Tom Clancy's Ghost Recon: Breakpoint (2019)

Ubisoft Paris

Google Stadia · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

2.93 from 167 ratings

724 members have it in their collection · 45 playing now · 285 backlogged · 119 wish listed

How long? Main story 40h · with extras 45h (from 5 logged playthroughs)

Tom Clancy's Ghost Recon Breakpoint is a military shooter set in a diverse and hostile open world entirely playable solo or in up to four-player co-op. Players will discover Auroa, a mysterious island where the most technically advanced facilities meet wild and untamed nature. Home to drone creators, tech giant Skell Technology, Auroa has fallen into the wrong hands and all contact has been lost.
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Release dates

  • Oct 04, 2019 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 4, Xbox One
  • 2019 (Full Release) (Worldwide) Google Stadia
  • Nov 16, 2020 (Next-Gen Optimization Patch Release) (Worldwide) PlayStation 5, Xbox Series X|S

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Rating distribution

5 stars
10
4 stars
33
3 stars
73
2 stars
37
1 star
14
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Community All Reviews Statuses

deepdoop

Review deepdoop 2/5 · Aug 28, 2024

I'm basically over Ubisoft's open world formula, outside of The Division. This game wants to get in your way so bad, and it with things like a bad UI, obnoxious menus and way too much distance between objectives (along with boring side quests, etc), it certainly accomplishes that. Even the movement is a little sluggish. Camera's zoomed in too much …

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I'm basically over Ubisoft's open world formula, outside of The Division. This game wants to get in your way so bad, and it with things like a bad UI, obnoxious menus and way too much distance between objectives (along with boring side quests, etc), it certainly accomplishes that. Even the movement is a little sluggish. Camera's zoomed in too much on the character, which works in some games but not in this. I kind of enjoy it when I'm actually infiltrating something, but I really wish this was just a non-open world tactical shooter.

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V1CGaming

Review V1CGaming 2/5 · Apr 8, 2024

Instead of improving Ghost Recon Wildland's mechanics, Ghost Recon Breakpoint tries to mix all the aspects of the trending genres, like survival, looting, RPG elements, crafting, and microtransactions. Overall the mix is way to messy to hook us up, and it feels like a badly-cooked meal.

Atag

Status Atag Apr 7, 2024

This game is such a mess in places I love it. I don't think the developers intended for it to be played as a comedy but that's definitely how me and my friend treated Wildlands and we've taken the same approach here. Just hoping we find some bot team mates to join us who shout "shit balls" as we tumble …

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This game is such a mess in places I love it. I don't think the developers intended for it to be played as a comedy but that's definitely how me and my friend treated Wildlands and we've taken the same approach here. Just hoping we find some bot team mates to join us who shout "shit balls" as we tumble down mountains in quad bikes.

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Can imagine it's pretty frustrating or eye-roll inducing if you're playing this as a singleplayer experience, or if you're trying to take it seriously with a team, but if you enjoy a good giggle and watching certain mechanics break then this is it.

Part of me wishes we had more janky messes like this because the core gameplay functions most of the time but you're left with a really hilarious presentation and execution. At the same time though I guess it's not the best thing to wish for more janky messes to be released. We're both having a whale of a time though.

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TheKentuckian

Review TheKentuckian 2/5 · May 7, 2022

Ghostly Pale

I know this isn’t a revolutionary statement, but UbiSoft’s open world games are starting to blend all together. Whether Assassin’s Creed, Far Cry, The Division, or Ghost Recon they all use the same style of menus. They share a lot of gameplay mechanics and general game designs. The only thing that differentiates them is if your character has a gun …

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I know this isn’t a revolutionary statement, but UbiSoft’s open world games are starting to blend all together. Whether Assassin’s Creed, Far Cry, The Division, or Ghost Recon they all use the same style of menus. They share a lot of gameplay mechanics and general game designs. The only thing that differentiates them is if your character has a gun or a sword. That being said, they do it competently. I still enjoy the UbiSoft open-world, but now I have to be in a mood for it. Sometimes the side missions of just wandering around capturing outposts is what I need, other times it’s pure tedium. enter image description here

I started Ghost Recon Breakpoint ready to go on a tactical military adventure, but ended up stopping halfway through because of the open world grind, after a few months I finally came back to finish it. I think the biggest sin this game makes is having a boring story, which drags down the rest of the open world experience. Sure, Wildlands wasn’t a groundbreaking story, but it kept things moving along and the country of Bolivia gave you interesting landscapes dotted with little villages. From moment one you had your chart of drug cartel lieutenants you had to investigate and track down. Each had a little backstory that gave them some flavor. Breakpoint feels like it’s always in Act 1. Sure, things happen, but it all still felt like build up to me. You rescue people, take down factories, eliminate big baddies, but it never feels like the story is properly escalating. I guess if I wanted to give them credit they were trying to keep the story grounded in a sort “real spec op guys aren’t flashy” kind of way. Though that wouldn’t make sense when the main enemy is a bunch of crazy future drones. enter image description here

The setting of this game had possibility. You are on a mission in a remote island an eccentric tech billionaire is turning into a futuristic utopia, unfortunately the PMC he hired to police the island has taken over and are using the future tech to build war robots. By the time you get there all the towns have been abandoned, so you never see any civilians like in Wildlands. The art style of the tech company and its towns is, if not unique, at least noticeable, lots of white walls and glass windows. It sticks out from the island’s natural jungles. The island of Aurora is a nice mix of jungles, snowy mountains, and grasslands. It’s still not as diverse as Bolivia. Again, no matter how crummy some of their other game aspects are, UbiSoft still delivers on beautiful looking worlds. enter image description here

This game continues the story of Nomad, who the male version got a new voice actor that I have mixed feelings on. His voice is much deeper and raspier, it sounds like he’s trying too hard to be a gruff military guy, but I got used to it eventually. His team is sent to investigate an American freighter that went missing near the island. His helicopter goes down and his team is killed by our main baddies, the Wolves, sort of the Reverse Flash to Ghost Recon. Though by the time I got the game they added back in the option to have teammates. The Wolves are the game’s lieutenants, and they are boring. We get no real development on any of them, they just show up later in the game at random points and they all look like a bunch of “tacti-cool” douches. The lead wolf, Walker, is kinda neat. He gets all the development and his voice actor leans into the role and sells it. He was a fun bad guy & the relationship between him and Nomad makes up the one vaguely interesting plot point. enter image description here

There’s also the CEO of the tech company, Jace Skell, who is, again, an eccentric tech type. He ends up being a good guy helping the Ghosts hack the drones and locate Walker, but I honestly figured his character would be a turncoat. It’s predictable, but that’s how those characters go. Instead he’s played off as “Oh, I didn’t know what was happening, I’m just a poor hapless billionaire.” Very dull. There’s also a group of island natives living like survivalists during this PMC uprising, and an even more ragtag group of islanders trying to take back their island, they aren’t anything to write home about as there's little time spent on developing their characters beyond the bland archetype.
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The missions in this game are pretty standard for open world games. It’s a lot of “go here, grab this” or “sneak in here and save this person”. The bland objectives do allow you freedom in how you approach a location. You can be sneaky sniper or roll up in an APC. There are a few more scripted missions with turret or defense sections. The gameplay is what makes this game even worth playing. It’s got a good mix of casual military shooter and tactical shooter. The AI isn’t smart enough to pull off advanced tactics, but you can use tricks like rolling in mud to disguise yourself and it works, especially against helicopters. You still don’t have as much control over your squad mates as I’d like. They are little more than extra targets to draw the enemy’s fire from you. Shooting feels good, I always hit where I was aiming and most misses were on my lack of skill not game jank. If you take a major injury you have to stop and patch yourself up with a bandage, ala MGS3. You can call in vehicles from campsites, but given the island’s rocky terrain, helicopters are the only practical way to get around. enter image description here

You can customize the crap out of this game which I do like. You can decide what shows up on your HUD, how realistic gun magazines work, whether you want things to be more RPGish with levels and ranks, or more realistic where who has the bigger number isn’t what matters. You can tweak how taxing the survival meters are. You can outfit your weapons in all the ways you expect; scopes, paints, rail mounts, etc. There’s plenty of ways to customize Nomad and his teammates, ranging from undercover civilian looks to decked out spec op uniforms, and I don’t think near as many outfit pieces were locked behind paid add-on bundles as in Wildlands.
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There’s also an online multiplayer component to Breakpoint. I played a few rounds of 4v4 with a squad of friends, and it was fun. Of course, everything is fun with friends, but the slower, tactical pace of Ghosts vs a CoD or Battlefield worked better for my playstyle. I’m not a good twitch shooter. Stalking through the brush, covering each other’s back, using comms to communicate. It was a fun time and we usually won our rounds, unless we came upon a squad of friends that were better than us. I wouldn’t say Breakpoint is worth it just for the multiplayer like some other shooters are, but it’s for sure a fun bonus. enter image description here

All in all, this game fell victim to the boredom that can creep into UbiSoft open-world games. Wildlands wasn’t a mile a minute thrill either, but Breakpoint just doesn’t bring anything new or interesting to the table, or if it did, it didn’t capitalize on it. Still there’s solid gameplay if you want a military game to just faff around in. I wouldn’t be surprised to learn this was one of those rushed out, half-done sequels that was less about telling Nomad’s ongoing story & more about continuing a Ghost Recon revenue stream.

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Spielkind

Status Spielkind Mar 24, 2021

Started playing this game around two weeks ago with a buddy of mine! The start so far was very good, and it looks to be a promising huge open map game like Wildlands was, however we'll have to dig in deeper to really get a feeling for Breakpoint. Let's see where co-op takes us. Oh, and I really need a …

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Started playing this game around two weeks ago with a buddy of mine! The start so far was very good, and it looks to be a promising huge open map game like Wildlands was, however we'll have to dig in deeper to really get a feeling for Breakpoint. Let's see where co-op takes us. Oh, and I really need a new graphics card for this game in 4K, however with current GPU prices.. :S

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iamdark1988

Status iamdark1988 Mar 3, 2021

My stay in Auroa is nearing it's end. I've completed the main story of the base game, still have the side missions I could do. I'll have to wait and see what happens next time I boot up the PS4.

TheKentuckian

Status TheKentuckian Sep 15, 2020

I don't know if I'll come back to finish this one. This game commits the worst sin of being very boring, even if the gameplay is solid.
Granted Wildlands wasn't a mile a minute, but still it held my attention better than Breakpoint.

Xaryi

Review Xaryi 3/5 · Jun 18, 2020

I wanted this to work so bad

Spoilerless review, for your sweet eyes only

From the start this sounded like a good idea, take the first game and fix all the lacking points. You can't speak of breakpoint without speaking about wildlands, the first opus.

The thing is Ubisoft, in Wildlands, wanted to propose a new gaming experience, between the classic openworldshooteraction game and a more realistic …

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Spoilerless review, for your sweet eyes only

From the start this sounded like a good idea, take the first game and fix all the lacking points. You can't speak of breakpoint without speaking about wildlands, the first opus.

The thing is Ubisoft, in Wildlands, wanted to propose a new gaming experience, between the classic openworldshooteraction game and a more realistic one like arma with some ghost recon here and there. But, even if the idea is good, this is ubisoft, so they went alf speed on every feature. Features which were fixed by long years of update and hotfixe. The developpers clearly never leaved this game in spite of the more than average reviews of this one. A community quickly formed around Wildlands, the new ear of ghost recon was born and the open approach permited by the game was something a lot of people wanted to see.

So Breakpoint was supposed to be the pinacle of this. Like the division 2 is more like the division 1.5, the first one but fixed. This is were ubisoft went full retard, and you know what they say. enter image description here

What the freaking fuck happened here, nobody knows. They marketed the game as a survivalist hardcore experience, the kind of thing the wildlands fans were begging for. Showing bullet wounds being patched, the player being chased across a beautifull island by some (maybe too much) badass headhunters. This was the blink of a game were a single shot could kill you and you had to really invest into tactics to be effective. A marvel of hype.

And... The private alpha went out... And nothing, I MEAN NOTHING was as promised. They did to breakpoint what worked well with their other games, light RPG. A feature so poor players couldn't really understand what was going on. What the fuck was the gun score meaning ? Could you really NOT kill someone because you grinded not enough, IN A GHOST RECON GAME ? This was it, no need to go further. Breakpoint had become a bad division clone no amount of open world could fix.

Then, a year or so later, they issued a long waited update, the immersive mode arrived. The game, if it wasn't perfect at all, became at least playable for fans of the first one. No more light rpg bullshit but a fully configurable experience. On this one they really did a good job, even if some things were buggy, all players could play together reagardless the mode they were playing in (hardcore or gear score). So from here a quick review a what is happening in this game. It is indeed, with this mode, an upgrade of the first one. Sadly AI still are dumb as fuck but drones bring a new kind of gameplay to the game. You have to strike hard and fast or you'll be vaporised in seconds, a real feeling of fear and danger can establish itself when you are pplunged in the mud, waiting for a drone to pass just a meter in front of you. Even if the survivalist experience is 10% of what It should be, at least it is there and no game propose a alternative to it. For the story, it is mostly okay. Some technological bullshit fixes the plotholes but in the new generation of ghost games story is not the main point. Sides quest were drastically improved, with the investigation system ubisoft made a big step in the right direction, even fedex quests can be fun, learning the story of peoples and the island. Characters, in spite of a lot of effort put into them don't really have a place into my hearth. Sadly, AI partners are now gone, they were probably too dumb to live and in a world where stealth is your first priority AI + drones were probably a bad mix.

There is a lot more to say, but with the game going as low as 3€ you can invest time and money in it when there is a discount on the store, still not worth 60€ of your hard earned money.

Final word time it is : it's okay, they could have done it better but hey, there is no other game like it /20

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ohhhboyyy

Status ohhhboyyy May 27, 2020

Grabbed it for $10 (after coupon) in the Epic sale and have no regrets. I know it had an abysmal launch. Not sure if it was my lowered expectations or if they have been patching it up well, but I had fun. Scratched my open world itch.. sometimes I just wanna toss on a show or podcast and cross things …

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Grabbed it for $10 (after coupon) in the Epic sale and have no regrets. I know it had an abysmal launch. Not sure if it was my lowered expectations or if they have been patching it up well, but I had fun. Scratched my open world itch.. sometimes I just wanna toss on a show or podcast and cross things off of a map. The writing is pretty bad, certain mechanics are very clunky, and the AI can be pretty dumb, but there's still a lot of satisfying stealth action here. Reminded me of MGSV at times. I like the loot shooter/gear levels aspect they added to this installment. There is an option to turn it off but I like seeing numbers go up. I want to check out the PvP and the raid.

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wardenunit

Review wardenunit 4/5 · Apr 28, 2020

Worst game in the series

Even future soldier was more fun than this one. What the hell happened with all designers, and gameplay designers? Have they gone mad? After playing games like Last of us and Red dead redemption 2, i cannot enjoy anymore of this bullshit, poorly executed military shooters and i regret paying for this crap. Hire some competent writers and passionate designers …

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Even future soldier was more fun than this one. What the hell happened with all designers, and gameplay designers? Have they gone mad? After playing games like Last of us and Red dead redemption 2, i cannot enjoy anymore of this bullshit, poorly executed military shooters and i regret paying for this crap. Hire some competent writers and passionate designers Ubisoft. This is by far the worst of the series. Boring story, boring character, just another loot clone with dumb AI. At least Wildlands felt more alive. All this money spent for better graphics and for what?

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TM1001

Status TM1001 Nov 24, 2019

Take everything that was good about Wildlands, and cut it out. Then add a whole bunch of bugs and looting mechanics, and you will get this game.

TM1001

Status TM1001 Nov 24, 2019

Take everything that was good about Wildlands, and cut it out. Then add a whole bunch of bugs and looting mechanics, and you will get this game.

Sir_Laguna

Status Sir_Laguna Sep 11, 2019

It seems like the Ghost Recon franchise is no longer a 'tactical' shooter anymore. It started with Wildlands, but with the new focus on loot and gear it seems like there's no more interest in making a game where the military strategy is more important than the 'level' of the weapons.

I wrote an article (in spanish) about how …

Read more

It seems like the Ghost Recon franchise is no longer a 'tactical' shooter anymore. It started with Wildlands, but with the new focus on loot and gear it seems like there's no more interest in making a game where the military strategy is more important than the 'level' of the weapons.

I wrote an article (in spanish) about how Ghost Recon lost its identity.

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