Main game
3.95 average rating based on 38 ratings
A very simple yet beautiful adventure. This game doesn't have any unique revolutionary plot or game mechanics. It borrows from all the established JRPG elements but nailed each of those things masterfully.
The plot is basically like an average JRPG plot. There's a higher class "species" oppressing humans and you are part of a revolutionary group nothing too special. But the thing that matters here is execution which is perfect. The characters you recruit, the guilds you make and then recruit members for them all is really fun do. The characters are really charming and have a lot of personality.
The combat is turn based but has it's own spin to it. I personally really enjoyed the combat because it encourages you to use more skills and magic unlike other games where you are constantly in fear of running out of mana.
The thing that surprised me the most is exploration. This game has tons of extra content besides main story. I am not gonna go into details here but DO THEM. They are worth your time and you'll make you crazy strong.
Overall, 8/10 game. Definitely worth playing.
This is a really fun, turn-based RPG and I'm really glad I took a chance on an unknown (to me) title. I'm still working towards platinum-ing this (we'll see if I follow through), but having finished it, here's a quick bullet point review.
This is a really fun, turn-based RPG and I'm really glad I took a chance on an unknown (to me) title. I'm still working towards platinum-ing this (we'll see if I follow through), but having finished it, here's a quick bullet point review.
I'd recommend this to anyone who likes JRPGs, specifically turn based, and those who liked Romancing SaGa/Frontier, with a bit of the grindy difficulty turned down and wished for more story and character development.
i'd never heard a peep about this game, so i picked it up completely blind after seeing its name on a list of games grezzo had contributed to. i was in the mood for some jrpg and generic 3ds stuff was gonna do just fine.
as it turns out, despite the painfully bad name (and with this studio's previous project being "the legend of legacy" this seems to be a running theme of theirs) and fairly generic-looking box, this was really not a game i'd call generic, and i had a really good time with it!
overall i'd describe it as somewhat adjacent to bravely default in flavor and aesthetic, but without the final fantasy flavoring, and with a much more unique take on its mechanics. the game is really based around giving you a lot of room to do things the way you'd like to do them, with a ton of customization options. you have a ton of tactics options to pick roles for party members and add modifiers to their skills, everyone can wield every weapon type, most skills are available to everyone (save sorcery being unique to demons most of the time). if you want to have …
i'd never heard a peep about this game, so i picked it up completely blind after seeing its name on a list of games grezzo had contributed to. i was in the mood for some jrpg and generic 3ds stuff was gonna do just fine.
as it turns out, despite the painfully bad name (and with this studio's previous project being "the legend of legacy" this seems to be a running theme of theirs) and fairly generic-looking box, this was really not a game i'd call generic, and i had a really good time with it!
overall i'd describe it as somewhat adjacent to bravely default in flavor and aesthetic, but without the final fantasy flavoring, and with a much more unique take on its mechanics. the game is really based around giving you a lot of room to do things the way you'd like to do them, with a ton of customization options. you have a ton of tactics options to pick roles for party members and add modifiers to their skills, everyone can wield every weapon type, most skills are available to everyone (save sorcery being unique to demons most of the time). if you want to have all 5 of your active party be double-shield tanks, you can. it rules.
plot-wise i found it interesting enough to keep me going but not much past that, it's fairly standard "world is screwed up, get backstory, find culprit" flavor, even if there's a couple interesting stops on the way. the world-building is already a notch above that, where things are just unique enough that i found myself curious to discover new areas. unfortunately, the plot slows down a bit hard around the last chunk of the game, and with it the pacing and gameplay dwindles a little bit also, in my opinion. it's the type of game where you have a great time for the vast majority of it, but the last 5-10 hours leave you wishing you were still in the middle of the game.
that said, the characters is where this really shines for me. you have a whopping 12 party members (though 3 are optional and figure much less) and they're all interesting and compelling characters, and with great visual designs to boot. i might not have cared about the plot all that much, but getting to see all the characters interact and go on their quest was an absolute delight. shout-out to robbins for being a literal penguin and the strongest party member (self-proclaimed). outside the party members, there's a non-negligible amount of interesting npcs and antagonists, with again some really great design work.
one thing quite unique with this game is that there's a really large amount of sidequests, many of which have different possible endings with both story and material consequences. one of the mechanics of the game is called "guild towers", which are towers you build on the overworld to give different combat effects when in range. these towers need to be staffed with recruits that you frequently get from sidequests, sometimes as a reward mutually exclusive from say, loot.
overall i really loved this game, even with its faults, and i'm planning on starting ng+ soon to play through it differently :3 i hear that for this game the devs took into account a large amount of criticisms of their first game, so i'm also really curious to see what they decide to do next!
Un jrpg carino, che non eccelle in niente, ma nemmeno presenta lacune particolari. Gameplay alla SaGa-Final Fantasy II, dove il livellamento non dipende dagli XP. Completato in 9 ore, molto corto, sebbene abbia 40 capitoli. Tutto sommato è carino. Voto: 7.5/10
FINALLY managed the platinum. Only took 5 playthroughs. Hoo boy some of these tasks were awful. Grinding abilities forced me to fight a bunch of endgame bosses with stupid setups which devolved into RNG fests, but the results were funny at times. I'm convinced some things are bugged, like unarmed combat and sorcery, why ever use these if you can just throw an axe on all your strong people, and a bow and Destructive Sigil on everyone else? Except for Robbins, his martial arts is fine. Hands down the best character. My autocorrect wanted to make that handsome, so sure, also the most handsome. There are a few plot holes left unresolved and I have a number of questions, butt otherwise, this was a good game.
If any of you have played this, I need help. One of the achievements is to beat Grossa in the Ancient Museum. So obviously a New Game Plus thing.
I can't do it. His broadcasted big death move kills me every time, if not the first time, then soon afterwards. Everything else he does hits for zero. What should I do? Galil and Azura have around 550 HP, both more than 65 armor, both are using Hard Block (neither sparked Fortress in the last play through) with a Lost Shield equipped. They're both doing around 1400 damage (Galil with Mists of Pain, specc'd for STR and END, Azura using Destructive Sigil specc'd for FOC. Using endurance or anything boosts, Galdabrook or Divine Sigil, don't seem to help.
Anyone out there have any idea?
I feel like this is what the Romancing SaGas should have been. Okay, so I don't have twenty characters from which to build my team. But I do have nine competent characters, some "hidden"/optional, all of which come to you kind of designed for something, but are also entirely customizable. If I want five back row DPS archers, I can make that happen with little headache. If I want a team of five sword-wielding tanks with shields and healing magic, I can do that too.
Which I appreciate. Because, unlike Saga, where you have to figure out "Ellen seems okay at xyz - but she can't actually learn sword abilities because reasons, better grind another eight hours to build up some martial arts skills before I take on the next dungeon of impossibly difficult mobs. Oh and she's crap at magic. Actually forget this, I'm going to find the lobster."
Well, and also TAA has a story and character development and stuff happening, so it's better than SaGas in that way, too, lol
Robbins is best penguin. HE HAS A KID NAMED MACARONI 😊
Really enjoying this so far. It plays very much like a SaGa game, which is fair since most of the same people made it, just without all the scaling difficulty bull. I also like how the world, so far, is pretty closed in, but you still feel like you have a lot of freedom to explore. Although I did make it to one place and they were like "We'll have to come back here later!" like, ok dude, I get it. 🙄
I'm enjoying the music too, and was thinking it's very FFX, and lo-and-behold, my boy Masashi wrote the score. I should look into the Bravely Defaults and Legend of Legacy and the other games these folks have done.
S13
BOSS: Flying Fairy x4, Snow Hippogriff x1 > Acquired: Muse Lyre