Main game
3.67 average rating based on 693 ratings
The Gears of War franchise, to me, has always been a deceptively smart franchise. On the outside, Gears of War looks like little more than a blood-soaked, brutal game with chainsaw guns. And while it is that, Gears of War also managed to be a surprising indictment of war, how war is waged both on the ground and via politics, and the massive amount that soldiers lose through war. At its best, Gears of War is both a gory and ridiculously fun game, while also a shockingly emotional story about what war costs both individuals and communities.
At least, it was. Gears of War: Judgment focused on more run-and-gun gameplay that favored a no-frills action experience, while Gears 4 attempted to reboot this franchise with mediocre new characters, a story that wasn’t engaging, and gameplay that had somehow regressed. I personally love the original trilogy, and find them to be some of the best games on the Xbox 360, even playing them recently after all these years. But Judgment and Gears of War 4 really shook my position on this franchise, becoming the dumb action franchise that people looking fro the outside in always thought it was.
At least, it …
The Gears of War franchise, to me, has always been a deceptively smart franchise. On the outside, Gears of War looks like little more than a blood-soaked, brutal game with chainsaw guns. And while it is that, Gears of War also managed to be a surprising indictment of war, how war is waged both on the ground and via politics, and the massive amount that soldiers lose through war. At its best, Gears of War is both a gory and ridiculously fun game, while also a shockingly emotional story about what war costs both individuals and communities.
At least, it was. Gears of War: Judgment focused on more run-and-gun gameplay that favored a no-frills action experience, while Gears 4 attempted to reboot this franchise with mediocre new characters, a story that wasn’t engaging, and gameplay that had somehow regressed. I personally love the original trilogy, and find them to be some of the best games on the Xbox 360, even playing them recently after all these years. But Judgment and Gears of War 4 really shook my position on this franchise, becoming the dumb action franchise that people looking fro the outside in always thought it was.
At least, it was. With Gears 5, new developer The Coalition figures out how to handle this franchise in a fresh and effective way. For the first time in almost a decade, Gears of War has an intriguing story worth telling, a cast of characters that have a genuinely interesting dynamic, and gameplay that pushes this franchise into a whole new era. I had sort of given up on this franchise before this installment, and I’m glad Gears 5 revitalized this series.
The gameplay here is arguably the biggest shift. Instead of telling a fairly linear story, Gears 5’s middle acts allow for a more open-world type of exploration. This isn’t as sprawling as one would expect with that term, but it does offer the player several missions to explore in whatever order they choose. This isn’t get from point A-to-Z, while shooting B-Y, but rather, allowing the player to explore this world at their own pace and discretion. Also open to player choice is the customization of Jack, allowing for even more ways to tackle a fight. While playing this installment, I frequently forgot all the new options I had that didn’t rely on the same old run-and-gun gameplay.
But maybe the secret key to Gears 5 is how this open-world exploration allows for more intimate moments with this new cast, finally giving us a reason to care about this next generation. The game swaps lead characters at one point, allowing us to see this story from multiple perspectives - something that made Gears of War 3 so special - and spend more time with individual characters. For example, Act 2 unites Kait with Del in a way that makes the audience actually care about this dynamic and a friendship that clearly can’t be destroyed. Act 3 integrates characters that the game had made us question, yet then makes us care even more about this group than we did before. By advancing the gameplay in this way, The Coalition has found a way to strengthen the bond that players with have with these characters in an extremely smart way.
Gears 5 even finds a way to integrate the last generation of characters, without ever having them steal the focus. Even characters from Gears of War: Judgment start to become worthwhile. Gears of War has built up two generations of characters that we now care about, and has found a nice balance of these two, without ever doing what would be easy, which is to put the player back in control of Marcus.
And for the first time since Gears of War 3, the Gears of War franchise finds the emotion in war, the loss and pain that inherently comes with such battles, and makes it integral to this story. Gears 5 makes players make a critical choice near the end of the game, and I found the aftermath of that choice to be genuinely effective, to the point that I wondered how other characters would react to the choice I had made. By the time I saw the scenes that came after the choice I had made, I knew Gears of War was back on track.
Gears 5 is such a welcome surprise, a franchise I once loved righting itself and remembering exactly what made this franchise so special in the first place. I truly thought the glory days of Gears of War were over, but after playing Gears 5, I feel like this franchise might only just be getting started.
(Reviewing solo campaign only)
Coming from GoW4, the story is a lot more interesting and much better told. Lead character Kait is your typical alpha-woman character, who's trying to figure out her past while being super-brooding ("She-Marcus", basically -- which there's even an in-game joke about at one point). And Del is your prototypical "Yay team!" Millennial-type personality. Both fill their roles well. JD Fenix from GoW4 makes a return appearance in a supporting role, and new-giant-douche-character Fahz fills out a sort of comic relief.
The gameplay is very uneven. When you're actually in gunfights, the guns & fighting feel really good -- better than any of the previous games available on PC. Unfortunately, to get to those fights, you spend a lot of your time roaming around on a skiff, which is basically a sled pulled by a kite/parachute. When you're on the skiff, nothing really happens. It's basically a glorified Super Mario Bros. 3 map screen that eats up about a quarter of your playtime.
The graphics and audio in this game are absolutely superb, and ran fairly smoothly on my GTX 1060 / Ryzen 1600 / 16GB RAM.
Near the end, the game presents you …
(Reviewing solo campaign only)
Coming from GoW4, the story is a lot more interesting and much better told. Lead character Kait is your typical alpha-woman character, who's trying to figure out her past while being super-brooding ("She-Marcus", basically -- which there's even an in-game joke about at one point). And Del is your prototypical "Yay team!" Millennial-type personality. Both fill their roles well. JD Fenix from GoW4 makes a return appearance in a supporting role, and new-giant-douche-character Fahz fills out a sort of comic relief.
The gameplay is very uneven. When you're actually in gunfights, the guns & fighting feel really good -- better than any of the previous games available on PC. Unfortunately, to get to those fights, you spend a lot of your time roaming around on a skiff, which is basically a sled pulled by a kite/parachute. When you're on the skiff, nothing really happens. It's basically a glorified Super Mario Bros. 3 map screen that eats up about a quarter of your playtime.
The graphics and audio in this game are absolutely superb, and ran fairly smoothly on my GTX 1060 / Ryzen 1600 / 16GB RAM.
Near the end, the game presents you with a very Wolfenstein-esque choice. I'm curious how they'll handle this in future games. Though I've gotta think that nobody ever
Good game. As a PlayStation lifer who only recently got a chance to play Xbox games on PC, I'm really looking forward to Gears 6.
I give Gears 5 a 3.5 out of 5 beefy muscly gun-dudes.
My biggest issue with Gears of War 4 was the new characters. I didn't like them. I found them boring, and I hated their banter. Gears 5 isn't any better. Kait is the protagonist this time, and they attempt to tell a more emotional story since a good chunk of this has to do with Kait's family history. This isn't handled well mostly because Kait's emotions go from 0 to 10 in such an unnatural way at times that I can't feel anything for her. Kait and Del are more emotionally supportive of each other than I remember ever seeing Gears characters be, but they even go overboard with this to the point that I wish they would shut up. This team really needs to work on the dialogue for characters. There isn't much personality to the characters' interactions. They feel so bland. The odd thing is that Marcus Fenix is great here and in Gears of War 4. He is funny and has more personality in the brief moments he's in this game than any of the other characters. He even gets a moment in this game that had more of an emotional impact than any moment with Kait …
My biggest issue with Gears of War 4 was the new characters. I didn't like them. I found them boring, and I hated their banter. Gears 5 isn't any better. Kait is the protagonist this time, and they attempt to tell a more emotional story since a good chunk of this has to do with Kait's family history. This isn't handled well mostly because Kait's emotions go from 0 to 10 in such an unnatural way at times that I can't feel anything for her. Kait and Del are more emotionally supportive of each other than I remember ever seeing Gears characters be, but they even go overboard with this to the point that I wish they would shut up. This team really needs to work on the dialogue for characters. There isn't much personality to the characters' interactions. They feel so bland. The odd thing is that Marcus Fenix is great here and in Gears of War 4. He is funny and has more personality in the brief moments he's in this game than any of the other characters. He even gets a moment in this game that had more of an emotional impact than any moment with Kait and Del. He is the best part of these new games. I wish they just put focus back on him.
The other issue with the character interactions is tone. There's a new character Fahz. He is the jerk from work in this game. It's the trope from dumb action movies where there's a jerk who is always trying to prove he's better than the lead character. The audience is supposed to have fun seeing the lead characters beat him. He either takes the loss hard or finally shows some respect. Fahz is introduced when he challenges J.D. to a fight and loses. J.D., Del, and Kait make fun of him about it. It's a lame attempt at a fun scene because I've seen this too many times. The tone issue comes later when it is revealed why Del in particular doesn't like Fahz. Fahz killed a group of protestors. WHAT!? That reveal is way too dark for how this character was introduced. The whole game is like this. They bring up the different atrocities committed by the Cog, and there are also dumb action movie banter between characters. It's weird. The fact they are fleshing out the world more and adding more backstory to the Pendulum Wars is interesting, but it's hard to care about that when the game can feel so silly.
The structure of the game has had a major change. In Act II and III, the game drops the characters into a large open area. The characters use a vehicle called a skiff to travel around to their different destinations. These areas also have hidden locations where you can uncover more details about the world or find collectibles and weapons. Once you make it to your mission destinations, it becomes more of a normal, linear Gears of War level. It's cool Coalition is trying new things with Gears, but I'd rather they ditch this idea. I'm not the biggest open world fan. These new open areas just mean it takes longer to get to the action. I like Gears because it's a great cover shooter. This new exploration really wasn't doing much for me.
Jakk is the best new feature. Instead of Jakk being a invisible companion that you forget is there until he is used to open a door, he is now a character you can use for support in battle. He has passive abilities and active abilities that you can gain and upgrade over the course of the game. He can electrocute enemies, blind enemies, give you a temporary shield, and other things. He is really useful and has saved my ass many times.
I can't remember if this is a new feature or if this was introduced in Gears of War 4, but you can direct your squads fire to enemies you mark with the left thumb stick. It's an incredibly useful feature when I was in levels that were crowded with strong enemies. Every fight I was stuck on was because I forgot that I could focus my squads fire on specific enemies. It is vital in shootouts.
For new weapons, Lancer with a grenade launcher is my favorite. It doesn't work like a standard grenade launcher attachment would work. Instead, you mark a target with a laser and release rocket-propelled grenades that fly up in the air and come down on targets. It also has a faster fire rate than the original lancer. It feels good. The Saw is the worst new gun. The longer you fire the gun, the lower the firing rate goes to make it more accurate. it just doesn't feel good to shoot that weapon. I like the Hammerburst in this game. I never liked to use it before. I think this improvement to the gun was made in Gears of War 4 though.
This is the best looking game I've seen all year, and it runs at a smooth 60 frames per second. I was never not in awe of how this game looked. I love the look blue lights on the character's guns and armor as it shines in dark spaces in this game. It's all gorgeous and gives me chills at times.
God damn, this game was a blast. I remember playing One of the Gears of Wars games (can't remember which one exactly), and dropping it mid way because i sorta found it boring. Decided to play Gears of War 5, and was blown away at how fun the game was. Before getting into the gameplay and story, I want to discuss a bit about the PC port of this game. Its fucking BRILLIANT. Like literally, its one of the best ports I've ever seen. The ridiculous amount of customization available to the user along with images of what each setting actually does for reference is an amazing addition. I was almost hitting 60FPS most of the time and occassionally running the game at 40-50 FPS on a mix of medium and High. Absolutely astonished as how optimized it is. (For Reference, i have a GTX 1050 TI and an i7 7700HQ). I wish more and more developers would invest time and resources into making their PC ports as optimized as this one. The Gameplay, on the other hand, is also pretty fun. It's your standard cover based shooting gallery. But what makes the the shooting so satisfying …
Read MoreGod damn, this game was a blast. I remember playing One of the Gears of Wars games (can't remember which one exactly), and dropping it mid way because i sorta found it boring. Decided to play Gears of War 5, and was blown away at how fun the game was. Before getting into the gameplay and story, I want to discuss a bit about the PC port of this game. Its fucking BRILLIANT. Like literally, its one of the best ports I've ever seen. The ridiculous amount of customization available to the user along with images of what each setting actually does for reference is an amazing addition. I was almost hitting 60FPS most of the time and occassionally running the game at 40-50 FPS on a mix of medium and High. Absolutely astonished as how optimized it is. (For Reference, i have a GTX 1050 TI and an i7 7700HQ). I wish more and more developers would invest time and resources into making their PC ports as optimized as this one. The Gameplay, on the other hand, is also pretty fun. It's your standard cover based shooting gallery. But what makes the the shooting so satisfying is the context FOR the shooting, alongside the availability of a varied arsenal of weapons at your disposal. Jacks abilities are also pretty useful, although i mostly used only two or three. The story is also fairly intriguing, with its fair share of emotional moments and witty humor thrown in here and there which doesn't feel like its forced or cringy most of the time. Although i do have certain gripes with it, especially regarding certain character arcs turnovers, besides that, i'd say its pretty decent. I wasn't satisfied with the ending though, i felt like they just abruptly ended everything and half-assed it. Another praiseworthy aspect of the game was the introduction of open levels. The two open levels in the game are absolutely amazing. They remind me of that open level in Uncharted 4, where you could explore at your leisure or skip everything entirely and just move onto the main story without any pressure. Riding around in the skiff is ridiculously satisfying and fun, although certain parts of the desert level did tick me off. Overall, the games a solid 3.5/5, and i definitely recommend everyone giving it a shot, and it's a STEAL on sale.
Read LessI don't really have much to say about Gears 5. Being this far into the series, the game has followed the same formula pretty much all of the way through, being an aggressive third person cover shooter where its humans/COG vs. the Locust. Gears 5 picks up where 4 left off, which was a new story separate from the happenings of 1-3. There is character carryover, but the younger COG generation has now stepped up to the fight.
I will say, this is one of the best Gears games to release in my opinion. The areas are interesting, the fights are good and it is fun to play. The developers introduced some open world formula to the mix here by introducing a wind sail snowmobile. This was kind of a neat idea because it allows you to interact with the world by doing some off the path exploring for some other encounters and side quests.
The one thing that has always been lost on me with the Gears series is the tough guy marine attitude of every character. Like everyone has to be a total cocky badass with all the macho quips, attitude and carnage. I get that it is …
I don't really have much to say about Gears 5. Being this far into the series, the game has followed the same formula pretty much all of the way through, being an aggressive third person cover shooter where its humans/COG vs. the Locust. Gears 5 picks up where 4 left off, which was a new story separate from the happenings of 1-3. There is character carryover, but the younger COG generation has now stepped up to the fight.
I will say, this is one of the best Gears games to release in my opinion. The areas are interesting, the fights are good and it is fun to play. The developers introduced some open world formula to the mix here by introducing a wind sail snowmobile. This was kind of a neat idea because it allows you to interact with the world by doing some off the path exploring for some other encounters and side quests.
The one thing that has always been lost on me with the Gears series is the tough guy marine attitude of every character. Like everyone has to be a total cocky badass with all the macho quips, attitude and carnage. I get that it is part of the Gears formula, but for me its eye rollingly over the top.
Overall, very well done. A series highlight for sure.
On a hiatus from gaming I went over to my best friend's place during the Christmas of 2007. He couldn't wait to show me his new Xbox 360, complete with Bioshock and Gears of War. Gears of War rightfully blew me away both in the looks department and the gameplay. I'm an action gamer at heart and loves when a game throttles me viscerally never letting go until the credits roll. Gears of War did that in all its roadie running waist high cover glory
I have played every main line entry in the series, even dipping my toes into Gears Tactics for 10 or so hours (it's good!), but no Gears entry since the first one has captured my attention the way the first one did.
With that being said, this is good Gears of War gameplay minute to minute and I had my share of fun throughout the campaign. There were even a few tearjerker moments around Marcus and Kait's stories that I didn't expect. That speaks to the excellent work by The Coalition that you can get me crying at giant muscley people having their feelings!
Excited to be blown away by Gears 6 technically given it …
On a hiatus from gaming I went over to my best friend's place during the Christmas of 2007. He couldn't wait to show me his new Xbox 360, complete with Bioshock and Gears of War. Gears of War rightfully blew me away both in the looks department and the gameplay. I'm an action gamer at heart and loves when a game throttles me viscerally never letting go until the credits roll. Gears of War did that in all its roadie running waist high cover glory
I have played every main line entry in the series, even dipping my toes into Gears Tactics for 10 or so hours (it's good!), but no Gears entry since the first one has captured my attention the way the first one did.
With that being said, this is good Gears of War gameplay minute to minute and I had my share of fun throughout the campaign. There were even a few tearjerker moments around Marcus and Kait's stories that I didn't expect. That speaks to the excellent work by The Coalition that you can get me crying at giant muscley people having their feelings!
Excited to be blown away by Gears 6 technically given it will be on Unreal 5, but I hope they find some ways to innovate and inject some new excitement into the whole experience.
This is a 2.5 for me but since I cannot I am rounding it up to 3 stars. I am a fan of this series in both its cover-based shooting and most of its lore and story. This felt like a step backwards for both.
The gameplay loop is still a lot of fun but the controls feel less... "smooth" even with all the settings made full and the dead zones made smaller, it just feels, choppier.
The story broadly speaking is interesting, I care about Kait and her family and what it means for the broader planet. But the way the COG are represented (as a Colonial Imperialists, but also, as the best option/the flawed best way for the planet to live) while all the minorities and women, save for Del, are annoying or evil or unintelligent OR, as the leader of the COG, all things: annoying and evil and not smart and a woman and a minority!
Basically I think this is not as good as the best Gears but also not as bad as the worst. There are some strong moments especially in the end, based on a choice I made but one I assume MOST people …
This is a 2.5 for me but since I cannot I am rounding it up to 3 stars. I am a fan of this series in both its cover-based shooting and most of its lore and story. This felt like a step backwards for both.
The gameplay loop is still a lot of fun but the controls feel less... "smooth" even with all the settings made full and the dead zones made smaller, it just feels, choppier.
The story broadly speaking is interesting, I care about Kait and her family and what it means for the broader planet. But the way the COG are represented (as a Colonial Imperialists, but also, as the best option/the flawed best way for the planet to live) while all the minorities and women, save for Del, are annoying or evil or unintelligent OR, as the leader of the COG, all things: annoying and evil and not smart and a woman and a minority!
Basically I think this is not as good as the best Gears but also not as bad as the worst. There are some strong moments especially in the end, based on a choice I made but one I assume MOST people will make.
Played it on Xbox Series X. Top notch graphics, performance, and audio. Great showcase for what's possible. Story was fine. I didn't find it especially moving but it was expertly voice acted and the scripted banter was great too. I did end up really liking the characters. This is the first Gears game I've ever completed and I think I'm now a fan moving forward. I've also been playing through the Halo campaigns again at the same time and yeah... Gears 5 is much better (even ignoring unfair comparisons about different eras). It is extremely linear and uses a lot of the same tricks that you'll find in Uncharted and Tomb Raider to keep you moving along and knowing where to go. Gunplay feels really good, the audio for the guns actually stands out to me and feels satisfying, and I like the little minigame for reloading, which makes that simple action just a little bit more interesting and nerve racking (in the way that Half Life Alyx maxes out). Highly recommended!
Duración: 14 horas
-Pros: Divertido, definición de épico, buena jugabilidad, variedad de enemigos, variedad de armas, buena duración, buena historia, excelentes gráficos y sonido.
-Contras: Debería haber/agregar: Mas habilidades y con mas frecuencia , mas armas equipadas y mejoras permanentes de reliquia, algún boss mas, mas ágil movimiento, mejor aprovechamiento del esquife (disparar mientras conducimos), mejores físicas de destrucción, mas secciones especiales como controlar locust o el robot, new game plus
No debería haber: mundo abierto, hace que pierda el ritmo la acción.
Tengo que jugar los demás juegos para ver si es mejor o peor que los demás.
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
Gameplay: 3/5
Story: 3/5
Presentation: 3.5/5
Gears 5 is a good Gears game, but not a GREAT one, in my opinion. The semi-open-world/rpg elements added to the game felt a bit unnecessary and slow for me. The greatest moments in the game lies in the linear chaotic bloody masterpiece that Gears is well known for. Thankfully, the story is amazingly heartbreaking, the characters are still great and the action, despite its misteps, still feel top notch. One other bad thing, I experienced plenty of slowdowns and bugs in the performance. Nothing extremely gamebreaking, but painfully annoying.
Gears 5 feels like a massive step upwards from Gears 4 which I also played earlier this year. Both the tech weapons and robotic enemies in Gears 4 receive a substantial upgrade and are actually a bit of fun to fight with and against. The game also feels a bit more comfortable letting you use older/classic weapons throughout the story and I never felt like I was stuck with a loser. The story builds on lore from Gears 3 and answers interesting questions instead of feeling like a “next generation of characters” rehash. The visuals are gorgeous and colorful and the game does a great job with visual and mission variety throughout the lengthy campaign. I liked the addition of a third player in co-op though a competent human playing Jack does sort of break the game. I didn’t spend a ton of time in the multiplayer but it seemed like a fun version of Gears PvP. Overall Gears 5 is a really promising next step for the series.
What I really liked: Story, gameplay, graphics, variety of locations.
What I didn't like: I like the idea of the open world but it feels strange because you can go to a location where you must do something in a mission, but if the mission is not activated, you can skip things. I didn't like the ending (careful spoilers). The end battle it does not feel the end battle and then... suddenly, the credits. It feels unfinished.
I recommend the game, of course.
Im glad i dont listen to critics negative reviews, i loved gears 4 & 5 the dlc Hive Busters was great also
Beat on Experienced difficulty free from gamepass core, using my xim4 for mouse and keyboard. This was more of the Gears series, with the many clunky mechanics that I dislike. The annoying sticky cover system that I avoided using as much as possible. Many times I had to use it, but whenever possible I preferred to stand behind full height cover while aiming down sight and strafe out to shoot. The cover system was especially bad when trying to run the hell away from enemies; whoever had the genius idea to make take cover and sprint use the same button. And why the look controls while sprinting used a completely different stick than normal, which for me was turning with the keyboard instead of the mouse. This also applied to using the chainsaw bayonet and was why I never used it. I turned off aim assist and had sensitivity maxed. My aim was too jittery at first, which I fixed by bumping inner dead area up to the max so that it took larger mouse movements to move the crosshair. Aiming was still difficult and I found that I could not keep up with a moving target, almost never hitting …
Beat on Experienced difficulty free from gamepass core, using my xim4 for mouse and keyboard. This was more of the Gears series, with the many clunky mechanics that I dislike. The annoying sticky cover system that I avoided using as much as possible. Many times I had to use it, but whenever possible I preferred to stand behind full height cover while aiming down sight and strafe out to shoot. The cover system was especially bad when trying to run the hell away from enemies; whoever had the genius idea to make take cover and sprint use the same button. And why the look controls while sprinting used a completely different stick than normal, which for me was turning with the keyboard instead of the mouse. This also applied to using the chainsaw bayonet and was why I never used it. I turned off aim assist and had sensitivity maxed. My aim was too jittery at first, which I fixed by bumping inner dead area up to the max so that it took larger mouse movements to move the crosshair. Aiming was still difficult and I found that I could not keep up with a moving target, almost never hitting them. Recoil was obnoxious and the enemies were ridiculous bullet sponges. Often times I was sniping with the pissant assault rifle for minutes per enemy. My ideal weapon loadout was sniper rifle, battle rifle, and revolver; all about the long range precision high damage. But there was not enough ammo to only use my preferred weapons so I had to use what was available. The lancer ARs were good general purpose weapons that excelled against snatchers and the kraken. I preferred the grenade launcher variant though I think the standard chainsaw one had the best accuracy. It was weird that they did not share ammo, and that relic weapons did not share ammo with the base weapon; why I ended up ditching any relics I found. A couple times I had to use the lousy smg because that was all the robot enemies had. Shotguns were good against the robots and close range enemies but I preferred to snipe from afar. The locust claw AR was the biggest piece of shit, with poor accuracy that only improved after firing for a bit but then quickly lost most fire rate. I enjoyed using heavy weapons whenever possible but they slowed movement and prevented dodging, which got me killed sometimes. The rocket launcher was my favorite with massive accurate damage, then the tri shot which I used more like a sniper rifle. Heavy weapons worked best using the cover system because they were braced to give less recoil than free firing. I hated the very concept of active reloading. It is bad enough to have to reload in the first place, but they expected me to play a stupid timing mini game to reload faster and get boosts. I had to look away from the action to watch the reload bar, though I can see the skill ceiling for memorizing the timings for each gun. I don't want to learn that so I usually focused on moving or looking at the environment rather than fool around with timing.
I died many times, mostly at certain tough parts where there were enemies that could instantly kill me with 1 hit, and/or 2 flanks with a mix of enemies assaulting. I hated dying suddenly to massive bullet sponge enemies, especially when the checkpoint saves were sometimes too far apart. If a sequence went fight, then lull, then another fight then why the hell was there no checkpoint save during the lull?! There was a lot of frustration for some encounters, which led to me having to play like a super coward and abusing the near invincibility of the AI teammates, while plenty of other fights were a breeze. I had the most trouble with the matriarch boss fight and had to look up online how to win, because of the boss insta killing me in melee and being faster. I was trying to freeze it with Jack, snipe, then hide until the next freeze, but the battle was taking forever. I learned online about grenade tagging (meled in melee range with grenade out) and that gun fire could break the ice. Up until then I thought only explosions and heavy weapons could. The fight was significantly easier now that I could destroy ice with lancer fire to prevent from being charged and insta killed. The 2nd hardest fight was near the end of act 3 against 2 snatchers, and other enemies that joined later, including damn boom shots. This was the only time I had reload the checkpoint previous to the current because I had swapped out my lancer for a boom shot just before the save, and the lancer was gone upon loading. Boom shots should have been heavy weapons. I really needed that automatic fire to keep pressure on the snatchers and prevent them from carrying anyone off. My other weapon here was the battle rifle. I finally beat it by falling back out of range and sniping the last snatcher as it carried someone off. After that, all 3 allies were down and being ignored by the enemies as they slowly crawled to me at the opposite end of the map. Thank god they were invincible. There was no way I was risking a 1 shot death, so I hid and waited until they were close enough to revive, then let them handle most of the battle. Coward mode to the max. The battle on the ice lake was the most egregious example of 2 battles that should have had a save in between. It took many attempts and the key was saving the buzzsaw to insta kill the tough enemies by breaking the ice, then moving around the area as needed to keep distance. Another tough part was the mine where Jack was carrying volatile explosive that led to insta death if it took too much damage, and he was too stupid to hide out of the way. I hung back for most of it and only had trouble at the very end because of a chaingun scion that steadily advanced and triggered the explosion once he got close enough. Even when I ran as far back as I could I barely killed him in time. The kraken boss at the end of acts 3 and 4 was surprisingly easy. More tough fights were every time against the giant swarmacks, because of having to get behind them to target weak points while not dying. The one during the truck escape in act 4 bugged out by getting on the truck and riding with us. When we stopped to fight he was floating in the air right next to a turret and I was not able to survive. Upon loading the checkpoint it was revealed that the beast was killed in a cutscene before getting close to the truck. Act 4 seemed to be less polished than the rest of the game with occasional finicky obstacles and npc behavior.
Jack's abilities made the battles easier and there was some strategy involved in choosing how to upgrade them. I maxed out pulse first because of how useful it was to see where the enemies were. It was also useful to locate ammo and weapons. Next I did stim and loved the upgrade that revived everyone. I used it often to revive myself and the others, and used it preemptively to avoid getting killed during close range combat. Then I got carry heavy weapons, flash (which was amazing against tough enemies with the freeze ultimate), health and damage passives, and finally the late game powers. Barrier replaced stim as my go to for tough fights because it blocked boomshots, drop shots, bows, snipers, and snatcher/pouncer spikes. Stim was still better in melee range. I hardly ever used cloak, pretty much only using it to get behind the swarmack, even though I seen how it could help during the stealth robot sequences. I never tried shock trap, apparently it is good for holding off flank attacks. I mostly used hijack to take control of tough enemies so they would kill their own instead of 1 shotting me. I did not upgrade shock trap, stealth or the core recharge passives. Not sure if I found every upgrade point or not, I know I did not find every collectible. I was mixed on the open world aspect of acts 2 and 3. It was not bad but it did not really add anything to the game. Each area was linear with plenty of points of no return, so the open world aspect could just as easily have been a mission select menu. The wind powered skiff was somewhat fun to drive though in reality it would be limited by wind direction. I liked the story and characters, even if a lot of the dialogue was pointless filler. I saved JD towards the end because he was Caucasian, and also being the protagonist of act 1 and the previous game.
Hivebusters
Beat on Intermediate difficulty because I wanted to see if there were so many cheap 1 hit deaths on this difficulty. This difficulty was far more forgiving as I mostly only died when the other 2 were already down, thus combat was more enjoyable. Unfortunately these allies were not invincible and could easily result in game over if they were left to bleed out. I liked the main guy's ammo resupply, which meant that I effectively had infinite ammo for whatever weapons I wanted and did not have to worry about scavenging as much. So of course I went for the sniper rifle. Unfortunately, the loadout reset back to default with every new chapter. The other 2 characters had their own specials which were similar to Jack's flash and barrier but not quite as effective. The dlc was fun with more of the same gameplay, minus the open world part. The final boss fight was unique and piloting the little mech was fun, but the campaign was fairly short and ended on a cliffhanger. The entire story should have been resolved in the 1 dlc with 1 more big mission. Rather they will probably continue it in another dlc, which is scummy.
Next I checked out multiplayer, starting with 1 escape mode as a tactician, since I did not realize how to switch my class. So this was the extension of the dlc story. Rather than a cliffhanger for another dlc it was a hook to get into multiple. Still lame. I didn't like this mode because it was a mad rush past enemies on a timer, though I only did 1 match so no idea if there were other variants. I never tried versus, instead playing a dozen or so Horde mode matches; enough to get level 15 marksman, corporal V rank, level 100 and then level 10 again after re upping. It was very similar to Gears 4 horde mode (only frenzy, didn't see any other option). I didn't know much going in and really just shot stuff while letting everyone else handle the building. Eventually I learned about power and how to put it in the fabricator, then later noticed that I could spend it to power myself up. From that point on I focused on maxing my damage and ammo capacity rather than donating anything for the others. As a sniper, I found my role was best suited to quickly taking out dangerous enemies and that my personal damage was incredibly important for 1 shot kills. I mostly used the battle rifle and revolver to take out generic enemies, saving the longshot mostly for snipers, scions, and wardens. Ammo was a big limiting factor so I had to regularly go for ammo crates. On some of my early matches I had to swap out for enemy weapons, and of course I used heavy weapons whenever they were available. The X ray shoot through walls ultimate was powerful and best for the matriarch. I had the most trouble with the damn melee robots, and really any time I was forced to fight at close range. As I played later into the night and into the morning the amount of other people playing went down to the point where I did a few matches by myself with bots. I was not able to beat the final wave on beginner with only bots because the boss enemies were too overwhelming and the stupid bots did not stick together. Before this though I had upgraded to advanced difficulty as I leveled up, got better cards, and felt beginner was becoming too easy. Beginner with 1 or 2 other people and the rest bots was the most fun; a full team of 5 made it too easy. Advanced was significantly more difficult and we failed any time it was not a full team of players. I did pretty well though I found the damage difference between headshots and regular shots so huge that it was better to be patient and ensure a headshot rather than just getting the rounds out quickly, unlike in beginner. Some of the high level players were doing absurd amounts of damage, which I assume was from playing extensively and having maxed out cards. I did see a lot of shotgunning and chainsaw kills, and I was impressed at how often the Jack players brought me ammo boxes and longshots from enemy snipers. I can certainly see how people could get into playing this extensively, but a couple nights was enough for me. Looking at the other classes, I could see playing the anchor (barrier, revolver, retro lancer and battle rifle) as a more tanky sniper type, maybe switch out the lancer for longshot. The protector also looked interesting with its bubble shield, battle rifle, shotgun and auto pistol, and the gunner with invincibility and heavy weapon healing.
I spent a little gold to upgrade cards that did not quite have enough duplicates, and did not spend any iron. I used the Kat character from Halo Reach with all default skins because I did not care about cosmetics. My loadout was: lvl 4 exploit weakness, lvl 5 steady hand, lvl 2 longshot handling, lvl 4 ambush, lvl 3 mod longshot. I wanted to max my headshot damage (especially with the longshot) because advanced difficulty had many enemies surviving with a sliver of hp after a headshot. I did not have the freeze card so that would probably replace steady hand.
Overall I think this game was a little better than Gears 4. I will always prefer FPS over TPS, free and fluid movement over clunky awkward controls, no cover system, no recoil, and no reloading. The campaign was fun with plenty of bombastic scenes, though I felt the slow non combat parts went on for too long by reducing movement speed and encouraging exploring. I could see playing again coop but probably not suffering through higher difficulties, and playing more horde. But it is tough to justify grinding multiplayer when there are so many singleplayer experiences yet to have.
7.5/10
um dos melhores cooperativos que ja joguei , me surpreendeu muito
Playing on Xbox Series X this is one of the prettiest games I've ever seen in my life. The texture detail, the skin textures, beards and hair, fabrics, the way lighting bounces off something, the way water collects on surfaces, the way colors pop. the HDR. The 4K. It looks so amazing on my 50 inch TV, I've never seen anything look that good ever in my life. My jaw was floored. They need to use this game as like showcase examples in stores and shit. FOr demo machines. Because the visuals of this game are unbelievable.
For whatever criticisms this game might deserve, if you have a series X and a 4K HDR tv you need to check this out just to see what your console is capable of.
So this is fun, I caught a game breaking bug that prevents me from continue story progress in the campaign. It's in Act 3 Chapter 3 (Some assembly Required). It is a known issue as of September of 2019! Which I'm not going to lie, really makes me mad. Anyway, the bug is where you try and send Jack through a vent and rather than sending him through you switch weapons. Once this happens, you are trapped in the room. Of course, Coop would remedy this and since I'm playing through the entire campaign again on Steam from the beginning anyway. I hoped the game would not have the bug there as well. As I already tried on the XBOX ONE X and it was still there. So I'm guessing its in my campaign save. Which doesn't transfer to Steam anyway.
What a disappointment. The Gears franchise has lost its soul and become a padded out bore. The main character and story are the stuff apathy is made of.....I just dont care about either. Was it just assumed i would because she was around last game. Bad call there. She is an passable side character but doesnt have the gravitas to carry a whole chapter let alone a whole game.
The story is cliche and predictable. Young girl with a strange power needs to find answers. There are whole book stores of that YA garbage. Its what teenagers write after seeing the latest straight to Netflix dumpster fire and being "inspired". The lack of writing talent at a prominent studio like The Coalition is hard to accept. They must do better.
I remember when Gears of War was a tense, unpredictable adventure.....now its paragliding jaunt looking for something to do.
I dont know how the franchise continues to exist from here. Its obviously no longer made for those of us who grew up with the games.....im not sure its made for anyone.....but thats the trend in game development. Screw the fans, right?
Unless there is an obvious change in direction, i …
What a disappointment. The Gears franchise has lost its soul and become a padded out bore. The main character and story are the stuff apathy is made of.....I just dont care about either. Was it just assumed i would because she was around last game. Bad call there. She is an passable side character but doesnt have the gravitas to carry a whole chapter let alone a whole game.
The story is cliche and predictable. Young girl with a strange power needs to find answers. There are whole book stores of that YA garbage. Its what teenagers write after seeing the latest straight to Netflix dumpster fire and being "inspired". The lack of writing talent at a prominent studio like The Coalition is hard to accept. They must do better.
I remember when Gears of War was a tense, unpredictable adventure.....now its paragliding jaunt looking for something to do.
I dont know how the franchise continues to exist from here. Its obviously no longer made for those of us who grew up with the games.....im not sure its made for anyone.....but thats the trend in game development. Screw the fans, right?
Unless there is an obvious change in direction, i probably wont even bother with a "Gears 6". I can only imagine the depths of boredom now acceptable for the once proud franchise.
Gears of War is a dead franchise. Another smashing move by Microsoft.
Not to spoil anything but....This. Damn. Game. 😱 What a story.
Finish this a couple of days ago. Easily my favourite Gears of War campaign since Gears 2. It answers a lot while asking some other new questions and provides a tightly woven narrative that is still very much Gears to its core. This game has some of the best level design seen in a Gears game. I probably won't get as into this as I've gotten into previous entries (new games and limited time since I'm no longer a uni student) but I imagine I'll get sucked in every now and again. I'll keep it on the hard drive for a while.
I'm also interested in doing a collectibles run and an insane co-op run at some point. Fantastic game.
After finally beating the Matriarch I am back on my way to completing the campaign. Just got to Act IV and I have to say I greatly prefer this game over the last one. The story is much, much stronger and deftly delivered with some impressive cutscenes. Can't wait to finish it.
Good game. Gameplay is fun and the story is phenomenal.
However as this game is heavily centred around MTX and launch content was cut, only to be added in at a later date in a bid to get players to buy the premium currency as deterrent to the hours of grinding required, the game is automatically penalised in my books.
No matter how good the game, if MTX are a focus it will get a negative score from me.
Oh nos, I don't know if and when I'm going back to this game. As much as I was enjoying the campaign and the multiplayer. I just can't be bothered anymore. Played around 3 more hours of versus and now I'm not sure I'm going to play anymore until they add... Something? Don't know might be done.
Dropped back into versus to get some stars yesterday. But while I absolutely love the game flow, and I hope to get back to campaign soon. When this booster runs out. I think I'm done. Too much grinding to get what I want and not willing to spend ANY MONEY on this game with all the other stuff coming out.
Yup, that’s another gears.
This game is really well made but I wish there were more weapons or powers or special tactics. I can basically play Horde mode and get my fill of the combat. The campaign doesn’t really provide any incredible set pieces or better dynamics for the fights.
The story is decent, and probably one of their best for the series. The characters are neat and more engaging than previously but it isn’t enough to make me want to play through the campaign.
I was very on the fence about buying it but it was free with Xbox Game Pass, so I don’t feel obligated to keep playing. This is actually exactly what I want. Play a game to get my fill and move on.
Act 1 - Chapter 1 & 2. So far Gears 5 has been pretty cool. I've been playing it from a friend and we've been playing on the hardest difficulty. Was this the best option? Probably not, but it sure has been fun. So far the story is interesting as it picks up from the last one and they are doing some things different from the environments you go to.
JD is trying to be the hero, but that is probably going to get someone injured or worse. Playing this on the XBAX game pass (PC) we came across some weird bugs and had to restart a couple of areas a few times to bypass them. Other than that it's pretty alright.