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Nintendo World Championships: NES Edition

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Nintendo World Championships: NES Edition

Jul 18, 2024

Main game

3.52 average rating based on 23 ratings

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Test your speedrunning skills across more than 150 challenging moments from 13 classic NES games! Compete against players around the world online, challenge your friends on the couch, or try to see how far you can push your personal bests. Do you have what it takes to be a champion? The tougher challenges may truly test your limits!
Release Dates
Jul 18, 2024 (Worldwide)
Nintendo Switch
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User Stats
55
In Collection
10
Wish Listed
5
Playing
10
Backlogged
How Long Is Nintendo World Championships: NES Edition?
Main story: 1.4 hours
Main + extras: 6.8 hours
Total completions: 3
Related Content
alexroth
alexroth gave Oct 9, 2024
alexroth gave Oct 9, 2024
I think this was such a fine execution

Really enjoy this one but: addiction danger!

RossBonaime
RossBonaime gave Jul 28, 2024
RossBonaime gave Jul 28, 2024
RossBonaime's review of Nintendo World Championships: NES Edition

I am entirely on the fence about Nintendo World Championships: NES Edition, a game I enjoyed playing, but still a game where I found myself questioning the choices this was making at every turn. I'm still working my way through how I feel about this, so let me make it your problem by figuring it out in review form!

Nintendo World Championships: NES Edition almost feels like Nintendo trying to teach speedrunning to players, but doing so in a way that doesn't feel like any speedrun I've ever watched. There are about a dozen longer levels that do feel more in line with speedrunning, such as seeing how fast you can beat the entirety of Super Mario Bros. or Donkey Kong, but mostly, these are bite-sized chunks of games where you have to beat a boss, or do a simple task like find a key or a mushroom. These take seconds to accomplish, with little more to do than shave a few milliseconds off your existing time. At the very least, this allowed me to play games I've played for decades in an entirely new way, but some of these games just aren't made for this type of gameplay, and …

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I am entirely on the fence about Nintendo World Championships: NES Edition, a game I enjoyed playing, but still a game where I found myself questioning the choices this was making at every turn. I'm still working my way through how I feel about this, so let me make it your problem by figuring it out in review form!

Nintendo World Championships: NES Edition almost feels like Nintendo trying to teach speedrunning to players, but doing so in a way that doesn't feel like any speedrun I've ever watched. There are about a dozen longer levels that do feel more in line with speedrunning, such as seeing how fast you can beat the entirety of Super Mario Bros. or Donkey Kong, but mostly, these are bite-sized chunks of games where you have to beat a boss, or do a simple task like find a key or a mushroom. These take seconds to accomplish, with little more to do than shave a few milliseconds off your existing time. At the very least, this allowed me to play games I've played for decades in an entirely new way, but some of these games just aren't made for this type of gameplay, and it shows. Sorry, I don't want to speedrun through Kirby or Kid Icarus.

However, it did make me want to play these classics in their entirety. For the first time EVER (I know, I'm an idiot), I was able to beat Super Mario Bros. after playing this game. I've always brushed off Zelda II, but this made me appreciate its strengths. And man, I've got to try Kid Icarus out, because that game seems way harder than I always assumed. I'm sure this game mostly exists to get people signed up for Nintendo Online, and this would absolutely work for me.

It's also strange to me how isolated each of these events are. You can't make playlists or these missions and run through them, or do a run of a single game's events back-to-back. You're basically left navigating menus after each mission, and I truly wish there was an almost WarioWare-esque way to play through a bunch of rapid-fire missions. This seems like a no-brainer to me, and especially once all these missions are completed, this would be an excellent way to keep up the replayability.

Similarly, the online component of this is absurdly restrictive. You compete against other playthrough ghosts, but only from a selection of three levels. And this only changes once a week?? I'm not sure why they didn't turn this into a more active, fast-paced experience, like a Tetris 99 or Mario 99 (and frankly, this probably should've been a free download akin to those games as well), and why you can only do this with a few select missions each week. Again, this feels like a strange way to hold the game back that doesn't seem to serve any purpose.

I played this for close to a week, and with very little difficulty, I was able to get an A rank or higher on every mission, and I was left feeling like there was no reason for me to continue playing this game. I enjoyed myself, but I kept hoping more options on how to play this would unlock, and those options never came. This truly feels like is should've been a free download to drum up interest in Nintendo Online than a full-blown game. I'll keep coming back for the weekly(?!?!?!) online challenges, and holding out hope that there might be an update to this game in the near future to add some more possibilities, or at the very least, an SNES Edition that gives more options. But it's not a good thing when you play a game, and all you can think about is the many ways it could've been better.

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smargorps
smargorps gave Sep 15, 2024
smargorps gave Sep 15, 2024
Really enjoyable for a little while, but runs its course

I was waiting to write this up until I was done-done, but I think I'm realizing that I think I've already moved on for now, so I'll get this done, make it official and maybe come back to it at some point. I have 4 more Legendary A++ to get to S and getting through at least a full run of the Legendary Gauntlet or whatever it was called for me to feel done-done, but I've just lost the motivation.

That said, for what this 'game' is, it's right up my alley. I really enjoyed NES Remix, and this is pretty much that, except less quirky remixing, and maybe a better online leaderboard situation. I wasn't really in it for the online leaderboards, as those are just going to reset and ultimately be best for people who have more time than I do to continue to grind out the extra frames.

Of course, I wish there were more to do. Maybe they are considering more NES versions, maybe they are considering SNES Edition, etc, I don't know. I don't think I wanted these challenges to be harder, but maaaany were pretty easy to S-rank, so I guess just more would …

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I was waiting to write this up until I was done-done, but I think I'm realizing that I think I've already moved on for now, so I'll get this done, make it official and maybe come back to it at some point. I have 4 more Legendary A++ to get to S and getting through at least a full run of the Legendary Gauntlet or whatever it was called for me to feel done-done, but I've just lost the motivation.

That said, for what this 'game' is, it's right up my alley. I really enjoyed NES Remix, and this is pretty much that, except less quirky remixing, and maybe a better online leaderboard situation. I wasn't really in it for the online leaderboards, as those are just going to reset and ultimately be best for people who have more time than I do to continue to grind out the extra frames.

Of course, I wish there were more to do. Maybe they are considering more NES versions, maybe they are considering SNES Edition, etc, I don't know. I don't think I wanted these challenges to be harder, but maaaany were pretty easy to S-rank, so I guess just more would be nice. SMB3 had a lotttt of challenges but then Excitebike only had like 5. That seemed like a weird balance.

But for something to just pick up for a few minutes if I had it to try for a few extra milliseconds in some challenges, or sit down and focus on some of the longer/harder ones, it filled a good space for a while, but eventually petered out. Maybe I'll come back to the few I have left, but I feel like I got a lot more done than I actually thought I would for a while there. Just gotta keep at it.

I had never played a few of these games, like Kid Icarus or ExciteBike, so it was an interesting little demo of those as well.

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BadBoyBule
BadBoyBule gave Aug 15, 2024
BadBoyBule gave Aug 15, 2024
Just about qualifies as a fun time

Nintendo World Championships: NES Edition is a typical Nintendo online game experience. It's a good idea with solid presentation BUT with some headscratching omissions and decisions.

This is a game about speedrunning parts of NES games. Nothing more, nothing less. There's 150 challenges across 13 games. Some challenges are tens of seconds long, a few are minutes long, most are seconds long. The focus on short challenges makes this a lot more suitable for a party game. The majority of challenges are so short that it's easy to grasp what they are about and get cracking fast times pretty much immediately.

If you are playing alone, you can tackle the 150 challenges separately or take part online in "survival mode" or dive into the championships. In survival mode, you race against other users' ghost data and try to do as well as you can in a set of three challenges. The championships are basically five different weekly challenges that you try to get a good time in and then, at the start of the next week, you'll see how well you did globally and withing you age group. If you are playing with a friend, you have two options: tackling …

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Nintendo World Championships: NES Edition is a typical Nintendo online game experience. It's a good idea with solid presentation BUT with some headscratching omissions and decisions.

This is a game about speedrunning parts of NES games. Nothing more, nothing less. There's 150 challenges across 13 games. Some challenges are tens of seconds long, a few are minutes long, most are seconds long. The focus on short challenges makes this a lot more suitable for a party game. The majority of challenges are so short that it's easy to grasp what they are about and get cracking fast times pretty much immediately.

If you are playing alone, you can tackle the 150 challenges separately or take part online in "survival mode" or dive into the championships. In survival mode, you race against other users' ghost data and try to do as well as you can in a set of three challenges. The championships are basically five different weekly challenges that you try to get a good time in and then, at the start of the next week, you'll see how well you did globally and withing you age group. If you are playing with a friend, you have two options: tackling individual challenges or then playing "party mode" where you can select one of several challenge packs to play through. Getting first position nets you most points and so on, and at the end of the challenge pack, you'll see who was the party champ.

I played this with my friends last weekend and both the weekly championship and party mode were really fun local multiplayer experiences. Although, I got to add that we had a quite unusual setup to actually play the weekly championship all at the same time: we had four Switches and four screens.

As you can probably deduce from the game modes, Nintendo World Championships is not the most versatile experience out there. That's not to say this is a bad game. It's really addicting trying to top your (or your friends' time), and the party mode in local multiplayer is a hoot. On top of that, the game's presentation nails this hype speedrunning feel really well. The menu music is pumping 80s training montage music, there's excited crowd noises in the online modes, UI is slick, it's fun collecting achievement pins... There's a lot of good stuff here.

Unfortunately though, the game drops the ball in very weird spots. For example, there's no ranking lists. The only rankings you see are the weekly championship results. No global rankings, no friend list rankings, not even personal rankings. Global rankings I can give or take since I have no business near the top but not having friend list rankings is a stupid omission. This would have made for a brilliant social online game experience if there was friend rankings coupled with some kind of notifications when booting the game if your friend had beat your time. Also, there's no online multiplayer with friends either. Additionally, I would have liked to have some extra challenges after beating the game, like beating the whole games as you see fit. As it stands, there is only one 'full game' speedrun and that is SMB. You do unlock a special mode after beating the game but that really didn't entice me to try it.

I also fear that the game doesn't have much longetivity when for someone playing alone. Clearing the 150 challenges doesn't take that long and the weekly championships and survival mode are fun and all but it's pretty much the same stuff week after week. I really hope this game gets some updates or events to make it fresh again but it's Nintendo we're talking about so most likely not.

Nintendo World Championships: NES Edition is a fun but limited experience. It's nice to see a smaller experimental game from Nintendo but this could have been more.

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TheBeautifulEric
TheBeautifulEric updated their status Aug 5, 2024
TheBeautifulEric updated their status Aug 5, 2024

I honestly think this game is pretty lazy. I'll get the good out of the way: it's fun to improve and get better completion times. That's about it. The value of the game is really dependent on how much you are fueled by the intrinsic desire to get better. Content-wise, it's very bare. I will say that I still had a lot of fun with the game, but I wouldn't really consider it a good game. Here's a list of things I think would have made me enjoy the game more.

(1) Having online multiplayer. The 8 player multiplayer is a cool concept, but I don't really have friends that I can consistently invite over to play games with anymore and even among my gamer friends, it's pretty hard to find any that enjoy playing retro games. Also, it's hard to convince people to play with me when they don't even think they have a chance of beating me, so I didn't even get a chance to try it. Would've been cool to try with friends over the internet. Racing against other players in survival mode would have been cool too rather than racing against ghosts.

(2) Having online leaderboards. …

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I honestly think this game is pretty lazy. I'll get the good out of the way: it's fun to improve and get better completion times. That's about it. The value of the game is really dependent on how much you are fueled by the intrinsic desire to get better. Content-wise, it's very bare. I will say that I still had a lot of fun with the game, but I wouldn't really consider it a good game. Here's a list of things I think would have made me enjoy the game more.

(1) Having online multiplayer. The 8 player multiplayer is a cool concept, but I don't really have friends that I can consistently invite over to play games with anymore and even among my gamer friends, it's pretty hard to find any that enjoy playing retro games. Also, it's hard to convince people to play with me when they don't even think they have a chance of beating me, so I didn't even get a chance to try it. Would've been cool to try with friends over the internet. Racing against other players in survival mode would have been cool too rather than racing against ghosts.

(2) Having online leaderboards. I think trying to climb leaderboards would incentivize me to get better to see what is even possible to achieve. The whole point is to try to get the best time and comparing my times to what other people get sounds natural to me.

(3) Showing rank thresholds. I'm pretty much just repeating challenges over and over until I get an S rank. Would have been convenient to know what I was aiming for. This is extra annoying when ranks are S, A++, A+, A, etc.

(4) Getting rid of Championship mode entirely and just putting the focus on Speedrun mode. I don't like how Championship mode is limited to 5 challenges for an entire week. You only see how well you did after it ends. If I knew my position before the end, then I'd probably spend more time trying to improve my rank. I think if they just implemented an online leaderboard that is persistent, it'd be easier to stay invested in each of the challenges.

(5) More interaction with my friends. There really isn't anything you can do with your friend list as far as I can tell outside of just talking to them and asking about it. You would think the game would at least let you compare your times with your friend list, but it doesn't even do that.

(6) Having the full games available. I just think this would make the content feel less lacking.

(7) Allowing us to enable/disable the startup timer. A LOT of the game is waiting for the 3 second timer to countdown everytime you attempt a run. This is especially annoying when attempting challenges that take less than 3 seconds and you end up doing more waiting than playing.

I honestly kind of wish they just redid NES remix because at least that was unique and different. This is just NES games that are cut-up and packaged together, without being able to experience any of them in their entirety. Essentially a glorified "Masterpieces" mode from Super Smash Bros Brawl. I got all S ranks in the Speedrun mode and collected all of the pins. I don't plan on collecting all of the icons because I don't think that farming coins sounds fun to me.

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Girafro
Girafro updated their status Jul 29, 2024
Girafro updated their status Jul 29, 2024

If there's one thing I've learned from playing this it's that Metroid and Ice Climbers have aged like milk...

At least Kid Icarus was always kinda bad.