Review anarchistica 2/5 · Sep 23, 2020
Clumsia: The Bright Ascent
This game is a mix of Amnesia: The Dark Descent and really vague adventure games in which you have to follow a, erm, very special kind of logic. It's a pretty cute idea, the bright suburban setting looks nice and it's mildly clever. The main problem is that the controls are really imprecise while the game requires some degree of …
This game is a mix of Amnesia: The Dark Descent and really vague adventure games in which you have to follow a, erm, very special kind of logic. It's a pretty cute idea, the bright suburban setting looks nice and it's mildly clever. The main problem is that the controls are really imprecise while the game requires some degree of precision. Jumping is very floaty. Placing objects in the right spot is vital to solving the game, but you can't really aim well. The game also fails to explain that picking items up requires holding 'E' (for some reason).
There are only 3 acts and if the first one is anything to go by they're not very long. Most of the length/difficulty comes from the weird logic and the wonky controls. You have to stack boxes to climb the roof, but even when you do that it's way too difficult to simply jump on them. You have to remove a painting to reveal a hole in the wall, with no indication it's there. You have to place a box in front of a fan so it can activate a switch when it falls, giving you time to try to get to a platform.
It's just too annoying and convoluted to be worth the effort.