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Gears Tactics

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Gears Tactics

Apr 28, 2020

Main game

3.34 average rating based on 168 ratings

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Gears Tactics is the fast-paced, turn-based strategy game from one of the most-acclaimed video game franchises – Gears of War. Outnumbered and fighting for survival, recruit and command your squad to hunt down an evil mastermind who makes monsters.
Release Dates
Apr 28, 2020 (Worldwide)
PC (Microsoft Windows)
Nov 10, 2020 (Worldwide)
Xbox One, Xbox Series X|S
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User Stats
612
In Collection
102
Wish Listed
23
Playing
279
Backlogged
How Long Is Gears Tactics?
Main story: 33.4 hours
Main + extras: 33.2 hours
Total completions: 11
Related Content
starfleetjames
starfleetjames gave Oct 24, 2021
starfleetjames gave Oct 24, 2021
Did not finish, but was pretty good

I've been playing this game off and on for months, maybe a year. I'm only 4 missions from finishing it but I'm giving up. I don't know why. It just feels like I need to finish it but I don't actually enjoy it all that much. The only tactics game I've really tried and enjoyed thoroughly is XCOM 2, which I actually played through twice (second time with the expansion). I don't know what it is about Gears Tactics. The production values are very high. It's highly polished. It's well balanced. Normal was just the right difficulty for me. I did think that the loadout UX was clunky and tedious; I often felt like it wasn't giving me the information I needed (which items are available to equip and what things are currently equipped for all my units). And the variety of level types was pretty sparse: kill everyone, keep ahead of advancing bombs, rescue a couple new units, or hold two areas without any enemies getting in. I think what really did it for me was that it was just too long. I started to get fatigued with it about halfway through. The story was thin enough that it …

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I've been playing this game off and on for months, maybe a year. I'm only 4 missions from finishing it but I'm giving up. I don't know why. It just feels like I need to finish it but I don't actually enjoy it all that much. The only tactics game I've really tried and enjoyed thoroughly is XCOM 2, which I actually played through twice (second time with the expansion). I don't know what it is about Gears Tactics. The production values are very high. It's highly polished. It's well balanced. Normal was just the right difficulty for me. I did think that the loadout UX was clunky and tedious; I often felt like it wasn't giving me the information I needed (which items are available to equip and what things are currently equipped for all my units). And the variety of level types was pretty sparse: kill everyone, keep ahead of advancing bombs, rescue a couple new units, or hold two areas without any enemies getting in. I think what really did it for me was that it was just too long. I started to get fatigued with it about halfway through. The story was thin enough that it didn't really propel me to the end.

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yyninja
yyninja gave May 16, 2020
yyninja gave May 16, 2020
Hits the right tactical notes, but underwhelms at everything else
This review is for the PC (Microsoft Windows) version

There is no question that XCOM: Enemy Unknown has reinvigorated the tactics genre. After Firaxis’s success with XCOM, many developers have tried to follow suit including Ubisoft and Nintendo. Unfortunately none of these tactics games have come close to the level of polish and complexity of the XCOM games. Gears Tactics is Microsoft Studios’ attempt to hop on the tactics train. The core tactical gameplay is an absolute joy to play but everything else about the game falters.

Gears Tactics is a prequel to the original Gears of War. Gears Tactics fills-in part of the plotlines developed in the later Gears games by following Gabe Diaz, the father of Kait Diaz, the protagonist in Gears 5. Gabe is a veteran COG soldier, who has intentionally demoted himself to the motorpool because he is disillusioned with the COG leadership. However it is not long until Gabe is ordered by Chairman Prescott to undergo a secret mission with Major Sid Redburn. The mission is to hunt down a Locust scientist named Ukkon, who is responsible for creating the terrifying monsters in the Locust Horde.

A lot of gameplay mechanics in Gears Tactics will feel familiar to XCOM veterans. There is half cover …

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There is no question that XCOM: Enemy Unknown has reinvigorated the tactics genre. After Firaxis’s success with XCOM, many developers have tried to follow suit including Ubisoft and Nintendo. Unfortunately none of these tactics games have come close to the level of polish and complexity of the XCOM games. Gears Tactics is Microsoft Studios’ attempt to hop on the tactics train. The core tactical gameplay is an absolute joy to play but everything else about the game falters.

Gears Tactics is a prequel to the original Gears of War. Gears Tactics fills-in part of the plotlines developed in the later Gears games by following Gabe Diaz, the father of Kait Diaz, the protagonist in Gears 5. Gabe is a veteran COG soldier, who has intentionally demoted himself to the motorpool because he is disillusioned with the COG leadership. However it is not long until Gabe is ordered by Chairman Prescott to undergo a secret mission with Major Sid Redburn. The mission is to hunt down a Locust scientist named Ukkon, who is responsible for creating the terrifying monsters in the Locust Horde.

A lot of gameplay mechanics in Gears Tactics will feel familiar to XCOM veterans. There is half cover and full cover. Soldiers start with 3 actions and can expense those actions to move, attack or use abilities. There is an overwatch ability used to fortify a position or pressure enemy movement. There is an ironman mode. Soldiers can equip gear, level up and have their own class-specific skill tree. And snipers are completely overpowered (just like in XCOM: EU). However, Gears Tactics is not simply a reskin of XCOM and introduces mechanics from the Gears in meaningful ways. Both your soldiers and enemies can go into a down-but-not-out state and can be recovered by their fellow teammates. There are execution moves using the Chainsaw attack or Bayonet charge that are instant kills but risky to pull off. Some enemies spawn out of E-holes and can be closed using explosives.

The most stark difference from Gears Tactics to the XCOM series is the introduction of Heroes. Heroes are the protagonists of the game and must be included in main missions. Heroes are statistically equivalent to regular soldiers, except they cannot be killed or else the mission ends and they cannot be customized. This aspect is one of my biggest gripes about Gears Tactics. You are only allowed to bring up to 4 soldiers per mission and most main missions require that you bring 2 to 3 Heroes. This incentivizes players to always focus on bringing Heroes in every side mission because they will eventually be needed for the main missions. Even though I eventually had a roster of over 20 soldiers, I stuck with using the same two regular soldiers because all the other spots were reserved for my heroes. Unfortunately you recruit soldiers at such a rapid pace it trivializes the point of developing your non-hero characters

After every mission completion, there will be soldiers that you can recruit. Oddly enough, these soldiers come well equipped and can outpace the levels of the soldiers you currently have in your roster. In fact, one of my soldiers that I have been regularly sending to battle was outleveled and outgeared by a recruit I earned later on. While it is easy to swap gear and customize your new recruits, their usefulness only lasts about 2-3 main missions before you get another random recruit that is statistically better in every way than your older recruits. It completely boggles my mind why even introduce permadeath and customization of regular soldiers when the player is constantly flooded with better and better recruits.

The game is extremely padded in Acts 2 and 3. The same four side quests variations are copy and pasted from the main missions. The variations are as follows:

  1. Retrieve supplies from two separate points.
  2. Rescue two soldiers within a limited time
  3. Escape from Nemacysts that are bombarding your flank
  4. Go to an area, raise a bridge/open a gate and then retrieve/destroy something.

It also doesn’t help that there is so little variation in map design. You and your gears will be mostly fighting over desert landscapes. The lack of map variety for a story-focused tactics game started wearing thin on me 10 hours in.

Outside of the core gameplay loop is the barracks. The barracks is where you manage your roster, change equipment, modify skills and customize your non-hero characters. The equipment is obtained through finding loot boxes on the main map or earned through completing special requirements like reloading up to 5 times or not using any frag grenades. Note that these loot boxes cannot be bought with real money. The equipment UI is clearly designed for gamepad controls and does not scale well especially once your roster and equipment reach the double digits. There is one thing I liked about the equipment UI, whenever a new piece of equipment is available for a character, the game will highlight it with a red arrow.

The story never goes anywhere that interesting. I wouldn’t consider the Gears series to have phenomenal storytelling but at least they were entertaining movie spectacles. In Gears Tactics, nothing significant is accomplished other than killing Ukkon. There are fights against a Brumak and a Reaper, but those fights feel so hammed-in and only serve as convenient plot devices so that Ukkon can get away. It doesn’t help that there is barely any character development. Gabe is your typical protagonist with a heart of gold. Sid is a mildly interesting character with a dark past that never gets developed. And Mikalya, someone you encounter early in Act 1, is a one-note character who hates the COG.

Gears Tactics is a technically polished game and successfully recreates the Gears franchise into a tactics game. Unfortunately, everything outside the core gameplay loop is underwhelming. It’s hard to care about customizing soldiers when you can only bring 1 to 2 of them at a time for a main mission. New recruits are substantially stronger than old recruits making it pointless to develop your existing recruits. There is nothing to do outside of the game’s combat other than fiddle around with your soldier’s equipment and skills. The game’s second half is padded out with too many of the same four mission designs and mostly takes place in a desert. The story and its characters are too one-dimensional. Gears Tactics hits all the right tactical notes, but feels empty, with a lack of a secondary gameplay loop and a tedious second and third act.

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gurbaser
gurbaser gave May 18, 2023
gurbaser gave May 18, 2023
Está bien pero cansa
This review is for the PC (Microsoft Windows) version
  • Plataforma: Steamdeck, iba bien, se ve genial, buenos controles
  • Tipo: estrategia por turno táctica, sin gestión de ningún tipo
  • Partidas: una media hora por fase, muy, muy, repetitivas
  • Lo mejor: El combate está guay, premia la agresividad, divertido, muchas clases, muchas skills chulas
  • Lo peor: Se repite y acaba aburriendo. Lo dejé cuando iría por el 60% porque apareció otro juego
  • Gráficos y ambiente: Bueno
  • Historia: Flojilla, pero no molesta
  • Nota: 6.5
gameOBER
gameOBER gave Jan 16, 2023
gameOBER gave Jan 16, 2023
gameOBER's review of Gears Tactics
This review is for the PC (Microsoft Windows) version

Great change to the main series, was translated well into X-COM style gameplay.

Calgarath
Calgarath gave Nov 21, 2022
Calgarath gave Nov 21, 2022
Better than I thought it would be
This review is for the PC (Microsoft Windows) version

Actually really enjoyed this squad tactical based twist on the xcom theme. I spent WAY too much time changing my armour colour, pattern and material type.... Could have done with a few more mission types as got a little samey at times. Still, I enjoyed the class types and exploring the different skill sets together. Had a thin story to hold it together. A sequel with a little more base building and variety would rate this a 4/4.5 rather than a 3.5. The bones are good

V1CGaming
V1CGaming gave Jun 2, 2023 (edited)
V1CGaming gave Jun 2, 2023 (edited)
Enjoyable tactical strategy game.

As a spin-off, Gears Tactics has strong core gameplay, but unfortunately, surrounding areas in the design hold it back from being greater. A lack of a base management system or side economy to support the main gameplay makes the gameplay feel a little less rounded and relies heavily on the narrative to keep things from getting stale. The tactical gameplay is excellent, however, its biggest fault is that it left me wanting more.

gurbaser
gurbaser updated their status May 18, 2023
gurbaser updated their status May 18, 2023

Plataforma: Steamdeck, iba bien, se ve genial, buenos controles

Tipo: estrategia por turno táctica, sin gestión de ningún tipo

Partidas: una media hora por fase, muy, muy, repetitivas

Lo mejor: El combate está guay, premia la agresividad, divertido, muchas clases, muchas skills chulas

Lo peor: Se repite y acaba aburriendo. Lo dejé cuando iría por el 60% porque apareció otro juego

Gráficos y ambiente: Bueno

Historia: Flojilla, pero no molesta

Nota: 6.5

AlfredoSalza
AlfredoSalza updated their status Jun 22, 2020
AlfredoSalza updated their status Jun 22, 2020

More than just a dumbed down XCOM. My only big complaint is that the 3rd act is too easy and repetitive, as the game kind of screams at your face to abuse the mechanics and become unstoppable. OK graphics, sound and user interface. I was actually impressed with the acting too.

Recommended for your first tactical game, bonus points if you really like the franchise. Completed on PC, 21 hours.

Gangreen
Gangreen updated their status May 16, 2020
Gangreen updated their status May 16, 2020

I very much enjoy these types of games and yet I am so bad at them. Way back when I seem to recall doing well at FF Tactics. Maybe that was much simpler or maybe my strategic muscles have atrophied. More than likely it is limited time for gaming that breeds impatience in just making a move, rather than detailed analysis of the situation.

Gears maps very well to turn based tactical strategy and they have done well to incorporate all the Gears of War weapons, enemies, and bloody kills into all of it.

Another "probably wouldn't have purchased this but it was free on Xbox Game Pass". I find it interesting that the cost of games seems to be moving towards download cost and time investment since there are so many ways to get access to good games.

MarioPrime
MarioPrime updated their status May 9, 2020
MarioPrime updated their status May 9, 2020

Just played a few hours of Gears Tactics, and I was sincerely unimpressed. Maybe it's because I just came off Chimera Squad, which is so digestible with its smaller scale, but it just felt like a cluttered mess. I feel like it wasn't communicating anything clearly, which was super frustrating, especially considering how big it is. Feel like it wants to be both an action game and a strategy game, and it just wasn't working for me. I was constantly outnumbered in a way that didn't feel manageable; especially with enemies constantly trigger overwatches that activate if you even shoot at them without moving, and opportunity attacks that just shut down whatever action you're trying to do. Maybe I need to give it more distance from XCOM, which I really dug.

Hades
Hades updated their status Apr 30, 2020
Hades updated their status Apr 30, 2020

Really fun so far. But I'm not very far in yet. Just about 3 hours.