I know this isn’t a revolutionary statement, but UbiSoft’s open world games are starting to blend all together. Whether Assassin’s Creed, Far Cry, The Division, or Ghost Recon they all use the same style of menus. They share a lot of gameplay mechanics and general game designs. The only thing that differentiates them is if your character has a gun or a sword. That being said, they do it competently. I still enjoy the UbiSoft open-world, but now I have to be in a mood for it. Sometimes the side missions of just wandering around capturing outposts is what I need, other times it’s pure tedium.

I started Ghost Recon Breakpoint ready to go on a tactical military adventure, but ended up stopping halfway through because of the open world grind, after a few months I finally came back to finish it. I think the biggest sin this game makes is having a boring story, which drags down the rest of the open world experience. Sure, Wildlands wasn’t a groundbreaking story, but it kept things moving along and the country of Bolivia gave you interesting landscapes dotted with little villages. From moment one you had your chart of drug cartel lieutenants you had to investigate and track down. Each had a little backstory that gave them some flavor. Breakpoint feels like it’s always in Act 1. Sure, things happen, but it all still felt like build up to me. You rescue people, take down factories, eliminate big baddies, but it never feels like the story is properly escalating. I guess if I wanted to give them credit they were trying to keep the story grounded in a sort “real spec op guys aren’t flashy” kind of way. Though that wouldn’t make sense when the main enemy is a bunch of crazy future drones.

The setting of this game had possibility. You are on a mission in a remote island an eccentric tech billionaire is turning into a futuristic utopia, unfortunately the PMC he hired to police the island has taken over and are using the future tech to build war robots. By the time you get there all the towns have been abandoned, so you never see any civilians like in Wildlands. The art style of the tech company and its towns is, if not unique, at least noticeable, lots of white walls and glass windows. It sticks out from the island’s natural jungles. The island of Aurora is a nice mix of jungles, snowy mountains, and grasslands. It’s still not as diverse as Bolivia. Again, no matter how crummy some of their other game aspects are, UbiSoft still delivers on beautiful looking worlds.

This game continues the story of Nomad, who the male version got a new voice actor that I have mixed feelings on. His voice is much deeper and raspier, it sounds like he’s trying too hard to be a gruff military guy, but I got used to it eventually. His team is sent to investigate an American freighter that went missing near the island. His helicopter goes down and his team is killed by our main baddies, the Wolves, sort of the Reverse Flash to Ghost Recon. Though by the time I got the game they added back in the option to have teammates. The Wolves are the game’s lieutenants, and they are boring. We get no real development on any of them, they just show up later in the game at random points and they all look like a bunch of “tacti-cool” douches. The lead wolf, Walker, is kinda neat. He gets all the development and his voice actor leans into the role and sells it. He was a fun bad guy & the relationship between him and Nomad makes up the one vaguely interesting plot point.

There’s also the CEO of the tech company, Jace Skell, who is, again, an eccentric tech type. He ends up being a good guy helping the Ghosts hack the drones and locate Walker, but I honestly figured his character would be a turncoat. It’s predictable, but that’s how those characters go. Instead he’s played off as “Oh, I didn’t know what was happening, I’m just a poor hapless billionaire.” Very dull. There’s also a group of island natives living like survivalists during this PMC uprising, and an even more ragtag group of islanders trying to take back their island, they aren’t anything to write home about as there's little time spent on developing their characters beyond the bland archetype.

The missions in this game are pretty standard for open world games. It’s a lot of “go here, grab this” or “sneak in here and save this person”. The bland objectives do allow you freedom in how you approach a location. You can be sneaky sniper or roll up in an APC. There are a few more scripted missions with turret or defense sections. The gameplay is what makes this game even worth playing. It’s got a good mix of casual military shooter and tactical shooter. The AI isn’t smart enough to pull off advanced tactics, but you can use tricks like rolling in mud to disguise yourself and it works, especially against helicopters. You still don’t have as much control over your squad mates as I’d like. They are little more than extra targets to draw the enemy’s fire from you. Shooting feels good, I always hit where I was aiming and most misses were on my lack of skill not game jank. If you take a major injury you have to stop and patch yourself up with a bandage, ala MGS3. You can call in vehicles from campsites, but given the island’s rocky terrain, helicopters are the only practical way to get around.

You can customize the crap out of this game which I do like. You can decide what shows up on your HUD, how realistic gun magazines work, whether you want things to be more RPGish with levels and ranks, or more realistic where who has the bigger number isn’t what matters. You can tweak how taxing the survival meters are. You can outfit your weapons in all the ways you expect; scopes, paints, rail mounts, etc. There’s plenty of ways to customize Nomad and his teammates, ranging from undercover civilian looks to decked out spec op uniforms, and I don’t think near as many outfit pieces were locked behind paid add-on bundles as in Wildlands.

There’s also an online multiplayer component to Breakpoint. I played a few rounds of 4v4 with a squad of friends, and it was fun. Of course, everything is fun with friends, but the slower, tactical pace of Ghosts vs a CoD or Battlefield worked better for my playstyle. I’m not a good twitch shooter. Stalking through the brush, covering each other’s back, using comms to communicate. It was a fun time and we usually won our rounds, unless we came upon a squad of friends that were better than us. I wouldn’t say Breakpoint is worth it just for the multiplayer like some other shooters are, but it’s for sure a fun bonus.

All in all, this game fell victim to the boredom that can creep into UbiSoft open-world games. Wildlands wasn’t a mile a minute thrill either, but Breakpoint just doesn’t bring anything new or interesting to the table, or if it did, it didn’t capitalize on it. Still there’s solid gameplay if you want a military game to just faff around in. I wouldn’t be surprised to learn this was one of those rushed out, half-done sequels that was less about telling Nomad’s ongoing story & more about continuing a Ghost Recon revenue stream.