Review Mazinkaiser 5/5 · Sep 24, 2024
The Medium: Ghosts of the Past
The Medium might be closer to the adventure/puzzle style side of Silent Hill (think Shattered Memories) but much like that game provides rich atmosphere and story that isn't afraid to tackle complex themes of generational and cultural trauma in an extremely compelling way.
The game has the player controlling Marianne, a spiritual medium who is split between the real world …
The Medium might be closer to the adventure/puzzle style side of Silent Hill (think Shattered Memories) but much like that game provides rich atmosphere and story that isn't afraid to tackle complex themes of generational and cultural trauma in an extremely compelling way.
The game has the player controlling Marianne, a spiritual medium who is split between the real world and the spirit realm. After the death of her foster father, she receives a mysterious phone call from someone who knows of her abilities and invites her to an abandoned socialist resort in Poland (the year 1999, post-socialist Poland, around the time Poland joined NATO, NATO bombed Yugoslavia, etc) where the ghosts of the past and the decay of the present come alive. No spoilers on this review, but the player will be jumping into very troubled minds and dark pasts, all while discovering more about herself and her powers.
While I was warned ahead of time about the game's writing, I was genuinely surprised with how complex and layered the perspectives ended up being, letting me sit with some difficult and dark thoughts throughout. Abuse, the cycle of trauma and how a nation's trauma can reflect itself onto its people are all explored here, right on down to the impeccable art design inspired by Zdzisław Beksiński.
As for how the game goes about it, the game is pretty straightforward. There are death states but no survival elements to keep in mind here, just puzzle elements (starts off fairly light but there were some headscratchers near the end, nothing too frustrating) and exploring the resort and what lies within. Some segments involving harrowing chases and use of special spirit powers, as well as a way to recharge those resources. While there's nothing too innovative about the general structure of the game the split world combined with how the player has to utilize Marianne's powers truly stood out. Scare-wise there are some intense scares near the beginning (and again, the chase scenes are HARROWING) but the game is more focused on its dark drama and storytelling.
For atmosphere and presentation the developers wanted to make a Polish-flavored Silent Hill and it shows. Ethereal, haunting, and gorgeously detailed - The Medium flavors its spirit world in a meaningful way instead of simply copying the ideas of Silent Hill's otherworld, and Akira Yamaoka teams up with Arkadiusz Reikowski (and Mary Elizabeth McGlynn) to create intriguing dual scores that separate the physical and spiritual worlds. It's worth listening to outside of the game and McGlynn's vocals shine when they hit.
The Medium starts off tense and mysterious and gives way to a genuinely meaningful and difficult story that I'm glad was told. The horrors of trauma and abuse affect people in different ways and Studio Bloober ambitiously brought that horror to life.
I don't want to hype it up but at certain moments …
Well done Bloober, You've managed to dethrone Amnesia 2 in my favorites of horror adventure with such a well crafted tale that examines ghosts and demons linking them in a fairly interesting way!