Preliminary: At first I said meh reading that it has Mana-series gameplay, but then I read ambient music... Hmmm. So far it is absolutely beautiful very impressive for an SNES game with such a futuristic Look hard to explain, and good music too. Sort of Earthbound setting/Look. I think it'll come to how Mana-like the combat is cuz I don't like the charge combat and this may end up in the 3/4 star trap the Mana series has fallen into despite its great Look and Sound and ideas.
As much as I love the "real life gets weird" concept so far, it's feeling a bit dull and empty so far. I'm sure it'll get bigger. And I have a feeling it'll be Eartrhbound-y.
Yay for fast movement and unique music vibe. Boo to a literal Mana ring menu (like straight from it) and HUGE boo to the charge for attack to shoot and meh about shooting as the attack anyway. I prefer slashing :-p
It does have a nice system of introducing the mechanics like the gourds as chests and I am glad I now have a bone isntead of a bazooka.
The idea of a landed hit hitting 0 is infurirating. Oh Mana combat... The charging is terrible but I do really like most of this so far. I love love love the ambiance instead of music for the forest area. I actually didn't mind the Raptor fighttoo much because it was made around the charging aspect, and it showcases your fast movement's value, btu it did bring out how bad the dog's AI can be.
Early Game:
This has a lot to like about it. The alchemy feature reminds me of the Prehistoric part of Live A Live (fittingly with teh prehistoric village). But I am worried the combat will stop me from finishing the game like with the Mana games.
Nice I already move quickly, and now I have Run to top it off!
Yeaaa this first true part of the game just felt boring fighting these skeleton creatures repeatedly. This has a lot going for it but I doubt it will get to the 4 stars of the Mana games.
Look: 8/10 Starts out really strong, but in the end just another high quality late-SNES game. Didn't stand out enough after all
Sound: 8/10 I like that it's uniquely dark and meandering, but kinda felt boring when the combat started getting slow. And I'm a huge ambient fan. Maybe it was cuz the area I was in was a dungeon-y dreary type melody for the ambient.
Play: 7/10 I wanna give it credit for its positives, namely the fast walking and fast equipping, but so much of this was in the original Mana game..
Feel: 7/10 Disappointing. I was excited for this one. I supose I will be nice and add it to RPG Replay anyway to see if later in the game it clicks more. But gosh this combat...
Attachment: 7/10
Overall: 7.4/10