Zak McKracken and the Alien Mindbenders (1988)

Lucasfilm Games

Amiga · Atari ST/STE · Commodore C64/128/MAX · DOS · FM Towns · Linux · Mac · PC (Microsoft Windows)

3.54 from 69 ratings

321 members have it in their collection · 6 playing now · 136 backlogged · 30 wish listed

How long? Main story 5h · 100% 5h (from 2 logged playthroughs)

Zak McKracken is a tabloid reporter (and not a very good one at that). After having a psychedelic dream one day, Zak realizes that something is wrong -- space aliens are dumbifying the general public through the telephone system. Zak must stop this, but he can't do it alone. After finding a strange crystal, Zak manages to get the help … Read more
Zak McKracken is a tabloid reporter (and not a very good one at that). After having a psychedelic dream one day, Zak realizes that something is wrong -- space aliens are dumbifying the general public through the telephone system. Zak must stop this, but he can't do it alone. After finding a strange crystal, Zak manages to get the help of the anthropologist Annie and her friends, Melissa and Leslie. The four unlikely heroes must now figure out a way to destroy the dumbifying devices and save the Earth. Zak McKracken and the Alien Mindbenders is a third-person puzzle-solving adventure similar in gameplay to Lucasfilm's breakthrough title Maniac Mansion. The player chooses verb commands (Open, Pick Up, Give, etc.; there are no Look or Talk commands) to interact with the game world. The game features up to four controllable protagonists; it is possible to switch between them at any time after they have been introduced, and also exchange inventory items if the characters are in the same location. The game can be described as a "globe-trotting" adventure, since the heroes are required to travel to different exotic countries and even leave the Earth for a while in order to complete it. Some of the puzzles are optional or can be solved in different ways. The FM Towns version has VGA graphics with 256 colors and higher-quality music and sound effects. Read less
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Release dates

  • Oct 1988 (North_America) Commodore C64/128/MAX
  • 1988 (North_America) Amiga, Atari ST/STE, DOS
  • Feb 01, 1991 (Japan) FM Towns
  • Mar 19, 2015 (Digital Compatibility Release) (Worldwide) Linux
  • Nov 16, 2018 (Worldwide) Mac, PC (Microsoft Windows)

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Rating distribution

5 stars
11
4 stars
21
3 stars
32
2 stars
4
1 star
1
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Community All Reviews Statuses

scoopings

Review scoopings 2/5 · May 16, 2024

Pretty Good Adventure Game, But Might As Well Play Maniac Mansion Instead

Preliminary: Nice into music, per C64 standards. Luckily I'm already used to the "point and click" being actually joystick controlled point and click, like Maniac Mansion before it. Hopefully this goes better than King's Quest IV tho which I dropped not that it wasn't pretty good, but just that that era of adventure games feel a bit dry now that …

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Preliminary: Nice into music, per C64 standards. Luckily I'm already used to the "point and click" being actually joystick controlled point and click, like Maniac Mansion before it. Hopefully this goes better than King's Quest IV tho which I dropped not that it wasn't pretty good, but just that that era of adventure games feel a bit dry now that I'm in the NES action-adventure era and Amiga graphics and arcade games like Chase HQ that look like PS1 games! Heh. So far this is reminding me of Crimson Room and Pajama Sam and whatnot which is a good thing, I like that feeling of just exploring everything in the room and logical things (so far) like getting an item from under the desk by using a variety of items that, in real life, would get it out. However I'm nervous for the inevitable illogical puzzles to come in early adventure games. Thank goodness I already have a guide at the ready for reference. I love the Mom hints from the voicemails, kinda reminding me of Earthbound :-p It's movie time now but seems this one might be worth pushing through, tho it looks long, has a bit of a dated format, and people mention a money factor which often turns me away from games.

Day 1

It's certainly slower than Metroidvania action-adventure, and it lacks the urgency that Maniac Mansion had, so I'm not sure it's worth pushing through. But I keep pushing on. Heading to the Airport now.

Day 2

Well, some good humor in this with some of the puzzles but I'm seeing more and more why people bemoaned the illogical puzzles and the over use of mazes in this. Considering Maniac Mansion was great, I don't feel too bad dropping this one--I could always return to Maniac Mansion when I want this early SCUMM or LucasArts format. Sure, this one gets more and more urgency, with aliens getting involved and humorous characters, but Maniac Mansion hooked you in quite quickly... and thus more successfully.

Look: 7/10 Literally the exact same vibe as Maniac Mansion, but some cute things throughout.

Sound: 6.5/10

Play: 7/10

Feel: 6.5/10 Just felt redundant after Maniac Mansion. It bordered too much on the Leisure Suit Larry territory.

Attachment: 7/10 If I am really craving more of the Maniac Mansion format, this is obviously the one to turn to.

Overall: 6.8/10

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Hazel_da_Basil

Review Hazel_da_Basil 3/5 · Sep 7, 2021

Money Ruins It

The story, and art in the game is really fun and interesting. The Game suffers due to mechanics however.

The Money system really grinds you to a halt. The game becomes a battle of trying to figure out what you're supposed to be doing while using as little money as possible. You're hesitant about exploring, because doing so costs money, …

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The story, and art in the game is really fun and interesting. The Game suffers due to mechanics however.

The Money system really grinds you to a halt. The game becomes a battle of trying to figure out what you're supposed to be doing while using as little money as possible. You're hesitant about exploring, because doing so costs money, but also you need to explore to figure out what to do. That's what adventure games are all about. So the use of money here, really stifles enjoyment of the game.

The game also has several ways that you can ruin your game and not realize it til later, so often you have to reload or even restart the game using your previously gained knowledge in order to replay things, so you can at last save the world.

I did enjoy the game, but I would definitely have enjoyed it more if I weren't working around these systems.

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Hazel_da_Basil

Status Hazel_da_Basil Aug 22, 2021

I consider myself to be pretty good at adventure games, but this one is hard.

The money Element is what really makes it difficult. It's hard to explore and make mistakes and come back because exploring costs money. So I find myself reloading old saves and doing things over and over again. SO I have enough money and don't get …

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I consider myself to be pretty good at adventure games, but this one is hard.

The money Element is what really makes it difficult. It's hard to explore and make mistakes and come back because exploring costs money. So I find myself reloading old saves and doing things over and over again. SO I have enough money and don't get stuck in Cairo again. It's an interesting game, but with the money mechanic, and the game becoming unbeatable if say you stuff an egg into an artifact slot. The game can be quite punishing.

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