I'm struggling with whether I really liked Genesis Noir, or merely just liked it. For now I've gone with really liked it because the experience of the game, especially visually, sonically and conceptually, was very enjoyable. I enjoyed the various visual metaphors that played into a discussion of cosmological forces through the lens of almost pre-Noir visuals.
The game arguably borrows heavily from one of film Noir's predecessors, German Expressionism to convey inner states and emotionality through setting and visuals. But even with what I think is that pre-Noir influence, the game leans heavily into articulating itself via film Noir sensibilities, with a struggle between cosmic beings that influences creation, expansion and eventually retraction on a cosmic scale is represented through a classic love triangle and murder, the latter to be solved or prevented by our detective-like protagonist.
The game is visually and sonically arresting, and there are big and small moments alike that will take your breath away. However there is a significant obstacle to the enjoyment of the game that prevents me from loving it, and even from contemplating a lower score than I have currently assigned. The controls in this game are mediocre at best, downright frustrating and a hindrance at worst. I played Genesis Noir on console, so I hope some of these problems are alleviated on PC with a keyboard and mouse (although I've read that might not be the case). While many people's biggest complaint about this game will likely be the frustrating pixel hunt aspect, my frustration ran deeper. Aside from pixel hunting, the game rarely cooperates mechanically.
To be clear, Genesis Noir is not a difficult game. I am almost hesitant to call it a puzzle game. It's more of an experience than a series of puzzles. Even what you may call a puzzle is simply a series of click-through sequences. There is very little to deduce and solve in this game. Yet you will constantly hit walls when playing Genesis Noir, because most often the game fails to cooperate with the player. More often than not you'll easily deduce the solution to a problem, yet the game won't permit you to apply that solution.
On many occasions the game just simply ignored my input. Clicking on what I assumed was the element to click on resulted in no action. Clicking on the same element ten or even twenty times finally registered an action. On multiple occasions I couldn't exit a segment of a puzzle despite clicking everywhere on the screen. I had to exit the game and restart the segment for my actions to register. It's often a deeply frustrating game and I completely empathize with people that either bounced off Genesis Noir or didn't enjoy their experience.
So in the end, why four stars/really liked it? Simply because despite the frustration I still appreciated the experience. The strength of the visuals and sound design, the score and artistry, were enough to carry me through to the end. I'm on the precipice of rating it one star lower because of the various frustrations I had with the game, but I came out of the experience pleased nonetheless. It's a hard game to recommend because it can be obtuse and will put people off, but I think that it will still appeal to those with a penchant for a certain aesthetic.