The Legend of Zelda: Tears of the Kingdom (2023)

Nintendo EPD Production Group No. 3

Nintendo Switch

4.55 from 1981 ratings · #18 top rated on Grouvee

4277 members have it in their collection · 906 playing now · 1011 backlogged · 1595 wish listed

How long? Main story 70h · with extras 120h · 100% 210h (from 133 logged playthroughs)

An epic adventure across the land and skies of Hyrule awaits in The Legend of Zelda: Tears of the Kingdom for Nintendo Switch. The adventure is yours to create in a world fueled by your imagination. In this sequel to The Legend of Zelda: Breath of the Wild, you'll decide your own path through the sprawling landscapes of Hyrule and … Read more
An epic adventure across the land and skies of Hyrule awaits in The Legend of Zelda: Tears of the Kingdom for Nintendo Switch. The adventure is yours to create in a world fueled by your imagination. In this sequel to The Legend of Zelda: Breath of the Wild, you'll decide your own path through the sprawling landscapes of Hyrule and the mysterious islands floating in the vast skies above. Can you harness the power of Link's new abilities to fight back against the malevolent forces that threaten the kingdom? Read less
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1367
4 stars
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1 star
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Community All Reviews Statuses

thevioletcow

Review thevioletcow 3/5 · Jun 28, 2025

Lacking Luster

I simply can't get over the fact that so much of the map of this game was reused from the previous one. Tears of the Kingdom is a great experience in a lot of ways, and certainly it improves on Breath of the Wild, but exploring most of the map wasn't all that compelling. The sky islands were cool I …

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I simply can't get over the fact that so much of the map of this game was reused from the previous one. Tears of the Kingdom is a great experience in a lot of ways, and certainly it improves on Breath of the Wild, but exploring most of the map wasn't all that compelling. The sky islands were cool I suppose.

Anyways, it's still a very good game, but ultimately it wasn't a great experience after having already beaten Breath of the Wild.

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Warnburglar

Review Warnburglar 3/5 · Jul 31, 2023

Not as good as I’d hoped, recycled world

I’m a huge Zelda fan but sadly I couldn’t enjoy this game as much as Breath of the Wild. As someone who takes immense pleasure in exploring and immersing myself in new worlds, the fact that they reused the world from BoTW was disappointing. Sure, there’s the sky and the underground, but they’re not as richly developed as the main …

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I’m a huge Zelda fan but sadly I couldn’t enjoy this game as much as Breath of the Wild. As someone who takes immense pleasure in exploring and immersing myself in new worlds, the fact that they reused the world from BoTW was disappointing. Sure, there’s the sky and the underground, but they’re not as richly developed as the main floor. At first I enjoyed the new fuse abilities and had a lot of fun with the puzzles, but eventually I’ve just lost interest in the story and the world in general. I actually enjoyed the shrines a lot in both games, I love the puzzle aspect, but after hundreds of shrines I’m ready for a new puzzle mechanic. I’m surprised by the comments that the story is better than BOTW, it didn’t really captivate me at all. I guess this is just not for me….I hope they come out with a new and completely unique Zelda game like how they did with Majoras Mask back in the day.

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guileffb

Review guileffb 4/5 · Jul 6, 2023

Breath of Tears of the Wild Kingdom

Nintendo did it again. Sort of.

To save you some time, if you liked Breath of the Wild, you'll like Tears of the Kingdom as well. If you didn't, nothing will change your mind.

It's all here. Engaging exploration, cute visuals, lots of surprises, crazy breakable weapons, shrines, great OST, koroks, creepy enemies, cool towers, funny writing, a nice story …

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Nintendo did it again. Sort of.

To save you some time, if you liked Breath of the Wild, you'll like Tears of the Kingdom as well. If you didn't, nothing will change your mind.

It's all here. Engaging exploration, cute visuals, lots of surprises, crazy breakable weapons, shrines, great OST, koroks, creepy enemies, cool towers, funny writing, a nice story and endless gameplay possibilities.

Only now you have some pretty new and impressive things to keep things fresh. Ascend is probably one of my favorite mechanics ever in a game, ultrahand is godsend, endlessly attaching things to your items never gets old and rewinding is pretty useful and creative. I'm not a "puzzle" guy and I thought these new things weren't going to stick the landing with me, but I was definitely wrong. It all works very well.

There are also two new maps. The sky islands and the depths. I absolutely loved everything in the sky, especially how well they were implemented to the story. It's astonishing. The depths were pretty fun and ominous at first, but became annoying and repetitive after a while.

TOTK is definitely remarkable, with plenty of things to catch you off guard, from the story to gameplay. The ending nearly brought me to tears, with some of the best "cinematic" moments and battles I've experienced in this franchise. It is, without a doubt, a good sequel to BOTW. A good one, with few flaws to point at.

Yet, one major feeling slowly crawled inside me on my 180h playthrough.

The sense of novelty kinda vanishes. Don't get me wrong, a game isn't supposed to throw new and shocking things at you at all times! But that overwhelming feeling I had when I played BOTW faded after 80h in. I felt like I was pretty much done with it after experiencing nearly everything new that the game had to offer. But there were MANY other things to do and explore. Felt like I was playing BOTW again and, although I LOVE that game, its replay factor might be its weakest aspect. The story is very shallow as well. Not that the first one was amazing, but it worked. Now it just...doesn't. It hardly even mentions the previous one.

That's really the only thing I have to complain about it. Or the biggest thing, in a way. A few problems from the previous entry are still here (like how they handle the "memories" and the infinite shrine hunting) or how the new "friend abilities" don't hold a candle to the likes of Revali's Gale or Mipha's Grace.

Tears of the Kingdom is a great game and there's A LOT to talk about it. But, for now, I'll just repeat what I said before: if you're like me, and you loved BOTW, pick this one up now. If you didn't, it will not change your mind.

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BadBoyBule

Review BadBoyBule 4/5 · Jul 2, 2023

Tolkuttoman laaja seikkailu

The Legend of Zelda: Tears of the Kindom (eli sormiasäästävämmin TotK) on jatko-osa kenties kaikkien aikojen arvostetuimmalle pelille, Breath of the Wildille (aka BotW). Täytettävät saappaat ovat siis järkyttävän isot, mutta TotK täyttää nämä... ehkä vähän liiankin hyvin.

Pääosin TotK on hyvin samaa tavaraa kuin BotW: paljolti sama maailma, samoja vihuja, aseita ja esineitä sekä monia samoja hahmojakin. Pelissä edelleen …

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The Legend of Zelda: Tears of the Kindom (eli sormiasäästävämmin TotK) on jatko-osa kenties kaikkien aikojen arvostetuimmalle pelille, Breath of the Wildille (aka BotW). Täytettävät saappaat ovat siis järkyttävän isot, mutta TotK täyttää nämä... ehkä vähän liiankin hyvin.

Pääosin TotK on hyvin samaa tavaraa kuin BotW: paljolti sama maailma, samoja vihuja, aseita ja esineitä sekä monia samoja hahmojakin. Pelissä edelleen kuljetaan läpi laajan Hyrulen maan, etsitään pyhättöpuzzleja ja kolutaan isompia teemoitettuja dunkkuja päätarinan avaamiseksi. Merkittävintä TotK:ssä on kuitenkin se, mikä on uutta. TotK sukeltaa täysin jo BotW:n herättämään sandbox-fiilikseen, mutta tuuttaa tämän päälle vielä älyttömästi luovuutta ja pelityylin vapautta antavia mekaniikkoja. Kaksi tärkeintä näistä on Fuse, jolla voi läntätä aseisiin tai kilpiin ties mitä romua eri efektien aikaansaamiseksi, sekä Ultrahand, jonka avulla voi puolestaan kasata ja rakennella lukuisista eri palasista haluamiaan kojeita. Mahdollisuuksia on hervoton määrä, ja kehitystiimi ansaitsee kaiken kiitoksen mekaniikan toteutuksesta. Myös Ascend-kyky, eli minkä tahansa katon läpi "sukeltaminen", on kenttäsuunnittelun kannalta niin hullu idea, että on vakuuttavaa nähdä, miten peli on saatu pysymään täysin kasassa myös tämän kyvyn kanssa.

Uutta on myös seikkailu taivaalla ja maan alla. BotW:ssä pysyttiin tyystin maan kamaralla, mutta TotK:ssä taivaalle on viskaistu oma saaristonsa ja maan alle puolestaan lätkäisty iso, synkkä ja kolkko Depths. Tutkittavaa pinta-alaa pelissä on siis paljon. Aina ei kuitenkaan aivan tunnu, että pinta-ala olisi täysin perusteltua. Esimerkiksi Depths on hyvin toisteista maastoa kauttaaltaan. Muutenkin, montaa pelissä olevaa aktiviteettiä (Korokkien roudaus, mainoskylttien pystytys, shrine-puzzlet) tulee pelin aikana tehtyä niin paljon, että niihin alkaa loppumatkalla kyllästyä. Onneksi kyseessä on paljolti vapaaehtoinen näpräys.

Hieman samaa voi sanoa taisteluista: vapaaehtoista mutta pidemmän päälle puuduttavaa näpräystä. Pelissä on vihollisia ihan joka nurkalla, mutta näiden kurmottaminen ei usein palkitse niin paljoa, että lahtaamisen vaivan jaksaisi nähdä. Helpompi on paeta. Etenkin, kun vihollisten vaikeammat variantit tekevät tolkutonta lämää sinulle mutta loppupelin aseillakin ottavat monen monta osumaa kuollakseen. Poikkeuksen tähän muodostavat bossit, joiden olettaisi olevan vielä sitkeämpiä ja tankkimaisempia, mutta tekevätkin vain vähän vahinkoa ja kaatuvat sutjakkaan. Pientä epäsuhtaa siis.

Tarinan ja tunnelman puolesta TotK ottaa isompaa vaihdetta kuin BotW. Musiikki on eläväisempää ja mieleenpainuvampaa, ja omaan makuuni se istuu myös paljon paremmin kuin BotW:n seesteisempi ote. Välivideoita ja puhuttua dialogia on enemmän, joskin näiden toteutus on välillä heiman pökkelöä. Pelin tarina ylipäätään tuodaan vahvemmin pelaajan nähtäväksi tällä kertaa. Kriittiset tarinan osaset kerrotaan cutsceneillä niin monta kertaa ja niin painottaen, ettei mitään jätetä lopulta pelaajan mielikuvituksen varaan. Hyrulen maastosta löytyvissä "muistoissa" on ihan hyvää tavaraa, mutta näissäkin usein tulee nähneeksi jo muualta implikoitua tai arvattua tavaraa. Onneksi tarina on kuitenkin ihan mielenkiintoinen ja vaiheikkaampi kuin BotW:n vastaava. Ja pelin kliimaksi on erittäin hauskaa katsottavaa ja pelattavaa.

Grafiikkojen ja suorituskyvyn puolesta liikutaan melko samoilla vesillä kuin aiemminkin. Cel shading -graffatyyli istuu peliin moitteettomasti ja peli on kieltämättä kaunis. On hieno nähdä Switchin tuuttaavan tämän laajuusluokan avointa maailmaa vaatimattomilla tehoillaan. Suorituskyvyssä tosin on parannettavaa: framedroppeja tulee pelissä vähän väliä. Pelin laajuudella ja hyvin monipuolisella fysiikkamoottorilla on siis hintansa.

En ole läheskään ainoa, jonka ajatukset ja arviot TotK:stä lähinnä pyörivät sen ympärillä, miten se tekee asioita verrattuna BotW:hen. Pelit ovat loppujenviimeksi niin lähellä toisiaan, niin laadun kuin sisällön puolesta, että vertailematta on vaikea olla. Omat ajatukseni pyörivät tällä hetkellä siinä johtopäätöksessä, että tykkäsin BotW:stä enemmän. Se oli tiiviimpi ja maanläheisempi kokonaisuus sekä tietenkin uutuusarvoltaan paljon päräyttävämpi. TotK on puolestaan vähän kuin buffet, jossa ei voi olla syömättä itseään ähkyyn. Ei tosin käy kieltäminen, etteikö TotK tekisi monia asioita paljon paremmin kuin edeltäjänsä. Ja jos se olisi tullut ensimmäisenä, olisi se hyvin todennäköisesti ykköspallilla.

Joka tapauksessa, Zelda-fanit syövät taas kerran erittäin hyvin ja ravitsevasti.

Muokkaus: Aiemmin väitin, että pelissä on pakko tehdä paljonkin asioita ennen vikaa lopparia. Näin ei ole, vaan homma toimii samaan tyyliin kuin BotW:ssä. Häpeän valtavaa virhettäni ja olen poistanu ristiriitaisen osan arvostelua maailmasta.

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lingsdook

Status lingsdook May 26, 2023

85 hours in and I'm nearing the end, I think. The Lightning Temple was great, but the Water Temple was more on the "meh" side. Everyone's reaction when Link broke the news that I skipped ahead and found the Master Sword and [the other thing] already was hilarious. Time to avoid the main quest for another 10 hours!

BMO

Status BMO May 25, 2023

For those curious about weapon durability, I have a fairly standard sword (above traveller’s, maybe soldier’s or captain’s) fused with a stone talus heart that I’ve defeated two Flux Construct III and 75% of a Frost Gleeok (I switched from a fire weapon I created that seemed to do a pretty poor job 25% of the way in) that’s still …

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For those curious about weapon durability, I have a fairly standard sword (above traveller’s, maybe soldier’s or captain’s) fused with a stone talus heart that I’ve defeated two Flux Construct III and 75% of a Frost Gleeok (I switched from a fire weapon I created that seemed to do a pretty poor job 25% of the way in) that’s still not broken yet.

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DucksOnQuack

Status DucksOnQuack May 25, 2023

The weirdest design decision of this game is how bomb flowers can activate those big circular buttons in shrines. I feel bad for trivializing puzzles with this.

Malus

Status Malus May 25, 2023

1000 hours later and I'm still going. Only done 2 of 4 "dungeons" (barely better areas to beat than the beasts or whatever from BotW). Just got the Master Sword, so I'm happy for that.

BMO

Status BMO May 24, 2023

Two main things are bugging me:

1. There are a lot more map markers, X marks the spot (literally) and quests to guide you to locations. I know discoverability is lower in a sequel with a similar map because we already know much of the lay of the land, but this game has a lot more sign posting and hand …

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Two main things are bugging me:

1. There are a lot more map markers, X marks the spot (literally) and quests to guide you to locations. I know discoverability is lower in a sequel with a similar map because we already know much of the lay of the land, but this game has a lot more sign posting and hand holding, and that brings it down a tad for me. I just got a quest to visit the Eldin fossil, and I miss that things like that were just elements you stumbled upon in BotW rather than were directed to.

2. I’m disappointed by the housing quest. It lacks the charm of the quest to repair your house in Hateno from BotW. That quest is one of my favourites and why I love Hateno. The building quest in this game is short, and the resulting home, while more customizable, lacks similar charm. Plus, are you going to tell me we have to live on a barren plateau devoid of trees and other flora? I miss my tree and cooking pot outside my house in Hateno. No amount of minor customizability makes up for the warmth I got from that quest.

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cakeatjobs

Status cakeatjobs May 23, 2023

Sidon didn't magically get huge when he was named king, which means Dorephan just looks like that. Which I think is awesome.

kingbk83

Status kingbk83 May 22, 2023

So for a while, my Switch wasn't telling me how many hours I was playing Tears of the Kingdom, just that I started playing it a few days ago. Finally today it told me how much I've been playing and... it makes me feel some level of guilt that I spend so much of my precious free time playing video …

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So for a while, my Switch wasn't telling me how many hours I was playing Tears of the Kingdom, just that I started playing it a few days ago. Finally today it told me how much I've been playing and... it makes me feel some level of guilt that I spend so much of my precious free time playing video games. My wife hasn't said it's too much yet, so until she stays, play on! haha

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donnyblot

Status donnyblot May 22, 2023

My girlfriend got me Breath of the Wild for our first Christmas together back in 2018. That's when I bought my first switch. 5 Years later, I picked up Tears of the Kingdom and we are 100 days until our wedding day. I have a strong feeling that this game will be a special one. I'll see you then :)

cwknight

Status cwknight May 22, 2023

I like Tears of the Kingdom so much more than Breath of the Wild and I'm trying to figure out why. I think it's because there's so much more in Tears of the Kingdom. Breath of the Wild felt like it was just the world to explore, but Tears of the Kingdom feels like you explore the world, and the …

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I like Tears of the Kingdom so much more than Breath of the Wild and I'm trying to figure out why. I think it's because there's so much more in Tears of the Kingdom. Breath of the Wild felt like it was just the world to explore, but Tears of the Kingdom feels like you explore the world, and the construction system, and the physics system, and the fusing system, and the rewind system. And it does a great job meting everything out at a pace to not be overwhelmed.

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kingbk83

Status kingbk83 May 21, 2023

I love the story telling. Nintendo isn't known for their story telling in games, but this Zelda game having one adds to the fun of the journey.

Bluespade

Status Bluespade May 20, 2023

Liking this game a lot more than Breath of the Wild. BotW was fun, but felt like a vast ocean that was only a foot deep. Very broad, not a lot of depth. TotK is now a full-fledged immersive sim. Rather than relying on mediocre combat, the focus is really on the exploration. I also find it better guided and …

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Liking this game a lot more than Breath of the Wild. BotW was fun, but felt like a vast ocean that was only a foot deep. Very broad, not a lot of depth. TotK is now a full-fledged immersive sim. Rather than relying on mediocre combat, the focus is really on the exploration. I also find it better guided and more crafted from a story perspective. I just finished the main Hebra quest involving the Wind Temple, which was a lot of fun just to reach. Also, Tulin is a super cute little parrot kid.

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