At the first look, the similarity to Hotline Miami is obvious: a top-down, fast-paced action game where you die a lot and play the same level over and over again. Press Shift and look further to observe enemies' positions; same gameplay mechanic. However, there are some major differences. Neither the story is deep, nor the music is cool as in …
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At the first look, the similarity to Hotline Miami is obvious: a top-down, fast-paced action game where you die a lot and play the same level over and over again. Press Shift and look further to observe enemies' positions; same gameplay mechanic. However, there are some major differences. Neither the story is deep, nor the music is cool as in Hotline Miami. You can't use firearms either. On the plus side, AI is better, and what I mean by "better" is "more predictable", not "more intelligent". Because there's friendly fire and enemies are stupid enough to kill themselves, which makes the gameplay different from Hotline Miami and promises very fun and chaotic encounters.
There is a good progression system where the game gets tougher gradually and continues to throw you new types of enemies. I admit that it gets too difficult artificially towards the end. Still, it's not one of those difficult games where you have to play perfectly to finish. You can eventually clear all levels with some luck.
There are some moments where the objective is not very clear though. Should you run? Should you kill everyone? Do you have enough time to punch through the wall and escape? Sometimes you can just run past enemies but other times you have to kill every single one of them. I wish it was more obvious.
I'm glad such games still exist. Pure gameplay, very little story, and a game that doesn't take itself too seriously. One thing missing is a better checkpoint system. If the developers are happy the way it is now, then they could've put an easy mode where checkpoints were more frequent.
Overall, it's a very short and fun game.
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