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The Alliance Alive

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The Alliance Alive

Jun 22, 2017

Main game

3.95 average rating based on 38 ratings

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From the creators of the Legend of Legacy comes another classic JRPG in the Alliance Alive. a millennium ago, Daemons created a Great Barrier that tore apart the Human world. They have ruled Humanity ever since. Discover the stories of nine unique heroes as opposing wills clash in this tale of oppressor and oppressed, of conflict and conciliation. What will happen when their journeys intersect? Can one thousand years of oppression be overturned?
Developers
Cattle Call
Publishers
Atlus, FuRyu
Platforms
Nintendo 3DS
Genres
Adventure, Role-playing (RPG)
Themes
Fantasy
Steam
View on Steam
Release Dates
Jun 22, 2017 (Japan)
Nintendo 3DS
Mar 27, 2018 (Europe)
Nintendo 3DS
Mar 27, 2018 (North_America)
Nintendo 3DS
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User Stats
292
In Collection
117
Wish Listed
14
Playing
163
Backlogged
How Long Is The Alliance Alive?
Main story: 57.1 hours
Main + extras: 39.1 hours
100% completion: 135.3 hours
Total completions: 6
Related Content
Nova09
Nova09 gave Jul 25, 2024
Nova09 gave Jul 25, 2024
Simple yet beautiful

A very simple yet beautiful adventure. This game doesn't have any unique revolutionary plot or game mechanics. It borrows from all the established JRPG elements but nailed each of those things masterfully.

The plot is basically like an average JRPG plot. There's a higher class "species" oppressing humans and you are part of a revolutionary group nothing too special. But the thing that matters here is execution which is perfect. The characters you recruit, the guilds you make and then recruit members for them all is really fun do. The characters are really charming and have a lot of personality.

The combat is turn based but has it's own spin to it. I personally really enjoyed the combat because it encourages you to use more skills and magic unlike other games where you are constantly in fear of running out of mana.

The thing that surprised me the most is exploration. This game has tons of extra content besides main story. I am not gonna go into details here but DO THEM. They are worth your time and you'll make you crazy strong.

Overall, 8/10 game. Definitely worth playing.

WerqKween
WerqKween gave Oct 18, 2022
WerqKween gave Oct 18, 2022
WerqKween's review of The Alliance Alive
This review is for the PlayStation 4 version

This is a really fun, turn-based RPG and I'm really glad I took a chance on an unknown (to me) title. I'm still working towards platinum-ing this (we'll see if I follow through), but having finished it, here's a quick bullet point review.

  1. Graphics are nice. Characters and environments are your standard 3D fare, but I love the water colory backgrounds in towns and some locations around the world.
  2. I like the mix of characters and how each have unique strengths, but can be customized any way you want if you want to use a person but not the package they come with, so to speak. It's like SaGa minus the tedium and difficulty.
  3. Story is okay, but really fizzles out in the end. Last few bosses were way too easy. Mobs leading up to them were harder.
  4. The music, by Masashi Hamauzu, is very nice, some even great. You can hear bits of his style established in FFX throughout.
  5. Combat is pretty fun. I appreciate you can fast forward for more palatable grinding. I'm tending to go with a tank, a healer, and three attackers. I tried making sorcery a thing in my first run, but it obsolesces pretty …
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This is a really fun, turn-based RPG and I'm really glad I took a chance on an unknown (to me) title. I'm still working towards platinum-ing this (we'll see if I follow through), but having finished it, here's a quick bullet point review.

  1. Graphics are nice. Characters and environments are your standard 3D fare, but I love the water colory backgrounds in towns and some locations around the world.
  2. I like the mix of characters and how each have unique strengths, but can be customized any way you want if you want to use a person but not the package they come with, so to speak. It's like SaGa minus the tedium and difficulty.
  3. Story is okay, but really fizzles out in the end. Last few bosses were way too easy. Mobs leading up to them were harder.
  4. The music, by Masashi Hamauzu, is very nice, some even great. You can hear bits of his style established in FFX throughout.
  5. Combat is pretty fun. I appreciate you can fast forward for more palatable grinding. I'm tending to go with a tank, a healer, and three attackers. I tried making sorcery a thing in my first run, but it obsolesces pretty quickly, so I changed to a weapon user. LP from SaGas was replaced with max HP going down, so if you keep your team alive, you're good to go. A pro is, no one can perma-die, the con is that if someone does run out of HP, it's game over, even if everyone else is still kicking and you're doing fine.
  6. The guild system scratches that Suikoden-ish itch, and it's nice you can't really miss anyone except a couple, unless you kill the killable ones, that is.
  7. Items work nearly identically to SaGa Frontier, which is a pain, but not unbearable. This becomes easier once backpacks or whatever become available, but instead of giving you access to ALL items, you have to pick one pack per function. So if you want to use projectile attack items, you need a "toy box," and then food consumables use a different one, healing items a different one, and so on. Not the greatest. I could have ignored all of that, though, if this game just had some kind of group heal. It really needs it.

I'd recommend this to anyone who likes JRPGs, specifically turn based, and those who liked Romancing SaGa/Frontier, with a bit of the grindy difficulty turned down and wished for more story and character development.

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paranoodle
paranoodle gave Nov 4, 2018
paranoodle gave Nov 4, 2018
surprising hidden gem!

i'd never heard a peep about this game, so i picked it up completely blind after seeing its name on a list of games grezzo had contributed to. i was in the mood for some jrpg and generic 3ds stuff was gonna do just fine.

as it turns out, despite the painfully bad name (and with this studio's previous project being "the legend of legacy" this seems to be a running theme of theirs) and fairly generic-looking box, this was really not a game i'd call generic, and i had a really good time with it!

overall i'd describe it as somewhat adjacent to bravely default in flavor and aesthetic, but without the final fantasy flavoring, and with a much more unique take on its mechanics. the game is really based around giving you a lot of room to do things the way you'd like to do them, with a ton of customization options. you have a ton of tactics options to pick roles for party members and add modifiers to their skills, everyone can wield every weapon type, most skills are available to everyone (save sorcery being unique to demons most of the time). if you want to have …

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i'd never heard a peep about this game, so i picked it up completely blind after seeing its name on a list of games grezzo had contributed to. i was in the mood for some jrpg and generic 3ds stuff was gonna do just fine.

as it turns out, despite the painfully bad name (and with this studio's previous project being "the legend of legacy" this seems to be a running theme of theirs) and fairly generic-looking box, this was really not a game i'd call generic, and i had a really good time with it!

overall i'd describe it as somewhat adjacent to bravely default in flavor and aesthetic, but without the final fantasy flavoring, and with a much more unique take on its mechanics. the game is really based around giving you a lot of room to do things the way you'd like to do them, with a ton of customization options. you have a ton of tactics options to pick roles for party members and add modifiers to their skills, everyone can wield every weapon type, most skills are available to everyone (save sorcery being unique to demons most of the time). if you want to have all 5 of your active party be double-shield tanks, you can. it rules.

plot-wise i found it interesting enough to keep me going but not much past that, it's fairly standard "world is screwed up, get backstory, find culprit" flavor, even if there's a couple interesting stops on the way. the world-building is already a notch above that, where things are just unique enough that i found myself curious to discover new areas. unfortunately, the plot slows down a bit hard around the last chunk of the game, and with it the pacing and gameplay dwindles a little bit also, in my opinion. it's the type of game where you have a great time for the vast majority of it, but the last 5-10 hours leave you wishing you were still in the middle of the game.

that said, the characters is where this really shines for me. you have a whopping 12 party members (though 3 are optional and figure much less) and they're all interesting and compelling characters, and with great visual designs to boot. i might not have cared about the plot all that much, but getting to see all the characters interact and go on their quest was an absolute delight. shout-out to robbins for being a literal penguin and the strongest party member (self-proclaimed). outside the party members, there's a non-negligible amount of interesting npcs and antagonists, with again some really great design work.

one thing quite unique with this game is that there's a really large amount of sidequests, many of which have different possible endings with both story and material consequences. one of the mechanics of the game is called "guild towers", which are towers you build on the overworld to give different combat effects when in range. these towers need to be staffed with recruits that you frequently get from sidequests, sometimes as a reward mutually exclusive from say, loot.

overall i really loved this game, even with its faults, and i'm planning on starting ng+ soon to play through it differently :3 i hear that for this game the devs took into account a large amount of criticisms of their first game, so i'm also really curious to see what they decide to do next!

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Witt997
Witt997 gave Jan 22, 2021
Witt997 gave Jan 22, 2021
JRPG old-school
This review is for the PC (Microsoft Windows) version

Un jrpg carino, che non eccelle in niente, ma nemmeno presenta lacune particolari. Gameplay alla SaGa-Final Fantasy II, dove il livellamento non dipende dagli XP. Completato in 9 ore, molto corto, sebbene abbia 40 capitoli. Tutto sommato è carino. Voto: 7.5/10

WerqKween
WerqKween updated their status Nov 8, 2022
WerqKween updated their status Nov 8, 2022

FINALLY managed the platinum. Only took 5 playthroughs. Hoo boy some of these tasks were awful. Grinding abilities forced me to fight a bunch of endgame bosses with stupid setups which devolved into RNG fests, but the results were funny at times. I'm convinced some things are bugged, like unarmed combat and sorcery, why ever use these if you can just throw an axe on all your strong people, and a bow and Destructive Sigil on everyone else? Except for Robbins, his martial arts is fine. Hands down the best character. My autocorrect wanted to make that handsome, so sure, also the most handsome. There are a few plot holes left unresolved and I have a number of questions, butt otherwise, this was a good game.

WerqKween
WerqKween updated their status Nov 6, 2022
WerqKween updated their status Nov 6, 2022

Whose stupid idea was it to platinum this? Oh yeah, mine. :( The "learn all battle arts" achievement is going to kill me. I just can't get the last few to pop.

WerqKween
WerqKween updated their status Oct 25, 2022
WerqKween updated their status Oct 25, 2022

If any of you have played this, I need help. One of the achievements is to beat Grossa in the Ancient Museum. So obviously a New Game Plus thing.

I can't do it. His broadcasted big death move kills me every time, if not the first time, then soon afterwards. Everything else he does hits for zero. What should I do? Galil and Azura have around 550 HP, both more than 65 armor, both are using Hard Block (neither sparked Fortress in the last play through) with a Lost Shield equipped. They're both doing around 1400 damage (Galil with Mists of Pain, specc'd for STR and END, Azura using Destructive Sigil specc'd for FOC. Using endurance or anything boosts, Galdabrook or Divine Sigil, don't seem to help.

Anyone out there have any idea?

WerqKween
WerqKween updated their status Sep 27, 2022
WerqKween updated their status Sep 27, 2022

I feel like this is what the Romancing SaGas should have been. Okay, so I don't have twenty characters from which to build my team. But I do have nine competent characters, some "hidden"/optional, all of which come to you kind of designed for something, but are also entirely customizable. If I want five back row DPS archers, I can make that happen with little headache. If I want a team of five sword-wielding tanks with shields and healing magic, I can do that too.

Which I appreciate. Because, unlike Saga, where you have to figure out "Ellen seems okay at xyz - but she can't actually learn sword abilities because reasons, better grind another eight hours to build up some martial arts skills before I take on the next dungeon of impossibly difficult mobs. Oh and she's crap at magic. Actually forget this, I'm going to find the lobster."

Well, and also TAA has a story and character development and stuff happening, so it's better than SaGas in that way, too, lol

Robbins is best penguin. HE HAS A KID NAMED MACARONI 😊

WerqKween
WerqKween updated their status Sep 13, 2022
WerqKween updated their status Sep 13, 2022

Really enjoying this so far. It plays very much like a SaGa game, which is fair since most of the same people made it, just without all the scaling difficulty bull. I also like how the world, so far, is pretty closed in, but you still feel like you have a lot of freedom to explore. Although I did make it to one place and they were like "We'll have to come back here later!" like, ok dude, I get it. 🙄

I'm enjoying the music too, and was thinking it's very FFX, and lo-and-behold, my boy Masashi wrote the score. I should look into the Bravely Defaults and Legend of Legacy and the other games these folks have done.

starstroke
starstroke updated their status Jun 2, 2018
starstroke updated their status Jun 2, 2018

S13

  • Rounding up Hakurei dan Port untuk semua item, shop dan recruits
  • [ Shiki ] Join the Party
  • [ Robbins ] Join the Party
  • Finding Ether Gear (4th) at Snow Peak Ruins

BOSS: Flying Fairy x4, Snow Hippogriff x1 > Acquired: Muse Lyre

  • Upgraded to Flying Arc
  • Revisited Caged Realm with Flying Arc
    • Mage's Hut > Sell 2 Sorcery and Recruit
    • Rotten Catacomb > 5000 Gold and Quicksilver
    • Hermit's Hut > Buy 2 Cursed Signimancy