Main game
2.38 average rating based on 8 ratings
This side-scrolling survival/builder game has some fun action mechanics, adding elements of D&D style race and class customization to the formula built by games like Terraria, but it's a bit rough around the edges.
My two biggest challenges for example:
The first quest doesn't unlock until you press the quest log button, either by locating that button in the key bindings menu or just randomly spamming keys on your keyboard. Once you accomplish this, then you get a weapon which allows you fight the game's rather challenging enemies (goblins with laser guns and infinite spawning lizard-things as soon as night falls for the first time, for example)
Second, the vertical exploration is a bit too helter-skelter for my taste. You can spend ten minutes burrowing, erecting torches, etc like you would in any game of this genre and then suddenly knock down a wall to get rushed by like five or six brand new high level baddies that you're entirely unprepared for. This might be fun once or twice but I don't think the survival mechanisms mesh well with the combat mechanisms - and I had the survival difficulty mode turned off, so I didn't have to worry about things …
This side-scrolling survival/builder game has some fun action mechanics, adding elements of D&D style race and class customization to the formula built by games like Terraria, but it's a bit rough around the edges.
My two biggest challenges for example:
The first quest doesn't unlock until you press the quest log button, either by locating that button in the key bindings menu or just randomly spamming keys on your keyboard. Once you accomplish this, then you get a weapon which allows you fight the game's rather challenging enemies (goblins with laser guns and infinite spawning lizard-things as soon as night falls for the first time, for example)
Second, the vertical exploration is a bit too helter-skelter for my taste. You can spend ten minutes burrowing, erecting torches, etc like you would in any game of this genre and then suddenly knock down a wall to get rushed by like five or six brand new high level baddies that you're entirely unprepared for. This might be fun once or twice but I don't think the survival mechanisms mesh well with the combat mechanisms - and I had the survival difficulty mode turned off, so I didn't have to worry about things like hunger, for example.