Main game
3.20 average rating based on 328 ratings
Pros
Atmosphere: really killer with amazing sound design and beautifully disturbing aesthetics that consistently reinforce the oppressive themes of ruin, pain, and trauma littering the narrative and world. This was easily one of the strongest points for this game and the studio deserves a lot of praise for that.
Story: generally very compelling. I was often caught up in playing and wanted to keep going to uncover the next clue in piecing together the dark secrets of the Niwa Resort and the past of most of the characters.
Characterization: surprisingly solid throughout for a game in which you don't really meet almost anyone in person. I really appreciated Marianne as a protagonist. Though I really wish we knew more about her teenage-adult life, Marianne feels like a real person who's empathetic and at times even charming despite the dark narrative. Sadness is also great and her scenes I consider to be some of the best in the game.
Narrative Execution: The voice acting and the motion capture/physical acting are impressive. The voices for all of the main characters are super well done and made the story that much more personal. Information is revealed through a variety of different mediums (pun …
Pros
Atmosphere: really killer with amazing sound design and beautifully disturbing aesthetics that consistently reinforce the oppressive themes of ruin, pain, and trauma littering the narrative and world. This was easily one of the strongest points for this game and the studio deserves a lot of praise for that.
Story: generally very compelling. I was often caught up in playing and wanted to keep going to uncover the next clue in piecing together the dark secrets of the Niwa Resort and the past of most of the characters.
Characterization: surprisingly solid throughout for a game in which you don't really meet almost anyone in person. I really appreciated Marianne as a protagonist. Though I really wish we knew more about her teenage-adult life, Marianne feels like a real person who's empathetic and at times even charming despite the dark narrative. Sadness is also great and her scenes I consider to be some of the best in the game.
Narrative Execution: The voice acting and the motion capture/physical acting are impressive. The voices for all of the main characters are super well done and made the story that much more personal. Information is revealed through a variety of different mediums (pun intended) with written notes, encounters with spirits, cryptic monstrous mutterings, Marianne's internal musings, and dreamlike visions of the past.
Cons
Neutral
Overall I still really enjoyed this title and thus recommend it on balance. It hits a lot of my nostalgia for old school resident evil style eerie dark settings while blending in a much more compelling psychological thriller story with innovative storytelling methods that help even some cliched tropes find new life, not to mention the solid narrative execution. I think the game's plenty worth playing for those reasons. The biggest issue is that you're not getting much bang for your buck at full price given the length and some issues mentioned with some of that playtime. I'm sure it was costly to make and is certainly visually stunning so I always hate saying you shouldn't pay devs as much, but it's just hard to justify the full $50 (I got it with the soundtrack for $50 on sale close to release) for a game that's well under 10 hours with little-to-no replay value. So my recommendation bears the caveat that it's definitely worth playing, but I'd wait for a price drop or sale and would skip this one if you're on a budget and want something that'll last you longer.
TW: Child abuse and trauma explored throughout with at least some visualization. Heavy implications of and reference to sexual abuse involving children, though nothing is on-screen and mostly isn't explicitly described.
The Medium might be closer to the adventure/puzzle style side of Silent Hill (think Shattered Memories) but much like that game provides rich atmosphere and story that isn't afraid to tackle complex themes of generational and cultural trauma in an extremely compelling way.
The game has the player controlling Marianne, a spiritual medium who is split between the real world and the spirit realm. After the death of her foster father, she receives a mysterious phone call from someone who knows of her abilities and invites her to an abandoned socialist resort in Poland (the year 1999, post-socialist Poland, around the time Poland joined NATO, NATO bombed Yugoslavia, etc) where the ghosts of the past and the decay of the present come alive. No spoilers on this review, but the player will be jumping into very troubled minds and dark pasts, all while discovering more about herself and her powers.
While I was warned ahead of time about the game's writing, I was genuinely surprised with how complex and layered the perspectives ended up being, letting me sit with some difficult and dark thoughts throughout. Abuse, the cycle of trauma and how a nation's trauma can reflect itself onto its …
The Medium might be closer to the adventure/puzzle style side of Silent Hill (think Shattered Memories) but much like that game provides rich atmosphere and story that isn't afraid to tackle complex themes of generational and cultural trauma in an extremely compelling way.
The game has the player controlling Marianne, a spiritual medium who is split between the real world and the spirit realm. After the death of her foster father, she receives a mysterious phone call from someone who knows of her abilities and invites her to an abandoned socialist resort in Poland (the year 1999, post-socialist Poland, around the time Poland joined NATO, NATO bombed Yugoslavia, etc) where the ghosts of the past and the decay of the present come alive. No spoilers on this review, but the player will be jumping into very troubled minds and dark pasts, all while discovering more about herself and her powers.
While I was warned ahead of time about the game's writing, I was genuinely surprised with how complex and layered the perspectives ended up being, letting me sit with some difficult and dark thoughts throughout. Abuse, the cycle of trauma and how a nation's trauma can reflect itself onto its people are all explored here, right on down to the impeccable art design inspired by Zdzisław Beksiński.
As for how the game goes about it, the game is pretty straightforward. There are death states but no survival elements to keep in mind here, just puzzle elements (starts off fairly light but there were some headscratchers near the end, nothing too frustrating) and exploring the resort and what lies within. Some segments involving harrowing chases and use of special spirit powers, as well as a way to recharge those resources. While there's nothing too innovative about the general structure of the game the split world combined with how the player has to utilize Marianne's powers truly stood out. Scare-wise there are some intense scares near the beginning (and again, the chase scenes are HARROWING) but the game is more focused on its dark drama and storytelling.
For atmosphere and presentation the developers wanted to make a Polish-flavored Silent Hill and it shows. Ethereal, haunting, and gorgeously detailed - The Medium flavors its spirit world in a meaningful way instead of simply copying the ideas of Silent Hill's otherworld, and Akira Yamaoka teams up with Arkadiusz Reikowski (and Mary Elizabeth McGlynn) to create intriguing dual scores that separate the physical and spiritual worlds. It's worth listening to outside of the game and McGlynn's vocals shine when they hit.
The Medium starts off tense and mysterious and gives way to a genuinely meaningful and difficult story that I'm glad was told. The horrors of trauma and abuse affect people in different ways and Studio Bloober ambitiously brought that horror to life.
I was very excited from "The Medium"'s concept when I first saw the first trailers. This was sure a good experience but lacking from any originality on the long run. The game is short enough so you won't be depressed on how much the game didn't bloom from its original concept. Having a dual gameplay was a fantastic idea I was eager to experiment but this statement was overhyped by the too simple execution of the gameplay. Plus having the screen separated in two does not give a real advantage than having less information on the screen... What a shame I prefered the way Resident Evil 0 went by switching with the two characters and keeping the fullscreen ratio. Anyway, The Medium is still an interesting game to explore but not a memorable one.
I absolutely loved everything about Bloober Team's The Medium. I had liked Observer quite a bit due to it's fresh take on both cyberpunk and horror and spinning them into a twisted but delightful merry-go-round of door-to-door adventure, and also enjoyed the novelty of Blair Witch (despite it's flaws.)
I don't want to hype it up but at certain moments this game did jump out as Metal Gear type pure vidja cinema Gold to me with cool/beautiful camera angles and well timed/changing music
The Medium goes pretty hard and straight into horror more along the lines of Blair witch with eerie and suspenseful and gloomy forest scenes or abandoned places. It features lots of panoramic angled shot Resident Evil style camer shots as you go from one room to another. It really manages to feel a bit like a horro movie type feel with the story starts out (and progresses at times) into a murder-mystery type story. Dialogue and story in this game are IMO one of the best in these type of horror adventure games (or games in general) so I would say it is a must play if you like this genre and a great place to start …
I absolutely loved everything about Bloober Team's The Medium. I had liked Observer quite a bit due to it's fresh take on both cyberpunk and horror and spinning them into a twisted but delightful merry-go-round of door-to-door adventure, and also enjoyed the novelty of Blair Witch (despite it's flaws.)
I don't want to hype it up but at certain moments this game did jump out as Metal Gear type pure vidja cinema Gold to me with cool/beautiful camera angles and well timed/changing music
The Medium goes pretty hard and straight into horror more along the lines of Blair witch with eerie and suspenseful and gloomy forest scenes or abandoned places. It features lots of panoramic angled shot Resident Evil style camer shots as you go from one room to another. It really manages to feel a bit like a horro movie type feel with the story starts out (and progresses at times) into a murder-mystery type story. Dialogue and story in this game are IMO one of the best in these type of horror adventure games (or games in general) so I would say it is a must play if you like this genre and a great place to start if you haven't tried these kinds of games before. 8-hours maybe, perfect length with a story that is actually interesting enough to warrant another play through at some point even as it is told in layers, but better than layers of fear (heh)
Well done Bloober, You've managed to dethrone Amnesia 2 in my favorites of horror adventure with such a well crafted tale that examines ghosts and demons linking them in a fairly interesting way!
Interesante concepto el que desarrolla The Medium aunque si soy sincera al 100% debo decir que me esperaba más del juego. Pros:
I played the Medium on Game Pass on the Xbox Series S. There's quite a bit of things that I did enjoy in this game, and a couple things that didn't work.
For instance, the overall art direction and atmosphere, I found to be very well done. The real world is well-made, dark and eerie, but for sure the spirit world is what was really interesting to look at.
Additionally, the story is quite interesting and explores more mature themes. The origins of the monsters for example, and what they stand for is quite disturbing. The game is essentially a mystery game in that most of the game you will be traversing the real and spirit world to unlock rooms, seeking clues and slowly piecing together more things about the story. Some aspects of the story will be obtained through collectibles, so it is possible to miss these, but most of this is for world-building and I do find that to be well done.
The main character is fine, but she frequently has inner monologues and also short remarks about various objects that you find. Some were fine, but there were also some that weren't and could be a bit …
I played the Medium on Game Pass on the Xbox Series S. There's quite a bit of things that I did enjoy in this game, and a couple things that didn't work.
For instance, the overall art direction and atmosphere, I found to be very well done. The real world is well-made, dark and eerie, but for sure the spirit world is what was really interesting to look at.
Additionally, the story is quite interesting and explores more mature themes. The origins of the monsters for example, and what they stand for is quite disturbing. The game is essentially a mystery game in that most of the game you will be traversing the real and spirit world to unlock rooms, seeking clues and slowly piecing together more things about the story. Some aspects of the story will be obtained through collectibles, so it is possible to miss these, but most of this is for world-building and I do find that to be well done.
The main character is fine, but she frequently has inner monologues and also short remarks about various objects that you find. Some were fine, but there were also some that weren't and could be a bit awkward/annoying. However, the very few other characters in game were quite interesting, particularly when exploring their backstories.
Despite the overall atmosphere, the unfortunate thing is the game itself does not do well in providing real-time tension, in a sense that you rarely feel in danger as you are playing the game. The few survival stealth sections are few and far between, which quickly made me lose much tension, except in those handful of moments.
Ultimately, in the end what kept me finishing the game is the story is interesting enough, and kept me wanting to learn more.
I give it a 3.5/5 but rounding up to 4 since there's no half stars here haha. Can't say I would purchase this on the full-price as I don't think it's something you would replay, but it's worth playing particularly if you have Game Pass.
Most of what I had read about The Medium didn’t make me excited to play it, and I only decided to do so once I saw it was leaving Game Pass. The game had been touted as this first true ‘next gen console experience' and, to be honest, there was nothing in there that screamed groundbreaking to me. To be sure, the split screen feature is an interesting notion and some might even see it as an impressive technical achievement, but personally it never felt next level. I think this type of marketing was one of the things that hurt The Medium. Because underneath all these ambitious claims is a game that not only keeps its studio identity, it also accomplishes its most relevant goal - storytelling immersion.
It’s undeniable that some things suck as you go through your playthrough. This is an indie game that often feels like a poorly executed indie game: it’s mechanically clunky, linear and restrictive, and for the most part the controls feel somewhat unresponsive. This frustrated me quite a bit in the beginning, but eventually I was able to let go of it and began accepting what the game was trying to …
Most of what I had read about The Medium didn’t make me excited to play it, and I only decided to do so once I saw it was leaving Game Pass. The game had been touted as this first true ‘next gen console experience' and, to be honest, there was nothing in there that screamed groundbreaking to me. To be sure, the split screen feature is an interesting notion and some might even see it as an impressive technical achievement, but personally it never felt next level. I think this type of marketing was one of the things that hurt The Medium. Because underneath all these ambitious claims is a game that not only keeps its studio identity, it also accomplishes its most relevant goal - storytelling immersion.
It’s undeniable that some things suck as you go through your playthrough. This is an indie game that often feels like a poorly executed indie game: it’s mechanically clunky, linear and restrictive, and for the most part the controls feel somewhat unresponsive. This frustrated me quite a bit in the beginning, but eventually I was able to let go of it and began accepting what the game was trying to do. It doesn’t necessarily ‘care’ about your gameplay experience, it’s simply trying to tell you a story. In this sense, it operates pretty close to a walking sim, which I think is why some people might find it boring: both enemy confrontation and movement are subpar and, at this point, it’s tempting to give up if the story isn’t keeping you hooked. However, The Medium often reaches atmospheric heights that end up delivering an enjoyable experience, at least in my opinion. For two thirds of the game the tone is dark, oppressive, fairly claustrophobic and, in a way, very similar to Blair Witch (another title many people seem to dislike, but that I ended up appreciating), which is why I say Blooper’s identity is kept here. I have both Layers of Fear and Observer on my wish list and I’m looking forward to diving into them as, for all their issues, what this studio does with its games seems to resonate with me.
There are other things I feel the game does well (voice acting is good, and some of its concepts are both intriguing and original, namely a couple of Marianne’s abilities and how both realities are mechanically interconnected) and poorly (the payoff felt slightly underwhelming and non-sensical
finished just barely before it got pulled from Xbox Game Pass, because that's how long I put off swapping out my graphics card to see if that would let my PC handle it better. (I never actually did, just limped along with terrible graphics and performance on my current setup because I was getting down to the last second, and then realized it worked just fine if I played it on xCloud with my Xbox One. could've done the former at any point, obviously, and I could've started doing the latter a while ago, so yes, I'm annoyed with myself for waiting until the last minute.)
and ultimately I'm...kind of torn? it's an absolutely beautiful game. the story is decent, although it gets a little hard to follow sometimes. it's more or less what I would expect a modern Silent Hill game to be like, which is mostly fantastic--except when it isn't because the fixed camera or the mildly janky controls keep getting me killed. The puzzles are mostly easy, although sometimes they seem like obvious filler to pad the game length. Mostly it's linear and you don't need an in-game map, except when you really do, and it's annoying …
finished just barely before it got pulled from Xbox Game Pass, because that's how long I put off swapping out my graphics card to see if that would let my PC handle it better. (I never actually did, just limped along with terrible graphics and performance on my current setup because I was getting down to the last second, and then realized it worked just fine if I played it on xCloud with my Xbox One. could've done the former at any point, obviously, and I could've started doing the latter a while ago, so yes, I'm annoyed with myself for waiting until the last minute.)
and ultimately I'm...kind of torn? it's an absolutely beautiful game. the story is decent, although it gets a little hard to follow sometimes. it's more or less what I would expect a modern Silent Hill game to be like, which is mostly fantastic--except when it isn't because the fixed camera or the mildly janky controls keep getting me killed. The puzzles are mostly easy, although sometimes they seem like obvious filler to pad the game length. Mostly it's linear and you don't need an in-game map, except when you really do, and it's annoying to have so many missable collectibles--many of which are pretty important to understanding the story--without a chapter select function or an easy way to keep old saves. Also I had to reload a previous save at one point because the game autosaved in a spot where I literally could not continue without dying, so that was annoying. in some ways I'm more irritated by things like that in this game than I would be in a different one I like less, because it's otherwise really well done.
it's really, really pretty, though, and I love it and it's a new favorite. except for when it isn't.
I think The Medium's less than stellar reception can be partially blamed on two misconceptions:
Okay with those outta the way, lemme fangirl!
Graphics? Flawless. Marianne? Badass. Story? I think I might KMS but I get the vibe, I wasn't expecting a HAPPY ending but damn son Bloober team said
I really became sold on the game once it delved more into the history of Poland. I enjoyed the way in which the narrative evolved beyond just another exploration of personal trauma and became a broader depiction of collective national horrors. The use of Zdzisław Beksiński's artistic style ties this together in a really wonderful and apt way, as these are the themes of his …
I think The Medium's less than stellar reception can be partially blamed on two misconceptions:
Okay with those outta the way, lemme fangirl!
Graphics? Flawless. Marianne? Badass. Story? I think I might KMS but I get the vibe, I wasn't expecting a HAPPY ending but damn son Bloober team said
I really became sold on the game once it delved more into the history of Poland. I enjoyed the way in which the narrative evolved beyond just another exploration of personal trauma and became a broader depiction of collective national horrors. The use of Zdzisław Beksiński's artistic style ties this together in a really wonderful and apt way, as these are the themes of his creations. I believe the game weaves the macro and the micro really well and it has an even larger impact when the current political state of Poland is taken into consideration. I also thought the voice acting was great, I understand why Bloober went with American VAs and it works fine, but I do wish the pandemic hadn't caused them to cut the production of a fully Polish version of the audio.
I enjoyed the puzzles, everything was simple enough to me but I also didn't feel like it required zero critical thinking at all. Gameplay-wise, you're pretty much just walking around and inspecting things to learn more about the world and the characters. The dual-reality was used to good effect in my opinion, some critics' reviews believe more could have been done with it but I've yet to see one that realistically suggests how more could be done.
The monster sequences are scripted, but to me that is a bonus because I don't really enjoy the Amnesia-approach of constantly being hunted. Despite the scripted nature of the encounters, there was still a tension about when it would appear, how I would escape it and what creepy sh!t it was gonna shout at me.
Overall, I would recommend The Medium to anyone who is a fan of this genre. I would not recommend this to RE, SH or survival horror fans, and I wouldn't recommend this to people desperate for an amazing show stopping next-gen hullaballoo because that just isn't what the game is.
What we do get here is an Indie narrative game with an intriguing mystery, a likeable protagonist and a horrific tale of the ties between personal and national trauma. And all of that is wrapped up in some of the best graphics, cinematography and direction I've seen this year.
Narratively and mechanically stuck between being a late 90s 3D Adventure game (Like Siberia) or a late 90s 3D survival horror game (like Silent Hill). Unfortunately in every way it fails to reach the enjoyment and engagement of even 20+ year old games!
All throughout there are technical issues and graphical errors and glitches and animation crudeness and soft locks that show a lack of polish, money, time, effort, or more likely a combination of it all.
The gameplay feels like those genres I mentioned at the top but there are not enough puzzles to be an adventure game and there is no combat or stakes to make it survival horror. There are a series of different gameplay elements but there are not fun. Bad stealth sequences and the like. The only saving grace is how infrequently they are used.
The story is the strongest part and what held me through to the end even though there were diminishing returns there as well. I am not going to spoil anything, but, the subject matter it chooses to invoke requires more thoughtfulness than I felt the game put into it.
Seeing as it is on Gamepass I would say if you …
Narratively and mechanically stuck between being a late 90s 3D Adventure game (Like Siberia) or a late 90s 3D survival horror game (like Silent Hill). Unfortunately in every way it fails to reach the enjoyment and engagement of even 20+ year old games!
All throughout there are technical issues and graphical errors and glitches and animation crudeness and soft locks that show a lack of polish, money, time, effort, or more likely a combination of it all.
The gameplay feels like those genres I mentioned at the top but there are not enough puzzles to be an adventure game and there is no combat or stakes to make it survival horror. There are a series of different gameplay elements but there are not fun. Bad stealth sequences and the like. The only saving grace is how infrequently they are used.
The story is the strongest part and what held me through to the end even though there were diminishing returns there as well. I am not going to spoil anything, but, the subject matter it chooses to invoke requires more thoughtfulness than I felt the game put into it.
Seeing as it is on Gamepass I would say if you already use the service and if you enjoy horror games at all it is worth a playthrough. To all others I would give a big "buyer beware".
A seemingly promising adventure game that is unfortunately weighed upon by frequent crashing, an annoying camera, easy linear gameplay, and unoptimized graphics despite looking like they came from a decade ago.
Your character is an esper who can interact with a parallel spirit world, and her actions in either world influence the other. She has the ability to help spirits pass on, which is integral to the story. Everything takes place in a nightmarish, apocalyptic world.
Sadly, despite such an interesting premise, the game feels incomplete, as it features supernatural elements that fail to scare you, many underutilized gameplay mechanics, and a lack of exploration and interaction that could've and should've been capitalized upon. All you do is follow an unambiguous path holding forward for the majority of the game, with most of the side content being inconsequential.
The story was built to be discontinuous and gradually fed to you in the form of flashbacks, but that only served to provide confusion instead. The ending was also unbelievably random and abrupt, which made the game even more lackluster and makes you question whether the game may have been quickly wrapped up for release. Overall, the game feels like an unoriginal …
A seemingly promising adventure game that is unfortunately weighed upon by frequent crashing, an annoying camera, easy linear gameplay, and unoptimized graphics despite looking like they came from a decade ago.
Your character is an esper who can interact with a parallel spirit world, and her actions in either world influence the other. She has the ability to help spirits pass on, which is integral to the story. Everything takes place in a nightmarish, apocalyptic world.
Sadly, despite such an interesting premise, the game feels incomplete, as it features supernatural elements that fail to scare you, many underutilized gameplay mechanics, and a lack of exploration and interaction that could've and should've been capitalized upon. All you do is follow an unambiguous path holding forward for the majority of the game, with most of the side content being inconsequential.
The story was built to be discontinuous and gradually fed to you in the form of flashbacks, but that only served to provide confusion instead. The ending was also unbelievably random and abrupt, which made the game even more lackluster and makes you question whether the game may have been quickly wrapped up for release. Overall, the game feels like an unoriginal mishmash of other horror adventure games.
I joined the Xbox ecosystem with Xbox One X in Summer 2020.I didnt play so many Xbox exclusives.Also i purchased Game Pass Ultimate with Xbox One X.I played The Medium at PC.Because it wasnt compatible with Xbox One X.But The Medium is by far the best Xbox/PC exclusive game that i have ever played.The team made an awesome work.Though the optimization and stability isnt anywhere good, the game design is good and the story was awesome.Keep up the good work Bloober Team but give weight to make your games optimized.
It's a story-focused game that doesn't have an interesting hook to start with. Things don't get interesting until the halfway point. There's little interactivity in horror games like these, so there wasn't much to keep me entertained in the meantime. I was even falling a sleep during play sessions.
The puzzles in the game are pretty light. There are some puzzles that are more interesting and intricate in the second half of the game, but they are never challenging. The focus is just to uncover the story which leads to disappointing results. The characters of interest in the story all seem to have similar backstories about childhood trauma, and in one case, childhood trauma isn't enough to explain their behavior. The story feels pretty aimless too as Marianne moves from investigating one person who leads to another and another while I have no idea why any of them matter until the second half. It leads to moments where I forget who is who. I honestly forgot what even started this all off, and the ending is pretty bad.
The coolest part of this game is how they present Marianne's medium ability. She can see the spirit world and the living …
It's a story-focused game that doesn't have an interesting hook to start with. Things don't get interesting until the halfway point. There's little interactivity in horror games like these, so there wasn't much to keep me entertained in the meantime. I was even falling a sleep during play sessions.
The puzzles in the game are pretty light. There are some puzzles that are more interesting and intricate in the second half of the game, but they are never challenging. The focus is just to uncover the story which leads to disappointing results. The characters of interest in the story all seem to have similar backstories about childhood trauma, and in one case, childhood trauma isn't enough to explain their behavior. The story feels pretty aimless too as Marianne moves from investigating one person who leads to another and another while I have no idea why any of them matter until the second half. It leads to moments where I forget who is who. I honestly forgot what even started this all off, and the ending is pretty bad.
The coolest part of this game is how they present Marianne's medium ability. She can see the spirit world and the living world at the same time. This is presented in the game with a split screen where one half shows the living world and the other half shows the spirit world. The two worlds look different and there are things to interact with that only appear in one of the worlds. This is cool only in presentation though. There's nothing interesting gameplay-wise they do with this. As I mentioned before, the puzzles are pretty light. The game just has me interact with an object in the spirit world to trigger something in the living world and vice versa.
There is a stealth element to this game because there is a monster that occasionally stalks you. This, thankfully, is kept to a minimum. I think there are only about 5 stealth sections in this game. They aren't that bad. They aren't good, but they aren't that bad. Getting caught is a one-hit kill, but the punishment isn't much as the stealth sections are short.
There just isn't much here to make this a game worth playing.
I still remember how I felt watching the trailer the first time. In retrospect, I totally misunderstood it.
After almost an hour, it felt like a walking simulator with puzzles. I stopped playing and went to youtube. I wanted to finish it on youtube, just 5 hours, that's a short game, it would take me longer, and I really don't feel like doing it myself.
I COULDN'T EVEN FINISH WATCHING THE 5 HOURS LONG GAMEPLAY WALKTHROUGH! Not because my attention span became that short. I played Tales of Vesperia for 20+ hours a few weeks ago! (I am not done yet.)
I thought it's gonna be scary, but it was melancholic, boring, sad, disappointing, somewhat disgusting, and disturbing.
I am not saying it is a bad game, just not what I wanted.

I thought I hated fixed cameras but I rather like the way this game uses them, in as much as that while you can't control them directly, they are seldom truly fixed, sometimes slightly spanning along, or following for a while before at last the view switches over to another angle entirely.
I probably still prefer a fully adjustable camera, but I can see the use in a game like this, to enhance the area we are walking in in a way that feels utterly cinematic. The picture is only vaguely unrelated, but still. I love the way Bloober Team puts together the areas for its games.
Maybe one of my biggest dissapointments in videogames. Boring as hell, terrible narrative and dumb puzzles. The worst part is that this game is sold like a "Horror videogame" so I have to ask WHERE IS THE HORROR IN THIS GAME? IN THE GAMEPLAY? IN THE CHARACTERS? AAAAAAAAAAA.
why is the big demon dude SO FAST AT RUNNING ive died in this scripted chase sequence (the first one) like 3 times kajshdasudbufgfjhsdfhd
can I LIVE can I LIVEEEE
other than that, yeah it's a pretty interesting point and click style of adventure game so far
Performance issues prevented this game to be a masterpiece. Maybe not a masterpiece...
Finished The Medium yesterday through Game Pass. It's worth playing for sure, as the atmosphere is well done, and the story is interesting enough. I really liked how well done the split worlds were. However, as a horror game, the main thing that is missing is real-time tension.
it turns out The Medium is an incredibly frustrating game because every part of it is pretty and the spirit world is gorgeous so I want to spend a bunch of time there, buuuuut my PC hates it. performance is okay when I’m just in the real world and then every time the screen splits, the graphics quality degrades sharply and performance takes a huge dive, so I’m getting incredible lag with basic things like...walking. or worse, turning in the appropriate direction with fixed camera angles. which makes it A TINY BIT DIFFICULT to do anything time-sensitive, so even though this game is really pretty easy, I’ve already died twice--once from an out-of-body experience that went on too long because I didn’t know what I was looking for and couldn’t move fast enough to look for it, and once because I wasn’t moving fast enough and couldn’t see well enough while getting through a cloud of spirit moths so I burned up most of my energy and didn’t have enough for a second cloud of them. and this was with the graphics turned down and no other programs running! I’m going to be incredibly annoyed if I can’t finish this …
Read Moreit turns out The Medium is an incredibly frustrating game because every part of it is pretty and the spirit world is gorgeous so I want to spend a bunch of time there, buuuuut my PC hates it. performance is okay when I’m just in the real world and then every time the screen splits, the graphics quality degrades sharply and performance takes a huge dive, so I’m getting incredible lag with basic things like...walking. or worse, turning in the appropriate direction with fixed camera angles. which makes it A TINY BIT DIFFICULT to do anything time-sensitive, so even though this game is really pretty easy, I’ve already died twice--once from an out-of-body experience that went on too long because I didn’t know what I was looking for and couldn’t move fast enough to look for it, and once because I wasn’t moving fast enough and couldn’t see well enough while getting through a cloud of spirit moths so I burned up most of my energy and didn’t have enough for a second cloud of them. and this was with the graphics turned down and no other programs running! I’m going to be incredibly annoyed if I can’t finish this beautiful, creepy game just because my computer is somehow too wimpy for it.
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Environment art was beautiful, cool camera work, the whole gameplay mechanic of splitting the screen and balancing the world is awesome in concept but the repetitiveness of the puzzles and actions made it fall short. Story made less sense as it went on and the ending was quite disappointing
So the last patch seems to have fixed some of the stutter. But it still had the black artifacts. So I'm back to 100% of 4K at 30 fps. Which is probably not going to be ideal; but I want to see the next patch changes before playing again or changing the settings.
My partner and I started this last night. Despite some initially superficial similarities to Silent Hill (fixed camera, atmospheric abandoned locations, duality represented by alternate worlds that allow you to access and unlock different areas within a somewhat labyrinthine space), we both feel like holding this game up to Silent Hill is an unfair comparison. So far I don't think Bloober has managed to quite grasp what really made Silent Hill as gut wrenching and unsettling as it is. When the other world is prettier and less menacing than the real world, it's hard for the player to every really feel the tension that a game like this should produce.
Lastly, this game suffers from the same major flaw that I ascribed to Ori and the Blind Forest, which is a weird coincidence for another Microsoft exclusive.
Yet there are aspects we like, and hope that those aspects can carry us through to the end.
I started playing through PC Game Pass and I've had nothing but problems. Mostly with some really large black visual artifacts that crop up mostly in cutscenes but also far too often during gameplay. While I definitely haven't had the problems some people have with things like crashing or flashing artifacts that are just a nightmare. It is immersion breaking to say the least. Also, there seems to be some instances where the artifacts I am seeing are cropping up in lengthening shadows which in this game can be VERY distracting.
Started playing this last night and I'm really enjoying it. It feels like the closest thing we've gotten to a spiritual successor to Silent Hill in a very long time, complete with fixed camera angles and everything. The environmental design is also gorgeous and soaked in dread, something that the game's thoroughly eerie setting facilitates wonderfully. The long slow build up to a lone jump scare in the opening hours is incredibly reminiscent of Silent Hill 2's perfect pacing. Where it really shines though, is in the departments of writing and acting. The old survival horror games were masterful in many ways, but voice acting was not one of them. It's nice to get a modern update in that regard. Full review incoming.