Main game
3.65 average rating based on 20 ratings
What even is this game? This game feels like it was created out of one of my fever dreams after a History Channel marathon. It’s a surreal budget title that was strange enough to get me to pay the admission fee.

The gameplay of this game is pretty straight forward, but varied enough to avoid becoming super stale. It’s a mix of Storage Wars, Pawn Stars, and American Pickers. You spend the bulk of your game time either rooting through old barns looking for antiques or managing a pawn shop where you sell you finds. The pawn shop section can get a little dull. There’s a very basic restoration system where you can repair some antiques. It boils down to cleaning sex dolls and beating on a vending machine with a hammer until it’s fixed. I would’ve preferred a little more in-depth systems here. Maybe the ability to polish up more items and restore them with new paint jobs to get a bigger profit. That’s the second half of the pawn shop, selling items so you can finance future endeavors. This involves a basic haggling system that gets tedious after about the 4th day of selling stuff.

Once you are …
What even is this game? This game feels like it was created out of one of my fever dreams after a History Channel marathon. It’s a surreal budget title that was strange enough to get me to pay the admission fee.

The gameplay of this game is pretty straight forward, but varied enough to avoid becoming super stale. It’s a mix of Storage Wars, Pawn Stars, and American Pickers. You spend the bulk of your game time either rooting through old barns looking for antiques or managing a pawn shop where you sell you finds. The pawn shop section can get a little dull. There’s a very basic restoration system where you can repair some antiques. It boils down to cleaning sex dolls and beating on a vending machine with a hammer until it’s fixed. I would’ve preferred a little more in-depth systems here. Maybe the ability to polish up more items and restore them with new paint jobs to get a bigger profit. That’s the second half of the pawn shop, selling items so you can finance future endeavors. This involves a basic haggling system that gets tedious after about the 4th day of selling stuff.

Once you are finished managing the shop you can get to the fun stuff, travelling to barns to find more junk. Exploring barns is very physics based. This game feels like a better programmed version of Goat Simulator. You drag around boxes and trash to uncover hidden gems and secret areas. There’s also a basic lockpicking game to access some secret areas. You can also stack up crates to reach new areas with some tricky platforming. Towards the end, there are a few locations with some basic puzzles as well that unlock more rooms to explore.
You occasionally have to bid against other pickers in auctions for properties. The bidding system is, like the rest of the game, pretty simplistic. You bid in either a set small or large increment, and there’s usually a set amount of money you have to be prepared to spend to win. In the early game, you aren’t rolling in money yet and if you want to spend some upgrading your shop you may not have enough to win an auction, so there is some backtracking, revisiting old barns to make more money.
The weird world this game inhabits is what turned me onto it. You play as a picker working for your Uncle Billy, who is a stereotypical redneck. It’s a good-natured caricature, but a little insulting since this game was made by a foreign studio. You wander around dilapidated barns, dogged by weird happenings. You come across spirits haunting barns and UFOs whizzing across the sky. You go to a few regular barns, but there’s also a house that your cult leader aunt lived in, a mine with a secret doomsday bunker, and a haunted swamp. The developers were at least nice enough to let me opt out of jumpscares at the swamp and spooky film studio. One of the final levels sends you to the moon! Yeah, the moon. Lots of these levels are decently sized and there’s lots of places to explore off the beaten trail. The goofy story, unique locations, and wacky items helped keep my interest in the game.

As to be expected from a budget game, there are a few hiccups. I honestly expected there to be a lot more bugs than what I encountered. I had one hard freeze and some of the platforms would behave wonkily. There’s little voice acting in this game, most the characters talk in speech bubbles with words spelled how they’d talk, but sometimes there was bad grammar that wasn’t part of that phonetic speak.

While the music in this game is the standard you’d expect from a redneck game, it still does it’s job well of being catchy. There’s also a lot of decent art in the form of posters and short animated cutscenes. Again this is a weird game that is a mix of low effort and genuine care.
All in all, as with all crowdfunded, indie games, if this one had a bigger budget and team it would’ve been a great, little game. Still, you can get this game for relatively cheap and if you want a surreal American Picker redneck game I heartily recommend this one for a good chilling out after a workday game.
A rather unusual premise of being a redneck, who's searching through abandoned locations and flipping goods for a living. The comedic value is fairly random but it's refreshing to discover items and places that are humorously off-kilter. The auction mini-game adds up to some challenge but soon enough, it's predictable to figure out. The shop is customizable but the time gets drawn out while waiting for the next round of customers, which I wish there would be a button to skip ahead. Half-way through the tour and it's most of the gameplay core you get, unless you enjoy the sci-fi wackiness going on.