La-Mulana 2 (2018)

Nigoro

Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.59 from 17 ratings

194 members have it in their collection · 6 playing now · 118 backlogged · 53 wish listed

In La-Mulana 2, you will take on the role of Lumisa Kosugi on a mission to find the entrance to the ruins of Eg-Lana, which is rumored to be the source of recent monster appearances. The ruins themselves are compromised of a variety of areas as well as huge boss creatures known as Guardians. Who knows what lies in wait at the end of Eg-Lana?
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Details

Developers
Nigoro
Publishers
NIS America, PLAYISM
Genres
Adventure, Indie, Platform, Puzzle
Themes
Action, Fantasy, Open world
Series
La-Mulana
Steam
View on Steam

Release dates

  • Jul 30, 2018 (Worldwide) Mac, PC (Microsoft Windows)
  • Jun 27, 2019 (Japan) Nintendo Switch, PlayStation 4, Xbox One
  • Mar 17, 2020 (North_America) Nintendo Switch
  • Mar 20, 2020 (Worldwide) Nintendo Switch, PlayStation 4, Xbox One

Related

Bundled in

DLC

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Rating distribution

5 stars
4
4 stars
5
3 stars
6
2 stars
1
1 star
1
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Community All Reviews Statuses

QuilDewIvy

Status QuilDewIvy Jan 3, 2020

La-Mulana 2 - First Impressions

More of the same, I think?

LM2 isn't the kind of game to show its hand in the opening (as neither was the first) and five hours in the execution here is about as par as the game previous if not a little worse. The riddles are still cool and interesting, rooms connect in crazy …

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La-Mulana 2 - First Impressions

More of the same, I think?

LM2 isn't the kind of game to show its hand in the opening (as neither was the first) and five hours in the execution here is about as par as the game previous if not a little worse. The riddles are still cool and interesting, rooms connect in crazy but sensible ways, the lore undercurrent is more apparent now and while the soundtrack is weaker it's still rather strong.

But I find myself much less interested than I was for the previous game, I think that has a lot to do with the FAR FAR FAR weaker bosses but I'm also just not a fan of this aesthetic either? I can't put my finger on it but I certainly feel less engaged. I mean, I'm still making several pages of notes already and the competency at puzzle connections really hasn't gone down.

Shrug, I think from the start it's already a great game I just don't find myself appeased by what's been demonstrated so far, but I'll have this game done within the month with a full review out then.

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