backdrop and go inside. It didn’t matter if it was a Church or a mine, just seeing a doorway made the hairs on my arms stand up. At one point I stood frozen at the entrance to a crypt, knowing there was something to find down there, but dreading descending into the darkness. Tension is maintained through the whole experience. Even just walking through the lovely environments, listening to the haunting music, I was often startled by sudden narration or other sounds. It maintains constant eeriness, without getting overwhelming. There is only one sequence in the game where you are in any real danger (though death has very little consequence). On one hand, it seemed a little out of place to have an immediate, rather than psychological threat. But on the other, it did amp up the game’s intensity and added a sense of urgency that was otherwise missing.
The vanishing of Ethan Carter is one of the most attractive and atmospheric games I've played. It maintains an amazing amount of tension throughout, without going into full horror game mode. I highly recommend it to anyone who enjoys exploring and narrative gaming experiences.
Full review at http://www.cannotbetamed.com/2014/09/28/the-vanishing-of-ethan-carter-review/
Ethan Carter is a very nice mix of things. It's a very LIGHT game in the sense that its' essentially a walking sim with light puzzle solving, but what's neat about this game the way narration unfolds. I recently played Everybody's Gone to the Rapture and that is also a similar kind of 'wander around and narration unfolds' type mechanic, but Ethan Carter allows you to access anything that is missed later. It's a beautiful game with lush scenery, fascinating sights to see, through the eyes of a very interesting player protagonist. It's crazy how this is like Dear Esther but with a run button... but I got so absorbed in it that I played this for over six hours
Eh, confusing! Weird save systems, unsatisfying puzzles. The graphics are stunning, but the game play isn't all that.
I've bought this without knowing exactly what it is apart from hearing mixed emotions. Some called it bad, other claimed that this game is misunderstood. I hoped to end up in the "I liked the game" camp though sadly I did not.
First of - this is barely a game. It's beautiful, extremely so. The visual effects are just gorgeous. The models are so detailed that up to this date I'd say this is the best looking "tech demo" I've seen. But sadly it fails hardly as a game.
So why it is that? I don't really mind narrative games, I don't mind experimental ones. But this is lacking so much in game design aspect. As a player you start out at a spot with a short story introduction. A very short and not really telling you what to do. You start walking - everything is pretty but nothing is explained. I just kept walking, looking around and so on and later on learned that I've missed 3 out of 5 or six puzzles. Nothing told me that. There was also almost nothing explaining the game mechanics or even subtly prompting me to do anything. Arriving at the old abandoned …
I've bought this without knowing exactly what it is apart from hearing mixed emotions. Some called it bad, other claimed that this game is misunderstood. I hoped to end up in the "I liked the game" camp though sadly I did not.
First of - this is barely a game. It's beautiful, extremely so. The visual effects are just gorgeous. The models are so detailed that up to this date I'd say this is the best looking "tech demo" I've seen. But sadly it fails hardly as a game.
So why it is that? I don't really mind narrative games, I don't mind experimental ones. But this is lacking so much in game design aspect. As a player you start out at a spot with a short story introduction. A very short and not really telling you what to do. You start walking - everything is pretty but nothing is explained. I just kept walking, looking around and so on and later on learned that I've missed 3 out of 5 or six puzzles. Nothing told me that. There was also almost nothing explaining the game mechanics or even subtly prompting me to do anything. Arriving at the old abandoned village game suddenly introduces teleporting doors with some spell - why? how? How does that fit the narrative.
At this point I was confused and had no idea what to do. I walked around for little more enjoying the views and graphic quality but was bored. Honestly I thought that was it. Had to look up reviews to see there was more. And after having a read - was not really interested in actually playing. The game just lacks any game design - forcing player to explore certain areas, hinting or suggesting some actions. Or just simply explaining itself. Really shame as it is really beautiful. Can't really recommend it.
This one has been sitting in my backlog for many years. I'm a huge fan of walking simulators and that genre, so naturally, I had to check out this one.
I was very pleased with the experience overall. The game looks stunning and the music is amazing. I think where this game shines the most is how it does the "no hand-holding" absolutely right. You are offered no hints, clues, or directions about what to do next, and it is possible to just walk through the whole seamless map without actually completing any of the mysteries. The level design is clear enough to figure out what to do, as long as one takes the time to explore.
The mysteries and puzzles are the main and best parts of the game. The overall story is engaging and captivating. I did not however feel that I developed any specifically strong bonds to any of the characters.
The presentation was amazing and the puzzles felt fun and engaging. The game feels a bit too short to give the story its full potential. Overall it's a great and engaging experience.
Over n' out.
I was blown away by how cool the game looks and spent first hour or so just making screenshots and looking at stuff. Then I found the magic doorways puzzle, which also impressed me.
Unfortunately, after those 2 hours of gameplay, it became more and more of a walking chore and the charm has worn off.
I'd rate this 2.5 stars if I could just for that initial experience.
I'm a stop and smell the roses type-of-guy so I really enjoy these so-called walking simulators anyway. However there's more to this game than just walk right through while enjoying a well crafted story, this one has a cool clue-searching mechanic to use when trying to figure out who did what, why, and in what succession? It has wonderful HUD-less graphics and the writing fits the tone and theme well, as the story had me engaged early. I also liked just moving around the game's universe, in which you're dropped without any prompts or tutorials whatsoever. Highly recommended if you like a great story and the occasional fright, and to solve riddles at your own pace while gazing at beautiful scenery.
[4] / [5]
Immediately upon starting this game I got struck by its visuals. I try not to look up too much about a game before playing it, but in this case I was genuinely surprised I hadn’t seen this mentioned anywhere. Landscape wise, The Vanishing of Ethan Carter looks impressive, and I’m bringing this up first because it was, along with the minimalistic soundscape, the thing that got me immersed straight away into the game’s somewhat hypnotic tone.
From there, I got sucked into a really interesting story. It doesn’t take long for it to hook you due to its strong narration and enigmatic beats. The narrative in this game blends elements of horror, suspense and drama, and even though it doesn’t land all its emotional punches it’s still very engaging, making you want to continue playing to unravel it fully. There is also a powerful turning point that elevated the game all the more to me, although in hindsight, maybe I should have seen it coming. I also liked the puzzle mechanics, where you have to figure out how to appropriately ‘arrange’ story moments in order reconstruct past timelines and get a glimpse of the events you’re unfurling.
What I didn’t …
Immediately upon starting this game I got struck by its visuals. I try not to look up too much about a game before playing it, but in this case I was genuinely surprised I hadn’t seen this mentioned anywhere. Landscape wise, The Vanishing of Ethan Carter looks impressive, and I’m bringing this up first because it was, along with the minimalistic soundscape, the thing that got me immersed straight away into the game’s somewhat hypnotic tone.
From there, I got sucked into a really interesting story. It doesn’t take long for it to hook you due to its strong narration and enigmatic beats. The narrative in this game blends elements of horror, suspense and drama, and even though it doesn’t land all its emotional punches it’s still very engaging, making you want to continue playing to unravel it fully. There is also a powerful turning point that elevated the game all the more to me, although in hindsight, maybe I should have seen it coming. I also liked the puzzle mechanics, where you have to figure out how to appropriately ‘arrange’ story moments in order reconstruct past timelines and get a glimpse of the events you’re unfurling.
What I didn’t like was how much the game runs with its ‘no hand-holding’ concept. It clearly states so in the beginning, but I think it takes it too far because it highlights a design contradiction: yes, the setting is small, but it still has a clear open nature to it. Because of this, it can be frustratingly easy to miss things, since comparatively you’re working within a chunky space and there isn’t all that much to find. The lack of telegraphing for the most part that doesn’t play well with this design as it’s almost screaming at you to play with a guide, and I’m fairly certain this wasn’t the intent when they made it that way.
Still, The Vanishing of Ethan Carter is well worth a gander. Its tone and story are memorable, its puzzles are solid, the narration is close to impeccable, and on the whole, it manages to step away from its problems far enough with the quality it delivers on other aspects. I enjoyed it enough to consider a second playthrough, which is something I rarely consider with these types of short narrative adventure games. 7.5/10
This game should have been right up my alley. Beautiful scenery, mysterious goings-on and some Lovecraftian vibes. However, I learned that while I thought I'd like the no-hand-holding style, I found out that either I'm very bad at exploring on my own, or that directing the player (or enabling the player to do things at their own order and pace) was not something the developers of tCoEC are good at.
I found not enough clues to go on and found myself walking back and forth across (the very beautiful, but very linear) scenery. The puzzles did not strike me as interesting and I had to be told by a website what the supernatural ability my character had was. In fact, once I found myself going back to a walk-through website the third time, I decided to call it quits. The plot teasing was quite interesting, but I wasn't making enough headway, or sure what I was even looking for.
Bye-bye, Ethan!
While playing Everybody’s gone to rapture this game was in my mind the whole time. The vanishing of Ethan Carter is also another walking simulator, genre which everybody has their own opinion. For me, this is one of the examples how good walking simulator should be, interesting story and good visuals and world that doesn’t seem like you would take forever to walk across.
You step on shoes of paranormal investigator Paul Prospero who is visiting the town Red Creek valley because of inspiring fan letter from 16-year old Ethan Carter. While on his visit in Red Creek, Paul Prospero starts to encounter dark and unsettling paranormal phenomenon and violent activities that has taken place in the town. While investigating these happening Paul starts to learn moreabout Ethan’s family dark secret…
I solely picked this game because I had heard this one was good detective horror mystery. Minus couple small jump scares (that I think wasn’t even supposed to be one. I just stupidly walked to them) I didn’t think game was scary until one part…that one fucking part…WHAT THE FUCK..this game supposed to be a slow pace walking simulator. Okay, I admit I’m not very good with any type …
While playing Everybody’s gone to rapture this game was in my mind the whole time. The vanishing of Ethan Carter is also another walking simulator, genre which everybody has their own opinion. For me, this is one of the examples how good walking simulator should be, interesting story and good visuals and world that doesn’t seem like you would take forever to walk across.
You step on shoes of paranormal investigator Paul Prospero who is visiting the town Red Creek valley because of inspiring fan letter from 16-year old Ethan Carter. While on his visit in Red Creek, Paul Prospero starts to encounter dark and unsettling paranormal phenomenon and violent activities that has taken place in the town. While investigating these happening Paul starts to learn moreabout Ethan’s family dark secret…
I solely picked this game because I had heard this one was good detective horror mystery. Minus couple small jump scares (that I think wasn’t even supposed to be one. I just stupidly walked to them) I didn’t think game was scary until one part…that one fucking part…WHAT THE FUCK..this game supposed to be a slow pace walking simulator. Okay, I admit I’m not very good with any type of horror game, I get scared easily. I really like scary stories, movies, pictures etc… but games. I can’t handle those, I like horror games but when somebody else is playing and I can just watch.
Because this one asshole scary part I didn’t finish the game..
okay I did but like one month later in midday sun.
the ending was surprising and whole story kept me engaged.
9/10 (-1 because it made me scream)
P.s This game is short 4 hours approx. I’m not one to give minus points of length if I felt I got enough this one I did.
I came into this gaming experience without really knowing what to expect. Despite never having heard of the horror adventure title from indie games studio The Astronauts before, I bought it during a Steam sale without viewing much more than the description and a brief trailer. As someone who likes to research games in depth before committing to a purchase (and as a notorious 'fraidy cat), this was an unusual move for me.
Certain key phrases really sold it to me on the store page: 'immersive storytelling'; 'inspired by the weird fiction from the early twentieth century'; 'atmosphere, mood, and the essential humanity of our characters'. Sometimes, when it's right, you just know.
I wasn't disappointed.
To see the rest of my review, please take a mosey at my blog. Thanks!
This game is beautiful like a painting. You pretty much on you own with this open world game. no hand holding here. I got lost a few times, and caused more back tracking than I care to admit. The story is nothing new but was well done. And even the little twist on the end was unexpected. It left me thoughtful.
After a few hours of play, i desinstalled it, but after that a saw a video and i understand that i played it in a bad way. In fact, the game say on start :
Telling me you won't hold my hand is not an excuse to have a confusing opening experience. I walked past god knows how many puzzles because I didn't realise the storytelling hinged on hunting through the environment to find clues - so thanks for that I guess.
1 entire star for evoking Lovecraft.
This game left me with mixed feelings. I can't go too much into detail without spoiling it, but the game has a great eye for details, which you only realize fully once the game is over. It's some nice entertainment for a couple of hours, the only things that bothered me was that the world was so empty, I wish I had at least a few interactions with other people compared to the very long walking sequences (which is to be expected from a walking simulator I guess). But even worse, the game tells you that it has no jump scares and that you can play relaxed at your own pace. A shame, but the game lied. There is actually a jump scare section. And Nobody knows why they had to do that in this short game. Oh well,maybe I just hate jump scares too much. But besides that,and once you finally figure out how to actually play the game in a online guide because the game "doesn't hold your hand" (which apparently means it doesn't even introduce the most basic mechanics), the game was pretty decent. And the graphics are incredibly gorgeous.
An enjoyable and short walking simulator through an abandoned and scenic area. I enjoyed exploring the forest, run down buildings, and caves. I'm not sure I really understood the story, but it had an interesting lovecraftian theme. A few times I had to look up what to do next on a youtube walkthrough, so slight knock down for that. The creepy atmosphere made it worthwhile though.
This is free in the Epic Store this week:
https://store.epicgames.com/en-US/p/the-vanishing-of-ethan-carter
It was already given away back in December btw.
This is free in the Epic Store only today:
https://www.epicgames.com/store/en-US/p/the-vanishing-of-ethan-carter
You have 23 hours and 47 minutes after the time of the post to get it.
Finished The Vanishing of Ethan Carter and a full review will be forthcoming. Still trying to process how I feel about the game. Not sure what I expected and if my expectations were really met or not, hence the delay in a review. Going to do a bit of reading online to see if that helps me clarify my feelings. Will likely start another game in the meantime.
I know you can supposedly complete this game in two to three hours, but I'm pretty sure I've spent the last several hours alone just enjoying the scenery. The art design is absolutely stunning and so autumnal! Anyone else spend way too much time on a game purely because you are just soaking in the sheer artistry?
Because I am absolutely incapable of committing to one game and one game only, I'm giving this one a go to help get into the spooky spirit. The Vanishing of Ethan Carter has been on my radar for ages, so I was excited to see it added to the PS Now lineup. Fingers crossed for a good, story driven experience.
I came into this gaming experience without really knowing what to expect. Despite never having heard of the horror adventure title from indie games studio The Astronauts before, I bought it during a Steam sale without viewing much more than the description and a brief trailer. As someone who likes to research games in depth before committing to a purchase (and as a notorious 'fraidy cat), this was an unusual move for me.
Certain key phrases really sold it to me on the store page: 'immersive storytelling'; 'inspired by the weird fiction from the early twentieth century'; 'atmosphere, mood, and the essential humanity of our characters'. Sometimes, when it's right, you just know.
I wasn't disappointed.
To see the rest of my review, please take a mosey at my blog. Thanks!