Main game
4.15 average rating based on 1237 ratings
Fire Emblem is a game I started way back when it first came out on GBA but quit because of frustration. I recently picked it back up, started over, and managed to finish it. Sadly, I almost quit a couple times again, including right at the final chapter.
Despite loving the spirt of the game, and most of the mechanics, I find it impossible to truly fall in love with the whole package. This game could really be considered a roguelike but with game sessions taking 10s of hours at a time. I'm not just talking about the perma-death concept with the characters (which does suck) but the fact that you can really save yourself into a hole that you can't get out of. If for some reason you succeed at earlier missions without leveling up some key characters, future missions may literally be impossible. While you can do your best to spread out some save files to allow you to go back, there are only three slots in this game which makes that all but useless too.
That issue really set in for me during the final mission of the game. I got my butt absolutely handed to me …
Fire Emblem is a game I started way back when it first came out on GBA but quit because of frustration. I recently picked it back up, started over, and managed to finish it. Sadly, I almost quit a couple times again, including right at the final chapter.
Despite loving the spirt of the game, and most of the mechanics, I find it impossible to truly fall in love with the whole package. This game could really be considered a roguelike but with game sessions taking 10s of hours at a time. I'm not just talking about the perma-death concept with the characters (which does suck) but the fact that you can really save yourself into a hole that you can't get out of. If for some reason you succeed at earlier missions without leveling up some key characters, future missions may literally be impossible. While you can do your best to spread out some save files to allow you to go back, there are only three slots in this game which makes that all but useless too.
That issue really set in for me during the final mission of the game. I got my butt absolutely handed to me and really thought I was done. (Very minor spoilers for the final mission coming. Skip to the next paragraph if you are extra sensitive.) The final boss just does a set 37 damage to every character. After losing so badly I read some FAQs online and found many comments about how it was "easy" with a certain character. Well, this character for me had fewer than 37 HP, which meant that I couldn't use them to attack the boss as the counter attack would always kill them. What the heck? I could definitely see it being easier if I had leveled them more so they had more HP than that.
Thankfully, after giving it some thought myself, I was able to come up with a unique strategy for me that worked and I finished the game. That feeling of success was satisfying but I'm not sure it overcomes the general stress the game caused.
So, it's hard to really recommend Fire Emblem to everyone. If you are the kind of person that doesn't have a ton of gaming time and really wants to play it to experience the story, it's really hard to say you'll enjoy it. However, if you like to retry 30+ hour games over and over again and have the time to do it, there are so many combinations of characters to level and play with that you will probably find a lot of content here.
After playing Fire Emblem Engage I decided that I wanted to start a new journey: the journey of playing the rest of this series!
Of course, I picked this one because it was the first out-of-Japan release, and I must say it was a beautiful experience. As a GBA-era player, I was ready for it as soon as I pressed the Start Button.
The tutorial was kinda meh, but then things get pretty heated. The story was there… I think it has a lot of depth, but the way it is presented and the technical limitations didn’t really help to boost it on the right moments. So basically, I was mostly interested in the tactical aspects of the game more than its plot. Characters interactions during the story are ok, the Support conversations (or at least those I could do) were really poor.
I liked the music – for the limitations the GBA had... it was good. The chiptune does hurt my brain after a while so I must confess some particular stages were played with the volume off. However - you get a WIDE range of sounds that demonstrate they wanted to add a particular mood to the game., …
After playing Fire Emblem Engage I decided that I wanted to start a new journey: the journey of playing the rest of this series!
Of course, I picked this one because it was the first out-of-Japan release, and I must say it was a beautiful experience. As a GBA-era player, I was ready for it as soon as I pressed the Start Button.
The tutorial was kinda meh, but then things get pretty heated. The story was there… I think it has a lot of depth, but the way it is presented and the technical limitations didn’t really help to boost it on the right moments. So basically, I was mostly interested in the tactical aspects of the game more than its plot. Characters interactions during the story are ok, the Support conversations (or at least those I could do) were really poor.
I liked the music – for the limitations the GBA had... it was good. The chiptune does hurt my brain after a while so I must confess some particular stages were played with the volume off. However - you get a WIDE range of sounds that demonstrate they wanted to add a particular mood to the game., and this adds layers of epic-ness to what's happening.
In regard to the gameplay – THAT was the fun part. Coming from newer entries I thought it would be a pain going from one chapter to the other without an interim stage, but it was actually the opposite. The story flows where it wants to go (even though the pace isn’t the best, mind you) – and you get plenty of time to do the rest. The item/storage system is the most painful part of the game, but by the end of the prologue you are good to go.
I do believe you need some taste for GBA games for being able to put up with it, so my recommendation goes for die-hard fans of Fire Emblem and people used to strategy games of the kind – otherwise get ready to suffer.
On all levels (map design, characters, story, music), this is a middle of the road FE game, which is to say it's pretty good overall. It's fun to see the midpoint of the progression from the previous game (disaster) to one after this (a classic). It feels notably easy in the back half but maybe that's just me finally getting decent at these games. As someone who's too lazy to ever work on unlocking supports, I do wish less characterisation was locked behind them but this is not an issue that's unique to FE7.
This fucking game man. I don't but this one and Thracia are on another fucking level for me. Easily the most fun Fire Emblem game, and the one I replay the most. Maybe my favorite RPG ever, the fact that Awakening has a higher score on Grouvee physically hurts me.
Man, I love Fire Emblem games. I get so addicted to the gameplay. Every map is like a puzzle, figuring out the perfect way to move your characters to avoid damage and not only achieve your objective but distribute experience reasonably equitably amongst your party.
This first localized entry was no exception. The only things I don’t like are the time it takes to manage your party and inventory before every chapter, and circumstances where the game throws you into a situation you couldn’t reasonably have prepared for and you end up having to replay an hour of content.
And that’s why the game ended on a low note for me. Without spoiling it (but putting the spoiler tag just in case),
Man, I love Fire Emblem games. I get so addicted to the gameplay. Every map is like a puzzle, figuring out the perfect way to move your characters to avoid damage and not only achieve your objective but distribute experience reasonably equitably amongst your party.
This first localized entry was no exception. The only things I don’t like are the time it takes to manage your party and inventory before every chapter, and circumstances where the game throws you into a situation you couldn’t reasonably have prepared for and you end up having to replay an hour of content.
And that’s why the game ended on a low note for me. Without spoiling it (but putting the spoiler tag just in case),
So it ended on a bit of a low note, but overall I really enjoyed this game! And playing it on the Delta app made it really easy to pick up in bed and play a little bit before going to sleep every night.
I'd give this more of a 4.5/5 than a 4 but I think it isn't quite to the level of quality that Path of Radiance is. Some of the final levels really kicked my butt. This was largely my fault because I didn't understand how to recruit some of the characters that would have helped me and began to rush to beat the game and lost some of my top guys. The story was a bit weaker than POR but the gameplay and strategy are still top tier. Fire Emblem is quickly growing into one of my favorite series.
My personal favorite fire emblem game. It doesn't matter how many times I play it, it never gets old.
Remember when the Fire Emblem series was good? Before the hypersexualized prepubescent girls? Miss those days.
When I was looking for a simple RPG to play for some much needed stress relief, I was pleasantly surprised by what I found in Fire Emblem.
This game and it's ilk have something of a reputation that I was not aware of. (Yes, I was living under a rock.) That reputation is very well deserved. This game tells a beautifully emotional story of destiny and kingship. Taking a very fresh character, that one needs no previous knowledge to fall completely in love with, in the form of Lyn, and watches her grow into a real hero.
I was most amazingly impressed with the fact that she was not masculinized as Western RPGs would do with a character like her, the game allows her to stay the same emotional and caring person so was from the very beginning as she grows into becoming the person she is by the end of the game.
That's not even to say how the game's awesomely simple mechanics and subtle learning curve help you learn a game system that by the last levels gives you a real challenge.
Play this game! It does not disappoint a single time through the whole game.
These games used to be way more brutal! Not necessarily harder, but more, "leave them behind or lose this other character" brutal. I like the series stripped down. There. I said it. I like when all the effort goes into combat and raising good units as opposed to flashy new game mechanics! Some subsequent updates are needed, mostly the way healers gain experience which clearly I am bitter about some things. The new games just don't have level 5 mages joining you four chapters from the end! They don't have hidden shops with your only shot at enough promotional items! They don't have variant level design based on if your team has more experienced brawlers or mages! A game richrichrich with strategy and poor in female characters, there is both something to be gained and lost from a wider audience, I suppose.
After all this time, Blazing Sword is still my go-to FE game. This is the game that actually brought me into this whole gaming business. The combat progressively gets harder and Hector hard mode is just plain hilarious. Love the characters and the story.
Só joga. Esse jogo é foda. Um dos melhores TBS que eu já joguei.
The game comes in three arcs, where you follow 3 different heroes, Lyn, Eliwood and Hector. The game has its charm, as the character's dialogue is driven by their own motives, and each character sort of fights for their own agenda.
The dragon portal bit was really interesting. The final battle being pretty cool. I finished the game, but at what cost?! Many of my dudes ended up dying in the final battle unavoidably. Sain, Wil, Marcus, their sacrifices were not in vain. Been trying to beat this game for almost a year. I wish I would have been able to keep them and see how their back story ends up.
I didn't try to have the units gain affinity towards each other so everybody pretty much ended up with a solo ending. I am off to the internet to see what the possibilities could have been. Kinda reminds me of Star Ocean 2.
All in all a great game with very nice battle animations, character design, and strategy challenges.
My lil mod is playable, yay! Now to see if it's horrifically unbalanced.

Modding tools for the GBA Fire Emblems are super robust at this point, and I've been meaning to check them out for ages and ages, so the Millennium Challenge seems like as good an excuse as any to dive in! Having a ball digging up my old Three Houses formulas and reworking them for my oldest strategy fave.
I just finished listening to this game's soundtrack on the Nintendo Music app and while I love the game, I found most of its tracks forgettable and lack identity from each other. That main theme slaps pretty hard though.
I was happy to experience an older fire emblem, but it was a one-time play. I really missed the turn wheel and unit customization from the newer titles. They make the game feel more fun to me. I also found it annoying that supports take forever to unlock and you can only get a few per character. That said, the story was enjoyable and the pixel art was fun even though it’s not my thing. I also LOVE having three lords at the same time because it makes for way better story dialogue.
Can't really follow the cut scenes after the tutorial campaign, too many characters (and face graphics are reused for different characters, though with different hair), too much dialogue.
The battles are neat, though would like a little more depth to how relative placement works- it's far short of Into The Breach there.
I keep coming back to this game because I'm avoiding continuing Three Houses. This time I beat Hector mode. Quick thoughts, some of them specifically for this game and some about Fire Emblem as a series:
I keep coming back to this game because I'm avoiding continuing Three Houses. This time I beat Hector mode. Quick thoughts, some of them specifically for this game and some about Fire Emblem as a series:
The more that I think about the series, the more I realize that I'm a bigger fan of Pre-Awakening Fire Emblem than I am of Post-Awakening Fire Emblem. Awakening literally saved the series from being cancelled, but I find them lacking when I reflect on those games.
Edit: Forgot to mention my thoughts of Eliwood and Hector mode. It honestly feels silly that Hector mode gets exclusive chapters and characters. If you only play Eliwood mode, you will never get the full context of the story. I find myself thinking why couldn’t some of the scenes of Hector mode been implemented into Eliwood mode? They basically made the players have to play the same game twice in a row to get the full story. This isn’t the last time Fire Emblem will do this.
Also forgot to mention how tedious grinding for supports is in this game. Some of them are ridiculously slow. I really wish they did it the way Path of Radiance did with having supports grow by the amount of chapters units are deployed together rather than having to make units be adjacent together.
I started replaying this because I started 3 Houses and found it to be pretty slow to start.
I binged Eliwood mode over the weekend. I think I enjoyed it more now than I did when I first played it, super fun. I wish units weren’t limited to 5 supports and they didn’t need unique promotion items to advance their job class, but overall I still had a good time.
WHY DOES EVERYONE TALK SO MUCH. This game goes from way to much talking to then a battle that spends the first 10 minutes talking even more. Just let me play the damn game!?!
I do not remember this game being so easy. I feel like you'd have to make really stupid, un-thinking mistakes to even let someone get kind of hurt.
So let me tell you about the stupid, un-thinking mistakes I made on chapter 16 in an attempt to recruit precious boy Raven....
Well, I'm back on this bullshit! Turns out the Steam Deck makes GBA look stupidly nice, and so now I get to moon over Lyn on a whole new platform.
But damn is the tutorial stuff in this game too much. They should just ask you if you've played a Fire Emblem game at the start of every one of these and then let you free.
Up to Chapter 25 of this... Haven't let anyone die because I always restart chapters when someone does. This doesn't feel like the 'proper' way to play this game... but I'm not sure how you can be successful if you just go with the flow and let characters die. You may get to a future chapter and just not be able to win... The mechanic is so stupid.
Finished up the Lynn/Tutorial story arch and just got started on Elliwood. Enjoying it so far... still very worried about hitting that peak frustration moment.
I remember so clearly now that I've played again what made me fall off my last attempt at this game a decade ago. You can make characters too strong to survive, which I know makes no sense... But, if they are strong enough to kill characters in a counter attack, then the enemy can hit them over and over again in one turn because the space opens on the death of the previous guy. /sigh
Working my way through the tutorial set of chapters on this one. I definitely restarted because I have no recollection of what I had done before. I really enjoy it so far but I know I'm going to hit that part where Fire Emblem games frustrate me. Here's hoping I'll get through it. :)