Finished TotK today and wow, what a magnificent finale that was.
I was invested in the story since the beginning, and got hyped through every main plot beat every time one of the sages awakened their powers. But man, seeing that final glyph memory - Zelda's sacrifice as she gives up her humanity for the mere hope of saving the future - it just shook me in a way I wasn't expecting. I had already suspected something along those lines after seeing the memory where Rauru hints there's no real way to time travel back, but the sheer tragedy of the idea she might have become the dragon had me in denial.
Then there's the entire setpiece of the final battle, with Ganondorf also swallowing the secret stone and becoming a dragon himself, and then Zelda coming to your aid, never letting you fall off and keeping you on the battlefield... I'm in awe. Just, pure awe.
I was actually bummed by the idea that she would be stuck in that form forever, so when I saw Rauru and Sonia help turn her back to her original form, man, there's no easy way to describe the joy I felt. I've see some people complain that allowing her to turn back to a hylian kind of removes the weight of her sacrifice, and while I might intelectually agree with that take, I just... so strongly wanted her to be well, as if I was a person living in that world and not a spectator consuming a story. As Link skyfalls to grab her hand, finally, marking complete the main quest entry. This might just be the first time in my life where a 'save the princess' story has made me feel this way. The princess saved the Kingdom... and Link saved the princess.
As for the gameplay itself, there was something about the moment to moment in this game that felt just a little bit more tedious, a little bit slower than in BotW. Whereas I got completely lost in BotW from beginning to end, playing through TotK there were many moments where I saw a shrine and didn't really want to clear it, SO MANY times where I just wanted to skip Korok missions, and sometimes even town/stable sidequests that I wanted to skip. This even bled over to exploration, with the sky islands in particular feeling like such an annoyance to explore.
I still need to mull it over a little more to figure out if it's from me having played BotW when I was in a frame of mind to consume a huge, open world game, with more patience to methodically explore the world and its secrets, or if it's something intrinsic to the mechanics in TotK, the way fusion controls (having to drop an item, switch to the next weapon you want to fuse, press the fuse button and then press the weapon button feels like SO MANY STEPS for what could have something you could do within the menu. Having to craft each individual arrow at the time of shooting also adds up to the feeling of sluggishness the combat has in this game compared to BotW). Building too was never not a pain. I was hoping I'd come around to the mechanic, but it never stopped feeling slow and tedious. And it's hard to say it's a big, damning issue with the gameplay, but these small details together add up in a way that just completely saps me of my momentum.
And yet, it's impossible to call TotK a worse game than BotW - it simply has so much more, more quests, more enemies, more variety, more engagement with materials, more story, more NPCs, more areas, more challenge.
Anyways, in the end...
Just...
Daaaaaamn dude, that final rendition of Zelda's lullaby! So damn good!!
PERFECT! WHAT A FINALE!!
I"It reached you... after all."
I love this ending.