Review Sepix 5/5 · Feb 27, 2026
Improving the Unimprovable
That Nintendo managed to improve upon The Legend of Zelda: Breath of the Wild with The Legend of Zelda: Tears of the Kingdom was one of the biggest surprises I have experienced in gaming. I would never have expected that a game as complete and transformative as Breath of the Wild could be meaningfully expanded without losing its essence.
When …
That Nintendo managed to improve upon The Legend of Zelda: Breath of the Wild with The Legend of Zelda: Tears of the Kingdom was one of the biggest surprises I have experienced in gaming. I would never have expected that a game as complete and transformative as Breath of the Wild could be meaningfully expanded without losing its essence.
When Breath of the Wild launched alongside Super Mario Odyssey on the Switch, it felt almost unreal. The scale of possibility within this 3D Zelda framework was staggering. At its core, it is still a puzzle game, just as the series has always been. In many ways, the fundamental structure has not changed in decades—only its presentation. And yet, it feels completely fresh.
Tears of the Kingdom takes that foundation and refines it even further. The additional year of polishing and testing is evident. The expanded mechanics—especially the new hand abilities and the deeper interaction with the physics engine—add enormous freedom without breaking the game’s internal logic. I cannot think of another studio that could integrate so many systemic possibilities into a world of this scale while maintaining stability and performance on relatively modest hardware like the Switch.
Together, these two Zelda titles represent two of the most remarkable gaming experiences available. If pressed to choose, I would replay Tears of the Kingdom, simply because its mechanical depth goes even further than Breath of the Wild.
It is a genuine technical and design achievement. The only real question is how Nintendo intends to follow it. It is difficult to imagine surpassing this level.

