Tokyo Xtreme Racer: Zero (2001)

Genki

PlayStation 2

3.50 from 18 ratings

52 members have it in their collection · 2 playing now · 12 backlogged · 11 wish listed

Tokyo Xtreme Racer Zero is a racing game developed by Genki for PlayStation 2. Despite its name, it is set between Tokyo Xtreme Racer 2 and Drift, and has enhanced sound and graphics. The game was released in Japan as Shutokou Battle 0, but was also a release in North America. The game was released in a PAL version in … Read more
Tokyo Xtreme Racer Zero is a racing game developed by Genki for PlayStation 2. Despite its name, it is set between Tokyo Xtreme Racer 2 and Drift, and has enhanced sound and graphics. The game was released in Japan as Shutokou Battle 0, but was also a release in North America. The game was released in a PAL version in Europe and Australia under the title Tokyo Xtreme Racer (not to be confused with the Dreamcast title of the same name). This is the first game in the series that has been released on a platform other than the Dreamcast. Zero was originally to be released on the Dreamcast but was then canceled and moved to the PlayStation 2. The Tokyo Xtreme Racer series has produced a total of six games, the first four being U.S. localizations of the first four Shutokou Battle series games and the final two being U.S. localizations of the first and third Kaido Battle series games. Read less
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Details

Developers
Genki
Publishers
Crave Entertainment, Genki
Genres
Racing
Franchises
Tokyo Xtreme Racer
Series
Tokyo Xtreme Racer

Release dates

  • Mar 15, 2001 (Japan) PlayStation 2
  • May 28, 2001 (Europe) PlayStation 2
  • Jun 09, 2001 (North_America) PlayStation 2
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Rating distribution

5 stars
2
4 stars
8
3 stars
5
2 stars
3
1 star
0
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Community All Reviews Statuses

SIGINT

Review SIGINT 4/5 · Jun 17, 2026

Classic Car-PG knows its strengths and stays out of its own way

Roaming the highways around Tokyo every night in the Tokyo Xtreme Racer games, a seemingly endless stream of faceless opponents waits among the traffic for a signal to start an impromptu illegal street race. With no start or finish lines on these roads, you win by just staying out ahead and avoiding damage, aiming to obstruct your opponent while driving …

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Roaming the highways around Tokyo every night in the Tokyo Xtreme Racer games, a seemingly endless stream of faceless opponents waits among the traffic for a signal to start an impromptu illegal street race. With no start or finish lines on these roads, you win by just staying out ahead and avoiding damage, aiming to obstruct your opponent while driving cleanly. Win or lose, when a race ends you just keep on driving until you find another opponent or return to the garage to upgrade your car and save. This is basically the core loop of the series which has a great iteration here in Tokyo Xtreme Racer Zero, a game whose focused fun has had me coming back every day since I started it.

That loop in this samey setting sounded very repetitive before I tried it, but luckily the nighttime atmosphere and the core gameplay and upgrade loop keep it feeling enjoyable. For me it’s so key that the game keeps an uninterrupted flow and mood, no NPC chatter or tutorializing, no forced breaks, no other events at all, just driving and occasional quick upgrade shopping. These highway roads are much different from the actual iconic neighborhoods in Tokyo, not a ton going on visually besides hints of the city in the background, but it’s sort of peaceful driving around that kind of space and gradually becoming more familiar with it.

The racing in this entry was very easy to get into in terms of handling but challenging in actual races in a way that stays engaging. Different opponent behaviors and the unpredictability of traffic help keep it feeling relatively dynamic even in a simple setup, like barely winning a race you otherwise shouldn’t have because of a well-timed traffic chokepoint slowing down the opponent can feel great. I am just a casual racing/driving game fan and this game had me engaged paying attention to that traffic and to my rearview mirror in a way I feel like I haven’t been before.

This has been a surprise winner for me thanks to its well-tuned balance of arcadey focus and just enough of the scope of a home console game without feeling weighed down by it. I don’t even feel particularly obligated to “finish it” but just see it as a fun pick-up-and-play experience with perfect difficulty and ease of enjoyment. Definitely worth a try, and I may make the leap to its recent reboot now that I know I like this formula, but I would be happy to keep returning to this specific entry as well.

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HeavyMithril

Review HeavyMithril 5/5 · Feb 24, 2021

Racing RPG at its best

The driving mechanics in this game is actually pretty bad, Terrible handling in brake systems That being said I love this game, GT4 it is not But The share charm and rpg elements Worth the stay