Fall of Light (2017)

RuneHeads

Mac · PC (Microsoft Windows)

2.67 from 3 ratings

146 members have it in their collection · 104 backlogged · 10 wish listed

Fall of Light takes the player into a dark world, where an old warrior leads his daughter towards the last remnants of sunlight. Only together will they be strong enough to defeat the enemies born from the Shadow. The lack of light in combination with stylized graphics underline the game’s grim atmosphere, both in the world above and the one … Read more
Fall of Light takes the player into a dark world, where an old warrior leads his daughter towards the last remnants of sunlight. Only together will they be strong enough to defeat the enemies born from the Shadow. The lack of light in combination with stylized graphics underline the game’s grim atmosphere, both in the world above and the one below – the birthplace of the evil threatening to end the Era of Men. The developers acknowledge their sources of inspiration in two other successful titles, Dark Souls and ICO. And as distinct from one another as they are, combining elements from each one has brought about a story quite deep and believable. The eternal battle between light and dark, good and evil, seems that it could finally be decided throughout the storyline of Fall of Light, despite the characters’ efforts to postpone the inevitable end. But a deeper truth is yet to be discovered... Read less
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Release dates

  • Sep 28, 2017 (Worldwide) Mac, PC (Microsoft Windows)

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Rating distribution

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Community All Reviews Statuses

Krauzer

Review Krauzer 2/5 · Sep 3, 2025

I went into Fall of Light really wanting to like it, the premise felt strong, the atmosphere was moody and intriguing, and the bond between the father and daughter gave the story a weight that pulled me in at first. The lighting effects and art direction made some areas genuinely beautiful to look at, and for a while I kept …

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I went into Fall of Light really wanting to like it, the premise felt strong, the atmosphere was moody and intriguing, and the bond between the father and daughter gave the story a weight that pulled me in at first. The lighting effects and art direction made some areas genuinely beautiful to look at, and for a while I kept pushing forward, hoping the game would open up into something memorable.

Unfortunately, the deeper I went, the more the flaws began to overshadow the promise. The controls often felt sluggish, combat rarely felt satisfying, and escorting Aether quickly turned into a constant source of frustration. I lost count of the number of times she got stuck, left behind, or put me in situations that felt unfair rather than challenging. On top of that, crashes, input delays, and even one game-breaking bug completely killed my momentum.

I kept telling myself to stick with it, that maybe things would improve or the story would pay off in a big way, but every session left me more drained than invested. Eventually, I hit a point where it stopped feeling like an adventure and more like a chore. As much as I wanted to see it through, I had to put the controller down and walk away, disappointed that a game with such potential ended up being something I just couldn’t finish.

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