La-Mulana (2005)

GR3 Project

PC (Microsoft Windows)

3.50 from 116 ratings

1317 members have it in their collection · 17 playing now · 731 backlogged · 75 wish listed

How long? Main story 44h · with extras 45h · 100% 80h (from 3 logged playthroughs)

La-Mulana is a 2D side-scrolling platform game, first released on May 27, 2005 in Japan for Microsoft Windows that features graphics and an interface inspired by MSX games. The game is a traditional action-adventure game, reminiscent of Metroid games. This game was originally only available in Japanese, but an English translation patch has been produced by Ian Kelley of AGTP.
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Details

Developers
GR3 Project
Publishers
GR3 Project
Genres
Adventure, Indie, Platform, Puzzle
Themes
Action, Comedy, Fantasy, Open world
Series
La-Mulana
Steam
View on Steam

Release dates

  • May 27, 2005 (Japan) PC (Microsoft Windows)

Also available on

Related

Remakes

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Featured in lists

PS+ Games by peter · 197 games · 0

Rating distribution

5 stars
32
4 stars
27
3 stars
31
2 stars
19
1 star
6
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Community All Reviews Statuses

Mazinkaiser

Review Mazinkaiser 3/5 · Jan 12, 2025

La-Mulana: Fun Times (with a guide out)

NOTE: this is for the original freeware version from 2006.

La-Mulana is an intimidating and mysterious beast, offering interesting platforming and fun exploration marked by obtuse and frustrating design ideas throughout.

Lemeza Kosugi, a professor of archaeology, is hot on the trail of his father who has claimed to discover the ruins of La-Mulana. Entering the ruins with whip in …

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NOTE: this is for the original freeware version from 2006.

La-Mulana is an intimidating and mysterious beast, offering interesting platforming and fun exploration marked by obtuse and frustrating design ideas throughout.

Lemeza Kosugi, a professor of archaeology, is hot on the trail of his father who has claimed to discover the ruins of La-Mulana. Entering the ruins with whip in hand, Lemeza investigates and solves the mystery inside... anything else would be a spoiler! The plot of La-Mulana is both simple and complex, as the player discovers various areas within the ruins and various tablets that either have some cryptic clue, lore about the ruins within, or both.

The player starts out with a single weapon and a little bit of health: slow attack speed and Castlevania-like jumps make things bothersome at first but items in the game can grant faster attack speed, health upgrades and other things that mitigate the player's initial state as they explore. The player can either find items or software for their MSX laptop, a system reflecting the games that La-Mulana is modeled after. While the game has little to no indication on what software does what (past some limited notes from the manual), combinations of these for various effects are essential to progressing in the game, whether it's as something as simple as saving the game or summoning magic key fairies.

While platforming takes up some of the game (and admittedly whip cracking and using other weapons feels pretty good once fully upgraded), most of the game is figuring out how to solve various puzzles in the ruins. Tablet clues are often provided out of order or incomplete, making it very difficult to figure out if a puzzle needs to be finished now or later, and the rules of how puzzles work are never quite well laid out. Sometimes there are pedestals, secret walls broken (but by only a special type of weapon that is never properly visualized), statues that need broken or messed with, and puzzles that if done incorrectly mess up the player's progression and a save must be re-loaded. There's a lot of maddening guess-and-check design and tedium instead of tension. However, checking the player's progress with hints/guides helps lessen this problem, and I'd recommend it instead of bouncing off the game after the first few hours. While little death traps that hurt or mess up the player's progress surprise the player at times a warp (if found) helps to get the player out of a tough situation.

Exploration is probably the high point of La-Mulana - there's a bunch of areas and no clear way to see how they connect, but the game offers plenty of detail and mysteries around every corner that noting down details (specific symbols in rooms, notable landmarks, shops, etc) and seeing where curiosity takes a player can help move them further in the game (or drive them mad because they explored the wrong place at the wrong time). Again, having a guide to help the player along can prevent hours of backtracking and tedium.

Visually and aurally the original version is very strong. Adopting the 8-bit style of MSX games the game offers an array of cute mythological enemies and gorgeous pixel art, and the music ranges from adventurous to melancholic to pulse-pounding. It's very faithful to its inspirations and holds up even with the remake and sequel present.

La-Mulana is a difficult game to recommend without severe caveats. It's a game with entrancing exploration and rich flavor, but filled with so many bafflingly tedious and obtuse design decisions that it challenges the player's ability to have fun as much as it tempts their curiosities. Don't be afraid to ask for help since even writing everything down won't always provide the answer, and get ready to put up with what this game has to offer.

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_mbrown_

Review _mbrown_ 5/5 · Dec 31, 2020

Thou Art A Fool

When it clicks, it puts every single other metroidvania ever made to shame in their simplicity. There's nothing else like it and this one'll be leaving a hole for me forever that I'm not sure anything else will ever be fill. It's a shame that it puts off new players so heavily with a very intimidating difficulty curve, meaning so …

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When it clicks, it puts every single other metroidvania ever made to shame in their simplicity. There's nothing else like it and this one'll be leaving a hole for me forever that I'm not sure anything else will ever be fill. It's a shame that it puts off new players so heavily with a very intimidating difficulty curve, meaning so few people will experience one of the best instances of environmental and atmospheric storytelling (and incorporating that lore into puzzles in fascinating ways.) Play with a notepad and write everything down or you'll really regret it, and prove thy wisdom.

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QuilDewIvy

Review QuilDewIvy 5/5 · Nov 26, 2019

La Mulana Quick Review

Metroidvanias reportedly on suicide watch until they can make every single room matter as much as they do for Nigoro's masterpiece. I am excited at the prospect of anyone attempting to match this phenomenal combination of archaeological puzzle design, simple but deep platforming structure, masterful map design all interconnected between each other in ways that make sense logically and in …

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Metroidvanias reportedly on suicide watch until they can make every single room matter as much as they do for Nigoro's masterpiece. I am excited at the prospect of anyone attempting to match this phenomenal combination of archaeological puzzle design, simple but deep platforming structure, masterful map design all interconnected between each other in ways that make sense logically and in the sake of the story, music that is absolute fire on every cylinder, and tight boss design. (10/10)

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