State of Decay 2 box art

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State of Decay 2 (2018)

Undead Labs

PC (Microsoft Windows) · Xbox One

3.16 from 299 ratings

1247 members have it in their collection · 52 playing now · 515 backlogged · 182 wish listed

How long? Main story 23h · with extras 30h · 100% 120h (from 11 logged playthroughs)

The next installment in the critically acclaimed “State of Decay” franchise immerses you in an all-new, multiplayer zombie survival fantasy. Build a lasting community, working with other players or solo to overcome challenges while exploring your own unique story in a world that remembers the choices you make.
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Release dates

  • May 22, 2018 (Worldwide) PC (Microsoft Windows), Xbox One

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Featured in lists

GOTY 2018 by LarsFrukt · 33 games · 0

Rating distribution

5 stars
20
4 stars
94
3 stars
115
2 stars
55
1 star
15
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Community All Reviews Statuses

Gangreen

Status Gangreen Aug 14, 2021

I regularly think about this game and after seeing the Nextlander crew jump into it I finally decided to get back in. And I still love it. It feels this is a run based game in disguise, but with permadeath, since each time you go out you have to decide how far you push it.

The Juggernaut update is great, …

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I regularly think about this game and after seeing the Nextlander crew jump into it I finally decided to get back in. And I still love it. It feels this is a run based game in disguise, but with permadeath, since each time you go out you have to decide how far you push it.

The Juggernaut update is great, with tons of quality of life improvements and finally a real reason to go after the plague hearts (zombie epicenters) since they prevent you from taking over outposts.

I am convinced this is one of the games that will benefit in the coming years from improvements to AI directed storytelling (like the nemesis system). I am hoping we see more individualized narrative games in the future such that the game will react to your choices and create content for you.

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Gangreen

Status Gangreen Jul 14, 2018

Finally “beat” this game. I enjoyed it quite a bit. The combination of looting and combat and base management was enough to keep me really engaged. I am hopefully that DLC or another full version of the game will continue to iterate and make it better.

Ideas I liked: The open world nature with events that expire. Buildings with random …

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Finally “beat” this game. I enjoyed it quite a bit. The combination of looting and combat and base management was enough to keep me really engaged. I am hopefully that DLC or another full version of the game will continue to iterate and make it better.

Ideas I liked: The open world nature with events that expire. Buildings with random loot that you need to investigate. Loot doesn’t come back forcing you go farther and farther away as time goes on. Random factions that ask for help. If you don’t help someone out then they may turn against you or simply leave. Constantly having to decide when to push the risk/reward for more loot. Characters get injured so they can’t regain their full stamina or health and you must rest them. You can wreck your car and get stuck far from base, which makes for neat emergent gameplay.

Not so great things: There are far too many systems without much explanation in the beginning. Switches bases feels like it should be a major event with a convoy or other risk/reward. There is no reward for taking on the juggernauts. Feels like there should be some riskier missions that have better rewards. Pretty buggy.

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Chovus

Status Chovus Jun 27, 2018

Played a couple of days on xbox game pass free trial. Will eventually get it on PC.

Gangreen

Status Gangreen Jun 17, 2018

I am really digging this game now. It was tough to penetrate in the beginning with all the systems and mods and competing demands. I actually managed to get through some tough times with my community: running out of medicine, morale very low, driving around nearly out of fuel trying to scavenge for items. I decided to help another group …

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I am really digging this game now. It was tough to penetrate in the beginning with all the systems and mods and competing demands. I actually managed to get through some tough times with my community: running out of medicine, morale very low, driving around nearly out of fuel trying to scavenge for items. I decided to help another group of survivors only to have them turn on me and kill my only doctor. The silver lining was that we killed them and took their medicine, thus alleviating one problem. This chaos was like something out of the Walking Dead and made me really dig the game.

Ultimately there is an intriguing narrative all driven by my actions and what I choose to do.

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