Rolling Gunner box art

See more on IGDB

Rolling Gunner

Remove Ads with Grouvee Gold

Rolling Gunner

Aug 10, 2018

Main game

3.86 average rating based on 7 ratings

5
1
4
4
3
2
2
0
1
0
- Navigate across 6 stages blanketed in a hail of bullets from an unceasing onslaught of enemies and screen-filling bosses - Choose from 3 different STORK ships to pilot, each with unique attributes and firing patterns - Multiple difficulty settings allow players of all skill levels to jump in and enjoy a true bullet hell experience - Save Replays and use Training mode to master the Rolling Gun and learn the intricacies of each stage - A pulse-pounding, high-energy original soundtrack composed by COSIO (Space Invaders Extreme, Groove Coaster) perfectly complements the gameplay - Beautifully animated cutscenes marry gameplay and … More
- Navigate across 6 stages blanketed in a hail of bullets from an unceasing onslaught of enemies and screen-filling bosses - Choose from 3 different STORK ships to pilot, each with unique attributes and firing patterns - Multiple difficulty settings allow players of all skill levels to jump in and enjoy a true bullet hell experience - Save Replays and use Training mode to master the Rolling Gun and learn the intricacies of each stage - A pulse-pounding, high-energy original soundtrack composed by COSIO (Space Invaders Extreme, Groove Coaster) perfectly complements the gameplay - Beautifully animated cutscenes marry gameplay and story - A challenging risk v reward point system will have seasoned players shooting for the top of the in-game leaderboard Less
Release Dates
Aug 10, 2018 (Japan)
PC (Microsoft Windows)
Feb 28, 2019 (Japan)
Nintendo Switch
Jun 20, 2019 (Europe)
Nintendo Switch
Jun 20, 2019 (North_America)
Nintendo Switch
Remove Ads with Grouvee Gold
User Stats
31
In Collection
9
Wish Listed
0
Playing
12
Backlogged
How Long Is Rolling Gunner?
No playthrough data yet
Related Content
Cold_Comfort
Cold_Comfort gave Apr 18, 2020
Cold_Comfort gave Apr 18, 2020
A good shmup that fails to carve out it's own identity
This review is for the Nintendo Switch version

Rolling Gunner feels like an early 2000s indie/doujin game in a lot of ways. It looks like shit, is derivative of other, better works and the only way to get a legitimate copy on PC is to get mailed a DVD copy from Japan.

When judging a game like this, I feel theres a conflict between judging it on it's own merits as being a very small thing done as a passion project, or judging it compared to the relative juggernauts of the genre. And for a game that shares so much with the Cave titles Deathsmiles and Akai Katana - including it's Lead Developer - judging it outside of the context of those games - which it is really weaker than, spoilers - is quite difficult.

Honestly, even as super low budget indie games go, there's very little excuse for the game looking quite as bad as it does. Not only is the art style hopelessly generic, but below average prerendered sprite work and stage backgrounds with incredibly wonky perspective leave the game looking closer to a Geocities site than Dodonpachi.

But the game is fortunately quite fun. It's core conceit is similar to deathsmiles in that a gun …

Read More

Rolling Gunner feels like an early 2000s indie/doujin game in a lot of ways. It looks like shit, is derivative of other, better works and the only way to get a legitimate copy on PC is to get mailed a DVD copy from Japan.

When judging a game like this, I feel theres a conflict between judging it on it's own merits as being a very small thing done as a passion project, or judging it compared to the relative juggernauts of the genre. And for a game that shares so much with the Cave titles Deathsmiles and Akai Katana - including it's Lead Developer - judging it outside of the context of those games - which it is really weaker than, spoilers - is quite difficult.

Honestly, even as super low budget indie games go, there's very little excuse for the game looking quite as bad as it does. Not only is the art style hopelessly generic, but below average prerendered sprite work and stage backgrounds with incredibly wonky perspective leave the game looking closer to a Geocities site than Dodonpachi.

But the game is fortunately quite fun. It's core conceit is similar to deathsmiles in that a gun circles your ship and fires opposite to your direction of travel unless you are holding down heavy shot, whilst combined with a "collect items and get hyper mode" system which largely dictates your scoring (very similar to Akai Katana and Deathsmiles). Beyond that, the game feels very Cave-lite in general, with the levels ending up feeling pretty repetitive(this game has a looot of enemy reuse) , and outside of the excellent stage 3, largely lacking any real sense of identity.

Still, the game has some great bullet patterns, controls really nicely, and honestly, if Deathsmiles didn't exist i could reccomend it in a heartbeat... And that's where that conflict rears its head. A perfectly strong game on it's own merits that does well for what it is but its effectively outshone by a game that already exists, is cheaper, is easier to access and has way more content to it.

That's not to say i didn't enjoy Rolling Gunner, it's got great flow and is a good Cave-lite, which is more than Cave have put out in the last 7 years so i'll take it. But when theres some really wacky shit in the indie/dounjin shmup space, its a shame that Rolling Gunner, easily the highest profile one in recent times, is so tame.

Read Less