Expanded Versions of Persona 3
4.37 average rating based on 1523 ratings
In a lot of ways the first real Persona game was also the best. P3 started the whole year-long life sim aspect of Persona, and there is still the immense thrill that comes from stepping into someone's life. The game is split between a high school life sim by day and a dungeon crawling adventure by night. And you get to schedule what you do for both.
So what does this game do better than any of the others? Emotional connections. I don't think I've ever been gutshot as regularly or consistently as I was playing this game. It is a dark, oppressive piece of work, and that only makes the times you get to stretch out and enjoy yourself taste even sweeter. Subsequent games have nicened up the atmosphere, and while that was arguably necessary and good, I will always miss the emotional ties that can only be forged in suffering. Another thing it does really well is the midnight hour. You do all of your exploring at night, which is both a cool conceit and an easy timetabling adjustment. And basing the appearance of the supershadows on the phases of the moon makes planning easier and provides a …
In a lot of ways the first real Persona game was also the best. P3 started the whole year-long life sim aspect of Persona, and there is still the immense thrill that comes from stepping into someone's life. The game is split between a high school life sim by day and a dungeon crawling adventure by night. And you get to schedule what you do for both.
So what does this game do better than any of the others? Emotional connections. I don't think I've ever been gutshot as regularly or consistently as I was playing this game. It is a dark, oppressive piece of work, and that only makes the times you get to stretch out and enjoy yourself taste even sweeter. Subsequent games have nicened up the atmosphere, and while that was arguably necessary and good, I will always miss the emotional ties that can only be forged in suffering. Another thing it does really well is the midnight hour. You do all of your exploring at night, which is both a cool conceit and an easy timetabling adjustment. And basing the appearance of the supershadows on the phases of the moon makes planning easier and provides a logical reason for the deadlines. That's something that all the subsequent games have struggled with: making the arbitrary deadlines seem like they have a purpose. It's also easier to plan around having the big events come on a set day.
Where P3 is lacking in comparison to its successors is largely mechanical. The randomly generated levels of the tower are uninspired and repetitive. The inability to control your fellow characters is a nuisance rather than a challenge. There are insufficient things to do at nighttime. And the social links got much better too. Even leaving aside P5's incorporation of Mementos missions and social stats into the social link setup, P4 and P5 were a lot more tactical about who you can form social links with. P3 has a lot of non-party social links. Especially when it comes to girls. Most of your romance options are found outside the party, which is both less fun and fails to bring you closer to your teammates. In P3 there is no non-romance option for getting close to the girls, and you're punished for upping two at once. And it doesn't help that your female teammates are all boring apart from Mitsuru.
While later games may have improved on the characters and social links, they don't come close to matching the intensity of the plot. It feels dangerous and unpleasant, and while you can forget about it for a time by fooling around at school you never forget that you're fated to face monsters at night. I love P3.
This game, and series overall, came into my life at the most opportune time. I was in high school, overworked, generally unhappy, and extremely hungry for interesting content. The only flaws this game has , in my opinion, are due to the flow of time and the limitations of the developers at the time. For some types of games, this could make it unplayable after a time. For a genre like RPGs, however, I feel that those gripes do not get in the way of the core experience. The story and characters are so well written that this game remains on the top of the pile for the Shin Megami Tensei series. Despite being far less flashy than Persona 5, the characters were written in a way that does not pander to the lowest common denominator. The theme of this game (an integral part of the modern Persona games) is actually integrated into every aspect of the story in literal and non-literal ways. Plot and character development is allowed to happen without direct involvement of the player character, instead of the clumsy way it is handled in Persona 5. The characters have interpersonal relationships akin to those of real living …
Read MoreThis game, and series overall, came into my life at the most opportune time. I was in high school, overworked, generally unhappy, and extremely hungry for interesting content. The only flaws this game has , in my opinion, are due to the flow of time and the limitations of the developers at the time. For some types of games, this could make it unplayable after a time. For a genre like RPGs, however, I feel that those gripes do not get in the way of the core experience. The story and characters are so well written that this game remains on the top of the pile for the Shin Megami Tensei series. Despite being far less flashy than Persona 5, the characters were written in a way that does not pander to the lowest common denominator. The theme of this game (an integral part of the modern Persona games) is actually integrated into every aspect of the story in literal and non-literal ways. Plot and character development is allowed to happen without direct involvement of the player character, instead of the clumsy way it is handled in Persona 5. The characters have interpersonal relationships akin to those of real living human beings, instead of becoming instant mindless buddies like in Persona 4 and 5. Basically, this game is the height of the Persona series as far as writing quality. In a genre entirely focused on story in characters, I find that this mathematically makes it the best. Both Persona 4 and 5 are great games, don't get me wrong, but this is the one that changed the formula and nailed it on the first go around. All of the hallmarks are here, though slightly less developed in some areas (such as social links with party members having a tangible effect on gameplay). Overall a fantastic game, and one that is still very easy to get a hold of at a decent price.
Read LessDon't really know what to say on this one but I told my friend I would review every games so... just kinda boring gameplaywise, and the writting is awkward.
kino story but the gameplay is so fucking boring it made me just as suicidal as the protagonist
It's rare for me to give things a second chance, I usually try something, I decide if I like it or not, then I leave. But persona 3 for me wasn't like that, after playing the subpar portable version that I found to be really unenjoyable due to the butchered cutscenes, lack of style, and the removal of traditional 3D movement. So I was caught by surprise when I found out that the original apparently wasn't like that, so I got this game alongside a cheap ps2, and I binged it, and although I also had to get somebody to help me with some cheatcodes because for some reason you can't control each member, even in 2006 this is unacceptable, I still found this game to be absolutely wonderful and had firm grip on my hand the whole ride. The game's theme speaks for itself quite frankly, the opening screams "Memento Mori" at you repeatedly, reminding you to remember that you will eventually die, and while I don't want to spoil anything, I think this opening already told you what'll happen so I don't really need to explain myself. So now onto the actual review. Visually, I think it's completely …
Read MoreIt's rare for me to give things a second chance, I usually try something, I decide if I like it or not, then I leave. But persona 3 for me wasn't like that, after playing the subpar portable version that I found to be really unenjoyable due to the butchered cutscenes, lack of style, and the removal of traditional 3D movement. So I was caught by surprise when I found out that the original apparently wasn't like that, so I got this game alongside a cheap ps2, and I binged it, and although I also had to get somebody to help me with some cheatcodes because for some reason you can't control each member, even in 2006 this is unacceptable, I still found this game to be absolutely wonderful and had firm grip on my hand the whole ride. The game's theme speaks for itself quite frankly, the opening screams "Memento Mori" at you repeatedly, reminding you to remember that you will eventually die, and while I don't want to spoil anything, I think this opening already told you what'll happen so I don't really need to explain myself. So now onto the actual review. Visually, I think it's completely fine, I don't hate it, I'm not particularly fond of it, I just think it's competent, tho the effects and the big bosses have great designs. The 2D art here is... alright, compared to persona 4 and 5, the character art is really rough, it doesn't look awful by any means, there are some that look really good like koromaru and junpei, but there's also characters who just look off like yukari and a majority of side characters like yuko and natsuki. The cutscenes look amazing, they give off an evangelion sense of dread that I feel in love with as soon as the first cutscene started. I'm also somewhat mixed on the music. There's a lot of memorable tracks, like mass destruction, memories of you and burn my dread, but the game has a ton of rap and I'm not a big rap fan, so I found myself often muting the game, especially the dorm music, but the game has a whole lot more highs than lows with its music, and again I gotta emphasize those 3, they're all amazing, and memories of you is especially amazing, easily my favorite credits theme. So overall the presentation is good and I didn't notice anything really that bad. As for the gameplay, well, the rpg elements are what you expect, but I want to criticize somethings, I find the great/good/tired system to be frustrating to deal with, very frustrating, I often found myself having to retry hours and hours of tartaurus exploration because when tired, you miss, you get criticaled and you die, simple as that, oh and you'll have to skip tartaurus the next day. As for the general progression system, I found it really interesting, you have one full moon each month where you'll have to fight a boss, one of the 12 major tarrot card arcanas, sometimes more than one. So your way of leveling up before each full moon is up to you with tartaurus being your only way of leveling up, and while it's interesting, it's a little annoying at times, you never know if you're at a good level, so you're pretty much doomed if you aren't, you can reload the previous day, but it's pointless because you probably won't have enough time to level up enough, so I found myself always making save files that go 10 days before the full moon, tho I eventually got used to leveling up 3 levels every 5 days, and it was surprisingly effective and helped the game's pacing. The social links were... disappointing, there were some good ones like Maiko and Keisuke, but I found the rest to be forgettable or just plain bad... I don't like Nozomi, I don't like Fuuka, and I'm surprised your male friends don't have a social link, and that you're forced into dating when doing a social link which meant it was extremely awkward to try to max any dateable character's social link, yes I'm talking about you Chihiro. So after all those complaints, after all those issues and all of the rambling I've done, why do I still give this game a 5 out of 5? Well, as you might know, there's no such thing as a perfect game, I might think that rayman origins is the most perfect game ever but even then that game has some flaws. What makes a game a 5/5 for me is that I can still love the game despite all these flaws, it's that I can still enjoy the game's good parts without having the bad parts bog the experience down too much, and in this case, the story, the playable characters, and the duality with the main character and aigis, play the game to understand what I mean here, the theme of death, and the tear jerker that is that ending, where I knew what was gonna happen, and although the game didn't spell it out for me, I still was on the verge of tears. I love this game, I love it a lot, I value this game just like the persona 4 and 5, and I feel like they're all amazing games that everyone needs to play. Slight deviation, this version of the game also has "The answer"... But for the sake of my sanity I'll ignore it, the ending is too perfect for this add on to just murder it like that so I'll act as if it doesn't exist just so I can keep my adoration for this game in tact
Read LessI see persona 3 as the dealing with and acceptance of heartache, of obstacle and difficulty— all things external, that weigh on the heart and soul. What one must bear, and what one must do to bear, and, further than that, empower themselves with.. work with and around it, dynamically, instead of letting it go (star), forgetting it (judgement), avoiding it (hermit), or putting it someone else (tower). Carpe diem and the bad ending also very much work into its overall message, as well, because a lot of social links and main story stuff is about living with others to the fullest you can.. appreciating and enjoying the company of others, spending moments with others consciously, because they are finite. To hide from these truths would be hiding from reality, denying yourself the ecstasy of life, both by not overcoming yourself and your challenges, and not, thereafter, enjoying what is left, of which, there would be a lot, because of how much you allow yourself to see the truth.
Persona 4, on the other hand, is about making the most of the time you have with others, though through self-realization, introspection, and coming to terms with things internal. It is …
I see persona 3 as the dealing with and acceptance of heartache, of obstacle and difficulty— all things external, that weigh on the heart and soul. What one must bear, and what one must do to bear, and, further than that, empower themselves with.. work with and around it, dynamically, instead of letting it go (star), forgetting it (judgement), avoiding it (hermit), or putting it someone else (tower). Carpe diem and the bad ending also very much work into its overall message, as well, because a lot of social links and main story stuff is about living with others to the fullest you can.. appreciating and enjoying the company of others, spending moments with others consciously, because they are finite. To hide from these truths would be hiding from reality, denying yourself the ecstasy of life, both by not overcoming yourself and your challenges, and not, thereafter, enjoying what is left, of which, there would be a lot, because of how much you allow yourself to see the truth.
Persona 4, on the other hand, is about making the most of the time you have with others, though through self-realization, introspection, and coming to terms with things internal. It is the mastery of the self, and harmony found within that persona 4 plays with... I think thats why it has a larger focus on each different party member, and saving them through defeating their own shadows, their own self-perceived shortcomings, and helping them realize themselves, introspectively, to gain greater power. Instead of adding some externally (mitsuru, yukari, junpei), realizing something of another that then applies to you (shinji, ken, and akihiko), or dealing with a burden put upon you by someone else (keisuke, akinari sort of, because his disease was "unfairly given" to him by his mother), it is dealing with your own imposed obstacles, removing the barriers you place upon yourself because of yourself.
So persona is for moments of life where it seems unfair, it seems like the world is against you.. like in the end game, with the entire cult, and a Goddess against you, it is unfair.. it is unjust. But dealing with that burden (also the entirety of SEES and exploring tartarus.. mitsuru mentioned its unfair that that specific group of teenagers had to clean up their parents or someone else's mess, but then akihiko retorts, "that if not us, then someone else would have to do it") and facing it head on (as they did Nyx), understanding that its unfair, feeling and coming to terms with those latents feelings of fear and anger, frustration.. feeling it unfair that its put upon you.. Yet still doing it, still trudging along despite all the external pain and sorrow, impeding you, and finding resolution and completeness thereafter. Acceptance. Love for everything, realizing that it wasn't all for naught, nor unfair.. You acted justly, played with the cards life dealt you, and, if you didn't refuse your fate, or refuse what you feel and know you must do, no matter the difficulty, you come out on top. Satiated, complete, and finished.
the ultimate culmination and resolution of everything that had happened in the game.. the ending is the most emphatic parting message, the ultimate way of expressing death and finality, though in beautifully satiating light..
The feeling of finishing Persona 3 was almost the complete opposite of finishing Persona 4. When I finished my trip in Inaba, I felt nothing but joy, but when I finally destroyed Tartarus, I felt... sad!
And that felt surprisingly good!
Persona 3 seemed like a game on the verge of something incredible. It has all the right ingredients that would eventually make the franchise stunning, but its formula was still being worked upon, at the time.
But that's not to say that the game is bad! Because it's definitely not! While P3's gameplay may feel arcaic, the story and characters shines on the entire experience. The story does take A LONG time to actually develop and the pacing of progressing/leveling up does feel a little dull, but whenever something big happens, it floored me. Every character motivation is well written, dialogues are melancholic, they make you care about each person's tale, the protagonist has an actual interesting past in comparition to P4 and P5 and the ending... MY GOD, THAT ENDING IS PERFECT! Sad, sure... But superb.
I've also noticed that leveling up your social links in this game was simpler than the others. Side characters weren't as great …
The feeling of finishing Persona 3 was almost the complete opposite of finishing Persona 4. When I finished my trip in Inaba, I felt nothing but joy, but when I finally destroyed Tartarus, I felt... sad!
And that felt surprisingly good!
Persona 3 seemed like a game on the verge of something incredible. It has all the right ingredients that would eventually make the franchise stunning, but its formula was still being worked upon, at the time.
But that's not to say that the game is bad! Because it's definitely not! While P3's gameplay may feel arcaic, the story and characters shines on the entire experience. The story does take A LONG time to actually develop and the pacing of progressing/leveling up does feel a little dull, but whenever something big happens, it floored me. Every character motivation is well written, dialogues are melancholic, they make you care about each person's tale, the protagonist has an actual interesting past in comparition to P4 and P5 and the ending... MY GOD, THAT ENDING IS PERFECT! Sad, sure... But superb.
I've also noticed that leveling up your social links in this game was simpler than the others. Side characters weren't as great as seen in future games, but they were nicely done, nonetheless. The soundtrack has fewer tracks, but they're VERY memorable and good to listen to. I am a sucker for every soundtrack that Shoji Meguro touches and this is no different. It perfectly captures the sorrow and urban distress of the game, making its atmosphere uneasy and unique.
As for the dungeon crawling aspect of P3, well... I don't like it too much. Fusing personas, managing the different and creative characters, exploiting weaknesses and making your party as tactical as possible is still fun and, honestly, the saving grace of P3's dated battle nuances - but DAMN, it is bland! - I didn't think this game was harder than P4, but leveling up here is A CHORE. The dungeons design sucks, enemy variety is a joke, traversing through Tartarus breaks the story's pacing and everything feels VERY slow. And the worst of all: Grinding might be boring, but it's a necessity. If your level is low when you're near a boss or mini-boss, than get your ass down to killing some shadows IMMEDIATELY!
ALSO, I WANT TO PERSONALLY PUNCH THE DUDE(S) THAT DECIDED TO TAKE AWAY THE POSSIBILITY OF CONTROLLING YOUR PARTY MEMBERS! FUCK THIS AND FUCK THAT A.I.!
It's sad that Tartarus sucks so bad, because that's the only negative thing I can think of. If it wasn't for Tartarus, even the story and character development would feel more natural and generally faster. I'm glad Atlus improved on their dungeons. Oh, one other thing, DO NOT play The Answer! It's unbalanced, ruins a perfect story and requires EVEN MORE GRIND!
While I wouldn't recommend P3 as your first Persona or JRPG, I'd definitely recommend to any fan of the franchise and genre. Especially if you crave a good, thoughtful, bleak story and atmosphere. It filled me with joy and then broke me. I loved it, despite its gameplay hindrances!
Memento Mori, everyone.
In my last status update, I claimed to have mixed thoughts on the game. My opinions still remain the same, however. Just to point out, I have only beaten the Journey and watched cutscenes of the Answer.
I still think the pacing WAS the worst in anything Persona (the worst pacing would now be P5A's Stars and Ours OVA). It's still really bad though. The first act of the game and December grind the story to very long halts.
I hated the first act, I really liked the second act, and I thought the 3rd act was a mixed bag.
I liked the first two large shadows because they were treated as actual threats. The next 10 however are just treated as MacGuffins. What are the consequences if you don't defeat these shadows? I don't know. They don't seem to be causing harm. I don't really think there is any danger when you come across these guys. Besides if you did kill them, you'd be closer to summoning the Fall, but hey. Our characters didn't know about that part. The first two did cause harm. They were dangerous. The first one was attacking the dorm. The second one was controlling …
In my last status update, I claimed to have mixed thoughts on the game. My opinions still remain the same, however. Just to point out, I have only beaten the Journey and watched cutscenes of the Answer.
I still think the pacing WAS the worst in anything Persona (the worst pacing would now be P5A's Stars and Ours OVA). It's still really bad though. The first act of the game and December grind the story to very long halts.
I hated the first act, I really liked the second act, and I thought the 3rd act was a mixed bag.
I liked the first two large shadows because they were treated as actual threats. The next 10 however are just treated as MacGuffins. What are the consequences if you don't defeat these shadows? I don't know. They don't seem to be causing harm. I don't really think there is any danger when you come across these guys. Besides if you did kill them, you'd be closer to summoning the Fall, but hey. Our characters didn't know about that part. The first two did cause harm. They were dangerous. The first one was attacking the dorm. The second one was controlling a train. Therefore, if you didn't kill the shadow, a paradox would occur.
Gameplay-wise, the combat was still very irritating. Stuff to do during the evening is still lackluster. December is lackluster. There was no point in controlling your character in Kyoto and the festival. Enemy design is still copy-and-paste and weak.
The characters in this game are good. I think some of the characters are very weak Some were pricks like Hidetoshi and Nozumi. I thought Bebe and Kenji were annoying. Junpei is probably my favorite guy in the game because he's developed the most out of everyone. Unpopular opinion, but Yukari is my favorite character in the game as she is one of the most multilayered characters in the series. Her emotions spiraling as her loved ones like her dad and
The soundtrack is my second favorite in the mainline series. P5> P3 > P4. I love the normal version, final boss version, Spring of Birth version, and the Winter of Rebirth version of Burn My Dread. I like listening to Iwotodai Dorm and Joy when I'm doing my schoolwork. I like the Battle for Everyone's Souls. This is not in the normal game, but I liked Our Moment in Persona 3 Dancing.
As you can see, this is a 2/5. Would I play it again? Well, if there is an actual definitive version or a remake, I'd definitely play it and that's what I want from Persona 3. As much as I adore Persona 5, I'd want a Persona 3+ more than Persona 5 The Royal (+ meaning something like Persona 4 Golden) FES has the answer while P3P has FEMC. Why not the best of both worlds? I like the game. It's just that Persona 3 as a game has aged. Would I recommend it? I recommend you try it for yourself and see how you feel about this game.
FINAL RATING: 5/10
EDIT: Actually I changed my mind about which definitive version is which. It's P3P because you can pet the dog as FEMC. That version gets a 10/5.
what can i say about this game. pretty classic anime craziness. weird creatures, catchy music, turn-based fighting - all set against the backdrop of high school life meets occult showdown.
While I am currently making my way through persona 4, I'm gonna say this right now to save p3 fans from hating me. The addition of cutscenes give off neon Genesis evangelion vibes, they're incredible, so if the rest of the game keeps up this pace, I think this one would become my 2nd favorite persona game and one of my favorite games of all time, I love the darker elements, and the cutscenes add insane amounts of tension that the psp just didn't have, glad I ended up getting this one, it made me appreciate this game a lot more
Got stuck 90 hours in in one of the last bosses. A guide says I should be like 7 levels higher but that would take SO LONG to grind T____T I really like the Visual Novel segments but the combat really gets old after 30 hours or so.
67 hours in, I'd like to apologize for hating on Persona 3 in the first place because as I kept playing, it SLOWLY grew on me. I just modded the game to control my party members despite going against one if P3's themes. I still have criticisms with the game.
The pacing is absolutely awful. In fact, it's even worse than any of the Persona anime/movie adaptations. It takes 20 hours to finally get some story instead of exposition and constant downtime for 20 FUCKING HOURS. Don't forget December. After maxing out every social stat, at night, there is really nothing that you can do. There's just 1 social link, 1 place to level up your stats, 1 store for medicine, the Velvet Room, and Koromaru.
Enemy design is the weakest of the modern games as some enemies like Mayas, Cupids, and Knights are recycled.
The Kyoto Trip was nothing …
67 hours in, I'd like to apologize for hating on Persona 3 in the first place because as I kept playing, it SLOWLY grew on me. I just modded the game to control my party members despite going against one if P3's themes. I still have criticisms with the game.
The pacing is absolutely awful. In fact, it's even worse than any of the Persona anime/movie adaptations. It takes 20 hours to finally get some story instead of exposition and constant downtime for 20 FUCKING HOURS. Don't forget December. After maxing out every social stat, at night, there is really nothing that you can do. There's just 1 social link, 1 place to level up your stats, 1 store for medicine, the Velvet Room, and Koromaru.
Enemy design is the weakest of the modern games as some enemies like Mayas, Cupids, and Knights are recycled.
The Kyoto Trip was nothing but a waste of time. Aside from Mitsuru and Yukari, nothing is fleshed out. Why even control your character in the first place when you can only do one thing(that being a request)? Just get rid of the request. Just show us the characters actually interacting with each other instead of just photos.
December. The game takes a dramatic nosedive and is by far the worst month in the game so far and it's right after October and November which were great which makes it even more disappointing. The story just grinds to a halt once this month arrives. There is nothing new to do. No new section in Tartarus. Just do 3 requests, do social links, maximize social stats, grind in the highest section of Tartarus that you can reach. That's it. Why can't you make your decision now and get the month over with already?
I find myself to have mixed thoughts on this game. On one hand, I like how the game keeps raising the stakes in October and November as you see people actually die. I like how the characters are impacted by these deaths. I really liked some of the twists in the game like
13 hours in, I'm very sorry to Persona 3 fans, but I really don't like this game so far. I hate the fatigue system. I hate that you don't control your party members in battle (seriously. Why not control them when the party members give you the authority to be the leader yet you can't even give them directions in battle?). I hate the ridiculous amount of grinding for a boss. I hate the lack of Personas that you get so far. Social links at the start are lacking. Why not have social links with the party members at the start of the game? Nothing really clicks with me except for some songs like Burn My Dread and Mass Destruction. I'm sorry. I'm really trying to like this game. But I don't know if I can play any further. It just doesn't have me hooked like how 4 & 5 did.
Roughly 26 hours into the game so far, and it's pretty fun! Since I played the first two Persona games, it is incredible to see how vastly different this game play is by comparison (which is the intent, of course). I did appreciate the Tatsuya/Maya reference through Innocent Sin Online game though...