The Legend of Zelda: Tears of the Kingdom (2023)

Nintendo EPD Production Group No. 3

Nintendo Switch

4.55 from 1980 ratings · #18 top rated on Grouvee

4276 members have it in their collection · 906 playing now · 1011 backlogged · 1595 wish listed

How long? Main story 70h · with extras 120h · 100% 210h (from 133 logged playthroughs)

An epic adventure across the land and skies of Hyrule awaits in The Legend of Zelda: Tears of the Kingdom for Nintendo Switch. The adventure is yours to create in a world fueled by your imagination. In this sequel to The Legend of Zelda: Breath of the Wild, you'll decide your own path through the sprawling landscapes of Hyrule and … Read more
An epic adventure across the land and skies of Hyrule awaits in The Legend of Zelda: Tears of the Kingdom for Nintendo Switch. The adventure is yours to create in a world fueled by your imagination. In this sequel to The Legend of Zelda: Breath of the Wild, you'll decide your own path through the sprawling landscapes of Hyrule and the mysterious islands floating in the vast skies above. Can you harness the power of Link's new abilities to fight back against the malevolent forces that threaten the kingdom? Read less
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Community All Reviews Statuses

thevioletcow

Review thevioletcow 3/5 · Jun 28, 2025

Lacking Luster

I simply can't get over the fact that so much of the map of this game was reused from the previous one. Tears of the Kingdom is a great experience in a lot of ways, and certainly it improves on Breath of the Wild, but exploring most of the map wasn't all that compelling. The sky islands were cool I …

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I simply can't get over the fact that so much of the map of this game was reused from the previous one. Tears of the Kingdom is a great experience in a lot of ways, and certainly it improves on Breath of the Wild, but exploring most of the map wasn't all that compelling. The sky islands were cool I suppose.

Anyways, it's still a very good game, but ultimately it wasn't a great experience after having already beaten Breath of the Wild.

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guileffb

Review guileffb 4/5 · Jul 6, 2023

Breath of Tears of the Wild Kingdom

Nintendo did it again. Sort of.

To save you some time, if you liked Breath of the Wild, you'll like Tears of the Kingdom as well. If you didn't, nothing will change your mind.

It's all here. Engaging exploration, cute visuals, lots of surprises, crazy breakable weapons, shrines, great OST, koroks, creepy enemies, cool towers, funny writing, a nice story …

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Nintendo did it again. Sort of.

To save you some time, if you liked Breath of the Wild, you'll like Tears of the Kingdom as well. If you didn't, nothing will change your mind.

It's all here. Engaging exploration, cute visuals, lots of surprises, crazy breakable weapons, shrines, great OST, koroks, creepy enemies, cool towers, funny writing, a nice story and endless gameplay possibilities.

Only now you have some pretty new and impressive things to keep things fresh. Ascend is probably one of my favorite mechanics ever in a game, ultrahand is godsend, endlessly attaching things to your items never gets old and rewinding is pretty useful and creative. I'm not a "puzzle" guy and I thought these new things weren't going to stick the landing with me, but I was definitely wrong. It all works very well.

There are also two new maps. The sky islands and the depths. I absolutely loved everything in the sky, especially how well they were implemented to the story. It's astonishing. The depths were pretty fun and ominous at first, but became annoying and repetitive after a while.

TOTK is definitely remarkable, with plenty of things to catch you off guard, from the story to gameplay. The ending nearly brought me to tears, with some of the best "cinematic" moments and battles I've experienced in this franchise. It is, without a doubt, a good sequel to BOTW. A good one, with few flaws to point at.

Yet, one major feeling slowly crawled inside me on my 180h playthrough.

The sense of novelty kinda vanishes. Don't get me wrong, a game isn't supposed to throw new and shocking things at you at all times! But that overwhelming feeling I had when I played BOTW faded after 80h in. I felt like I was pretty much done with it after experiencing nearly everything new that the game had to offer. But there were MANY other things to do and explore. Felt like I was playing BOTW again and, although I LOVE that game, its replay factor might be its weakest aspect. The story is very shallow as well. Not that the first one was amazing, but it worked. Now it just...doesn't. It hardly even mentions the previous one.

That's really the only thing I have to complain about it. Or the biggest thing, in a way. A few problems from the previous entry are still here (like how they handle the "memories" and the infinite shrine hunting) or how the new "friend abilities" don't hold a candle to the likes of Revali's Gale or Mipha's Grace.

Tears of the Kingdom is a great game and there's A LOT to talk about it. But, for now, I'll just repeat what I said before: if you're like me, and you loved BOTW, pick this one up now. If you didn't, it will not change your mind.

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BadBoyBule

Review BadBoyBule 4/5 · Jul 2, 2023

Tolkuttoman laaja seikkailu

The Legend of Zelda: Tears of the Kindom (eli sormiasäästävämmin TotK) on jatko-osa kenties kaikkien aikojen arvostetuimmalle pelille, Breath of the Wildille (aka BotW). Täytettävät saappaat ovat siis järkyttävän isot, mutta TotK täyttää nämä... ehkä vähän liiankin hyvin.

Pääosin TotK on hyvin samaa tavaraa kuin BotW: paljolti sama maailma, samoja vihuja, aseita ja esineitä sekä monia samoja hahmojakin. Pelissä edelleen …

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The Legend of Zelda: Tears of the Kindom (eli sormiasäästävämmin TotK) on jatko-osa kenties kaikkien aikojen arvostetuimmalle pelille, Breath of the Wildille (aka BotW). Täytettävät saappaat ovat siis järkyttävän isot, mutta TotK täyttää nämä... ehkä vähän liiankin hyvin.

Pääosin TotK on hyvin samaa tavaraa kuin BotW: paljolti sama maailma, samoja vihuja, aseita ja esineitä sekä monia samoja hahmojakin. Pelissä edelleen kuljetaan läpi laajan Hyrulen maan, etsitään pyhättöpuzzleja ja kolutaan isompia teemoitettuja dunkkuja päätarinan avaamiseksi. Merkittävintä TotK:ssä on kuitenkin se, mikä on uutta. TotK sukeltaa täysin jo BotW:n herättämään sandbox-fiilikseen, mutta tuuttaa tämän päälle vielä älyttömästi luovuutta ja pelityylin vapautta antavia mekaniikkoja. Kaksi tärkeintä näistä on Fuse, jolla voi läntätä aseisiin tai kilpiin ties mitä romua eri efektien aikaansaamiseksi, sekä Ultrahand, jonka avulla voi puolestaan kasata ja rakennella lukuisista eri palasista haluamiaan kojeita. Mahdollisuuksia on hervoton määrä, ja kehitystiimi ansaitsee kaiken kiitoksen mekaniikan toteutuksesta. Myös Ascend-kyky, eli minkä tahansa katon läpi "sukeltaminen", on kenttäsuunnittelun kannalta niin hullu idea, että on vakuuttavaa nähdä, miten peli on saatu pysymään täysin kasassa myös tämän kyvyn kanssa.

Uutta on myös seikkailu taivaalla ja maan alla. BotW:ssä pysyttiin tyystin maan kamaralla, mutta TotK:ssä taivaalle on viskaistu oma saaristonsa ja maan alle puolestaan lätkäisty iso, synkkä ja kolkko Depths. Tutkittavaa pinta-alaa pelissä on siis paljon. Aina ei kuitenkaan aivan tunnu, että pinta-ala olisi täysin perusteltua. Esimerkiksi Depths on hyvin toisteista maastoa kauttaaltaan. Muutenkin, montaa pelissä olevaa aktiviteettiä (Korokkien roudaus, mainoskylttien pystytys, shrine-puzzlet) tulee pelin aikana tehtyä niin paljon, että niihin alkaa loppumatkalla kyllästyä. Onneksi kyseessä on paljolti vapaaehtoinen näpräys.

Hieman samaa voi sanoa taisteluista: vapaaehtoista mutta pidemmän päälle puuduttavaa näpräystä. Pelissä on vihollisia ihan joka nurkalla, mutta näiden kurmottaminen ei usein palkitse niin paljoa, että lahtaamisen vaivan jaksaisi nähdä. Helpompi on paeta. Etenkin, kun vihollisten vaikeammat variantit tekevät tolkutonta lämää sinulle mutta loppupelin aseillakin ottavat monen monta osumaa kuollakseen. Poikkeuksen tähän muodostavat bossit, joiden olettaisi olevan vielä sitkeämpiä ja tankkimaisempia, mutta tekevätkin vain vähän vahinkoa ja kaatuvat sutjakkaan. Pientä epäsuhtaa siis.

Tarinan ja tunnelman puolesta TotK ottaa isompaa vaihdetta kuin BotW. Musiikki on eläväisempää ja mieleenpainuvampaa, ja omaan makuuni se istuu myös paljon paremmin kuin BotW:n seesteisempi ote. Välivideoita ja puhuttua dialogia on enemmän, joskin näiden toteutus on välillä heiman pökkelöä. Pelin tarina ylipäätään tuodaan vahvemmin pelaajan nähtäväksi tällä kertaa. Kriittiset tarinan osaset kerrotaan cutsceneillä niin monta kertaa ja niin painottaen, ettei mitään jätetä lopulta pelaajan mielikuvituksen varaan. Hyrulen maastosta löytyvissä "muistoissa" on ihan hyvää tavaraa, mutta näissäkin usein tulee nähneeksi jo muualta implikoitua tai arvattua tavaraa. Onneksi tarina on kuitenkin ihan mielenkiintoinen ja vaiheikkaampi kuin BotW:n vastaava. Ja pelin kliimaksi on erittäin hauskaa katsottavaa ja pelattavaa.

Grafiikkojen ja suorituskyvyn puolesta liikutaan melko samoilla vesillä kuin aiemminkin. Cel shading -graffatyyli istuu peliin moitteettomasti ja peli on kieltämättä kaunis. On hieno nähdä Switchin tuuttaavan tämän laajuusluokan avointa maailmaa vaatimattomilla tehoillaan. Suorituskyvyssä tosin on parannettavaa: framedroppeja tulee pelissä vähän väliä. Pelin laajuudella ja hyvin monipuolisella fysiikkamoottorilla on siis hintansa.

En ole läheskään ainoa, jonka ajatukset ja arviot TotK:stä lähinnä pyörivät sen ympärillä, miten se tekee asioita verrattuna BotW:hen. Pelit ovat loppujenviimeksi niin lähellä toisiaan, niin laadun kuin sisällön puolesta, että vertailematta on vaikea olla. Omat ajatukseni pyörivät tällä hetkellä siinä johtopäätöksessä, että tykkäsin BotW:stä enemmän. Se oli tiiviimpi ja maanläheisempi kokonaisuus sekä tietenkin uutuusarvoltaan paljon päräyttävämpi. TotK on puolestaan vähän kuin buffet, jossa ei voi olla syömättä itseään ähkyyn. Ei tosin käy kieltäminen, etteikö TotK tekisi monia asioita paljon paremmin kuin edeltäjänsä. Ja jos se olisi tullut ensimmäisenä, olisi se hyvin todennäköisesti ykköspallilla.

Joka tapauksessa, Zelda-fanit syövät taas kerran erittäin hyvin ja ravitsevasti.

Muokkaus: Aiemmin väitin, että pelissä on pakko tehdä paljonkin asioita ennen vikaa lopparia. Näin ei ole, vaan homma toimii samaan tyyliin kuin BotW:ssä. Häpeän valtavaa virhettäni ja olen poistanu ristiriitaisen osan arvostelua maailmasta.

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BMO

Status BMO Jun 8, 2023

Who would have guessed that the least enjoyable part of this game would be controlling a mech? Honestly, the thing does a fifth of the damage Link can dish out and it is faster to hop off the mech and deal damage directly. Otherwise, battles with basic enemies like Silver Moblins was taking forever when controlling the mech. The boss …

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Who would have guessed that the least enjoyable part of this game would be controlling a mech? Honestly, the thing does a fifth of the damage Link can dish out and it is faster to hop off the mech and deal damage directly. Otherwise, battles with basic enemies like Silver Moblins was taking forever when controlling the mech. The boss battle is the most disappointing in the game, so far, with the battle with Master Kohga providing a much more enjoyable take on the same idea. And the resulting sage power is also easily the least interesting and its best use case is crossing the gloom, provided you’ve already exhausted every other better option available to Link.

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BMO

Status BMO Jun 8, 2023

I love this outfit. It’s not practical, because I don’t really want to make the game easier, but it looks cool and paired with a certain Yiga ability, looks even cooler.

Link wearing the Mystic Headpiece, Robe and Trousers

Link wearing the Mystic Headpiece, Robe and Trousers and powering up the Yiga Earthquare attack

BMO

Status BMO Jun 3, 2023

I think I need to farm the Lynel Gauntlet. I used too many of my Lynel bows on King Gleeoks.

BMO

Status BMO Jun 3, 2023

Thouroughly enjoyed the followup to the Yiga Clan storyline in BotW. One of my favourite things in the game thus far.

BMO

Status BMO Jun 2, 2023

Ok, I enjoyed the Wind Temple but I’m not sure why I’ve seen so many claim that traditional Zelda temples have returned. I didn’t find the Wind Temple particularly elaborate. It took a swift 10-15 minutes to solve and other than the fact that you didn’t have to manipulate the position of the temple like you did with …

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Ok, I enjoyed the Wind Temple but I’m not sure why I’ve seen so many claim that traditional Zelda temples have returned. I didn’t find the Wind Temple particularly elaborate. It took a swift 10-15 minutes to solve and other than the fact that you didn’t have to manipulate the position of the temple like you did with the Divine Beasts, you still had to unlock several key points to complete the temple and reach the boss. The boss was arguably more traditional in nature but I quite liked the corrupted sages in BotW and I think they required greater strategy than this fight. It was very spectacular but quite simple. So while I enjoyed the temple I don’t fully grasp why people perceive such a material difference between these temples and the Divine Beasts.

Also I totally thought I was going to get a little buddy to follow me around for the rest of the game and I’m sad he’s just a power. I know that’s no different from the reward in BotW but the companion mechanic was fun.

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BMO

Status BMO Jun 2, 2023

Exploration in this game is incredible and I do have to credit Nintendo with doing amazing stuff with the map. But I am disappointed that shrines in caves never/almost never have a puzzle. Most, if not all, are just a chest and Light of Blessing because the designers consider the cave to be a puzzle. I find that unfortunate because …

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Exploration in this game is incredible and I do have to credit Nintendo with doing amazing stuff with the map. But I am disappointed that shrines in caves never/almost never have a puzzle. Most, if not all, are just a chest and Light of Blessing because the designers consider the cave to be a puzzle. I find that unfortunate because I see caves as an extension of exploration which is itself rewarding. Imagine if every shrine on a hill had no internal puzzle because the hill was a couple feet above sea level. It’s a very minor shame.

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cwknight

Status cwknight Jun 1, 2023

Am I the only one that gets shades of Death Stranding from Tears of the Kingdom? What I mean by that is that traversing the world is the challenge a lot of the time. Things like ferrying the little Korok guy with the backpack to his buddies feels like a Death Stranding delivery scenario.

AI generated image crossing Death Stranding with Zelda Breath of the Wild

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Am I the only one that gets shades of Death Stranding from Tears of the Kingdom? What I mean by that is that traversing the world is the challenge a lot of the time. Things like ferrying the little Korok guy with the backpack to his buddies feels like a Death Stranding delivery scenario.

AI generated image crossing Death Stranding with Zelda Breath of the Wild

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powerfulech0

Status powerfulech0 May 31, 2023

Finished the final boss tonight. I had a great time with this game, felt ready to move on.

Only real nitpicks are there are some performance issues at parts and the story isn't bad, just not super my thing.

Besides that its a great game with a lot of really cool physics systems.

BMO

Status BMO May 31, 2023

Credit where credit is due, I was exploring the depths and came across a structure in a lake. It turned out to be a colosseum. Naturally my curious ass wanted to investigate and I jumped down into the arena. Queue a five Lynel gauntlet through red, blue, white and then two silver Lynels (the latter of whom was in rock …

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Credit where credit is due, I was exploring the depths and came across a structure in a lake. It turned out to be a colosseum. Naturally my curious ass wanted to investigate and I jumped down into the arena. Queue a five Lynel gauntlet through red, blue, white and then two silver Lynels (the latter of whom was in rock armor). It was intense because they inflict gloom, and I hadn't prepared any meals. But I made it through mostly untouched and picked up a sweet reward. So, the game can still surprise me.

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BMO

Status BMO May 30, 2023

Well over 100 hours now and I still haven't started the quest Regional Phenomena. It's impressive that there is that much to occupy a person before they even dig into the meat of the main narrative. But it's also reflective of the fact that TotK is a far grindier game than BotW. Just the sheer volume of items …

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Well over 100 hours now and I still haven't started the quest Regional Phenomena. It's impressive that there is that much to occupy a person before they even dig into the meat of the main narrative. But it's also reflective of the fact that TotK is a far grindier game than BotW. Just the sheer volume of items the Great Fairy wants in exchange for armour upgrades is a monumental grind, and there so much more to the game. There is a lot this game brings to the table that I love, but it does borrow ideas from other AAA open world games where BotW eschewed them, and it's leading me to complex feelings about TotK and the inevitable discourse "which game is better." I don't think I have a stance. They are both excellent in their own right, but if I were to say which game I will probably revisit more often in future, I'd likely say BotW.

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BMO

Status BMO May 29, 2023

I knew it. God damn, I was right. As soon as I saw the Light Dragon I called it, and damn if I wasn’t right.

Malus

Status Malus May 29, 2023

According to my Switch, I've played this currently for "90 hours or more." I wonder if that includes the times that my console is in sleep mode but the game is in the background, or only when I'm actively playing it.

DucksOnQuack

Status DucksOnQuack May 28, 2023

I beat the game and completed all 152 shrines. By the way, can there be an option to cover spoilers by not blurring? Much like how Discord covers with a solid color.

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