Status Maiden_in_Black Mar 24, 2026

I thought I hated fixed cameras but I rather like the way this game uses them, in as much as that while you can't control them directly, they are seldom truly fixed, sometimes slightly spanning along, or following for a while before at last the view switches over to another angle entirely.
I probably still prefer a fully adjustable camera, …

I thought I hated fixed cameras but I rather like the way this game uses them, in as much as that while you can't control them directly, they are seldom truly fixed, sometimes slightly spanning along, or following for a while before at last the view switches over to another angle entirely.
I probably still prefer a fully adjustable camera, but I can see the use in a game like this, to enhance the area we are walking in in a way that feels utterly cinematic. The picture is only vaguely unrelated, but still. I love the way Bloober Team puts together the areas for its games.