I’m struggling to understand what the TLOU fans turn TLOU2 haters love about this game. It’s really nothing like TLOU save for the zombie infested dystopian future. It lacks the tight structure of TLOU and it’s far more forgiving and “fun” with a standard video game power fantasy setup. Frankly isfthe reasons the TLOU2 haters like this game are white …
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I’m struggling to understand what the TLOU fans turn TLOU2 haters love about this game. It’s really nothing like TLOU save for the zombie infested dystopian future. It lacks the tight structure of TLOU and it’s far more forgiving and “fun” with a standard video game power fantasy setup. Frankly isfthe reasons the TLOU2 haters like this game are white dude and zombies, that’s a low bar to clear.
This is far more like a Far Cry game, with things like breakable weapons and bike repair mechanics borrowing somewhat from Far Cry 2 specifically. The packs of roaming drifters that ambush you until you take out their outposts is very similar to Far Cry. Round this off with skill trees, weapon unlocks and crafting and this really is the zombie Far Cry that Ubisoft never made. Sure those things can be easily found in other games, but other games that I suspect were inspired by the Ubi style of open world design. To be fair I need to circle back to TLOU now because crafting and crafting resources in Days Gone are lifted directly from TLOU, except nothing is ever as scarce as it is in TLOU.
Gas as a consumable is pretty annoying mechanic. Having to constantly worry about gas for your bike is an unnecessary layer in a game that doesn’t really grant a sense of realism in comparison to a game like TLOU. But it’s especially annoying that you have a gas gauge and have to fill your tank because the game is littered with magical bottomless gas canisters. You can quite literally fill a gas powered generator and your bike from one gas can. You can also leave and return and still fill your bike up with that same canister. It’s ludicrous when in juxtaposition with a bike gas tank that burns through 50% volume on a short 5km drive. Constantly empty gas tank and magical bottomless gas can is what I suppose game devs at Bend call “a balanced mechanic”.
I enjoy the messy attempt at politics though. Having a radio broadcast that constantly recites conspiracist theories is great. Sure the game tries to undermine the content of the broadcast as a means to illustrate the absurdity of it all, but when the character undermining that commentary is a protagonist/poster child for “private militia” who spends half the game agreeing with the broadcasts, maybe your attempt at satire failed. This is really fairly insignificant in the grand scheme of things, but it does feel a bit sloppy on Bend’s part.
Deek sucks. That’s pretty straightforward. He’s the kind of guy that isn’t aware of the irony of most of his actions, and runs on mercenary autopilot. I’m sure Bend thinks of him as a likeable antihero, but I just find him vanilla as vanilla can be. Not even that good French or Madagascar vanilla bean vanilla, just plain old American white vanilla extract vanilla. You know, the kind that kind of burns your mouth and throat at the end? Yeah, that’s Deek, shitty ass plain chemical vanilla.
You know what was neat? The first time I tripped an alarm at a Nero camp and four hundred zombies poured out of a cargo train and started chasing me. It almost impressive. I might be more emphatic about it, but I’ve already played Halo so you know how that goes.
Also the Prom Queen in Echo Generation scared me more than these freakers ever do. I expected so much more horror but it’s really just a power trip of a game wherein Deek can easily take down five or six zombies without breaking a sweat.
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