The Gears of War franchise, to me, has always been a deceptively smart franchise. On the outside, Gears of War looks like little more than a blood-soaked, brutal game with chainsaw guns. And while it is that, Gears of War also managed to be a surprising indictment of war, how war is waged both on the ground and via politics, and the massive amount that soldiers lose through war. At its best, Gears of War is both a gory and ridiculously fun game, while also a shockingly emotional story about what war costs both individuals and communities.
At least, it was. Gears of War: Judgment focused on more run-and-gun gameplay that favored a no-frills action experience, while Gears 4 attempted to reboot this franchise with mediocre new characters, a story that wasn’t engaging, and gameplay that had somehow regressed. I personally love the original trilogy, and find them to be some of the best games on the Xbox 360, even playing them recently after all these years. But Judgment and Gears of War 4 really shook my position on this franchise, becoming the dumb action franchise that people looking fro the outside in always thought it was.
At least, it was. With Gears 5, new developer The Coalition figures out how to handle this franchise in a fresh and effective way. For the first time in almost a decade, Gears of War has an intriguing story worth telling, a cast of characters that have a genuinely interesting dynamic, and gameplay that pushes this franchise into a whole new era. I had sort of given up on this franchise before this installment, and I’m glad Gears 5 revitalized this series.
The gameplay here is arguably the biggest shift. Instead of telling a fairly linear story, Gears 5’s middle acts allow for a more open-world type of exploration. This isn’t as sprawling as one would expect with that term, but it does offer the player several missions to explore in whatever order they choose. This isn’t get from point A-to-Z, while shooting B-Y, but rather, allowing the player to explore this world at their own pace and discretion. Also open to player choice is the customization of Jack, allowing for even more ways to tackle a fight. While playing this installment, I frequently forgot all the new options I had that didn’t rely on the same old run-and-gun gameplay.
But maybe the secret key to Gears 5 is how this open-world exploration allows for more intimate moments with this new cast, finally giving us a reason to care about this next generation. The game swaps lead characters at one point, allowing us to see this story from multiple perspectives - something that made Gears of War 3 so special - and spend more time with individual characters. For example, Act 2 unites Kait with Del in a way that makes the audience actually care about this dynamic and a friendship that clearly can’t be destroyed. Act 3 integrates characters that the game had made us question, yet then makes us care even more about this group than we did before. By advancing the gameplay in this way, The Coalition has found a way to strengthen the bond that players with have with these characters in an extremely smart way.
Gears 5 even finds a way to integrate the last generation of characters, without ever having them steal the focus. Even characters from Gears of War: Judgment start to become worthwhile. Gears of War has built up two generations of characters that we now care about, and has found a nice balance of these two, without ever doing what would be easy, which is to put the player back in control of Marcus.
And for the first time since Gears of War 3, the Gears of War franchise finds the emotion in war, the loss and pain that inherently comes with such battles, and makes it integral to this story. Gears 5 makes players make a critical choice near the end of the game, and I found the aftermath of that choice to be genuinely effective, to the point that I wondered how other characters would react to the choice I had made. By the time I saw the scenes that came after the choice I had made, I knew Gears of War was back on track.
Gears 5 is such a welcome surprise, a franchise I once loved righting itself and remembering exactly what made this franchise so special in the first place. I truly thought the glory days of Gears of War were over, but after playing Gears 5, I feel like this franchise might only just be getting started.