The game is filled with tons of... well... filler.
Initial hours were AWESOME, as the sky island was basically made to use everything you have. Once you get to the surface... it just looks like BotW 2.0, and no, that's not good.
You get some new powers (lose some others), but everything else is almost the same. Same story progression …
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The game is filled with tons of... well... filler.
Initial hours were AWESOME, as the sky island was basically made to use everything you have. Once you get to the surface... it just looks like BotW 2.0, and no, that's not good.
You get some new powers (lose some others), but everything else is almost the same. Same story progression (initial place, you go to the same 4 places where you had to go in BotW), same world (yep, new things, most are just... fillers), new zones are a mess (I don't get the underground. It's just getting the map noise of surface, making it a -1, and that's all, like not much creativity there), and sky islands were repetitive.
To be honest, I'm a bit biased as I don't really like BotW's approach that much. I loved the old formula way too much, and really dislike the fact that here, you have everything at the start. It felt as in older games, everything was "hand-made", whereas on these, it's just "let's give them a lot of content they can do, so they just explore the whole map, no matter if it's fun or not". I don't feel things as connected and well designed as they were in all the previous 3D entrances.
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