Playtime: 1h24m (quit halfway through)
Review
In The Fall you play a robot suit who seeks help for their human contents. Most of the game involves looking around for microscopic nodes to interact with. There are also puzzles and combat. The puzzles are often very counterintuitive, requiring you to nearly die to unlock powers, send away a lift without being …
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Playtime: 1h24m (quit halfway through)
Review
In The Fall you play a robot suit who seeks help for their human contents. Most of the game involves looking around for microscopic nodes to interact with. There are also puzzles and combat. The puzzles are often very counterintuitive, requiring you to nearly die to unlock powers, send away a lift without being able to get it back and interact in weird ways with nodes. The combat is uninteresting, you just wait for the enemy to shoot while taking cover, then shoot them.
The game does have its merits. The atmosphere is great and really creepy. The worldbuilding is nice. The more sensible puzzles are clever. And with help of this walkthrough i enjoyed it reasonably well. Until you meet the caretaker again.
At some point you face an upgraded enemy bot. You unlock a new power and then you have to shoot it while it's coming at you. You can't go down the ladder, even though earlier you could go down ladders. You can't hide in stealth, unlike with all earlier enemies. Only headshots count and you can't miss a single shot. And when you fail the game sets you back way too far. I managed to kill it on the third try, then died while trying to hide from the second superbot. The game does make a new checkpoint after beating the first one, but i'd completely lost interest.
I almost gave this game 3 stars, but then i remembered the clumsy controls and how the game expects you to notice stuff like tiny sparks on the surface. A highlight button would've done wonders. It's a shame because it's actually kinda neat in its own way.
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